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HAHA! Had the same experience. Thugs. Why does there always have to be sooo many thugs. Okay, let's go.
Gotta Dodge. They can attack from all sides. Pick a side. Starting moving towards them and kill them as soon as possible. Buy yourself a round to attack the other thugs as they approach. Get Spiritual Weapon going next to where the battle will take place. Then it's time to put two high AC characters in Dodge mode.
Focus fire on one thug at at time with your best spells and kill as many as possible as quickly as possible. Or else they will just overwhelm you. You gotta drop the thug count down fast.
Then you can heal your melee characters with your cleric. At some point you can switch from dodging to attacking.
It's a tough random encounter. Some would say imbalanced.
In real D&D, if you're the DM and want to teach the party a lesson, just make a party of evil characters to go up against them. They usually stop complaining about unfair monsters shortly after that.
Especially if your evil NPCs use melee attacks against Dying PCs. Not only is the attack at Advantage, due to the target being Prone, but it is an automatic critical hit and critical hits inflict TWO failed Death Saving Throws. Not fair, you say? Too bad, NPCs usually* just DIE when they reach 0 hit points and do not even get Death Saving Throws; or have a "healer" in their party. Please note that I discretely confirm the party has a Revivify scroll or spell handy before doing this; I am not really an Evil DM.
*: I gave my Named NPCs Death Saving Throws plus other features that normally only PCs have like healing potions, scrolls, and Inspiration!
Personally, I love throwing unexpected creatures, terrain, and tactics at the players and feel that the Monster Manual is just a collection of sample monsters. Think of how much fun you. the DM, will have when your players notice that "That troll just breathed FIRE!!!" while they argue about whether using fire against it is a good idea or not. . .
So true. Let me introduce you to a fully-operational enemy party.
They don't have to be evil. I didn't focus on that word. They just have to be a party of characters. What is sooo true is that a group of high level enemy characters can be difficult to beat - especially if they're controlled by a DM - especially if they crowd-control your ass early. You know it and I know it - because we've experience it.
Yep, I ♥♥♥♥ tossed my tables party with a party of enemy characters all the same level as them, it was a learning experience.
I know the word behind the hearts isn't love, but is it rage? Soft? Just kidding.
Think about the mirror that creates duplicates of your party. If you, as the DM, had control of those duplicates, they would do some damage. And if they went down, and if you were controlling them, they would go down in a blaze of glory.