Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have noticed in Lost Valley a ton of magic items drop towards the end of the campaign. Mostly it is just stuff that is good to sell but I did get a +2 longbow at level 9 which my party could use. Over all I agree with the assessment that the best gear is locked behind factions in both the official main campaigns.
In the original campaign only 1 generic mob that I'm aware of drops a useful permanent random magic item (archmage), and many drop random special ammo/poisons/potions/scrolls. Most of the scroll drops are completely random and can be anything, although level 6 spell scroll drops are rare.
D&D 5e is less magic item heavy than previous editions.
Pretty much the only thing a DM has to give you are +1 weapons for your non-casters before they start encountering stuff that requires magic to hurt.
In pen & paper by level 12 a party should get ~10 permanent magic items according to XGE:
https://5e.tools/book.html#XGE,2,awarding%20magic%20items,0
You get more than that in this game.
Solasta also gives you a lot more consumable magic items than you would get in pen & paper, and lets you craft weapons that are much stronger...
I really appreciate your response. I'm not someone who is really that familiar with the D&D ruleset. In regards to loot, I'm not really as much even talking about encounters that drop magic, OP gear... I suppose maybe some dragon scales or something I could sell to a vendor for a few hundred gold?
Something that maybe makes the engagement a little more satisfying? Same thing happened last night, jumped by a Dragon, it won the initiative and cone blasted and nearly killed everyone in the party... we came back and ended up killing it and... no loot.
I don't think any DM would make you kill a dragon and or have any encounter and receive nothing in return.
If you find it's lair there should be somewhere between a massive pile of gold to an overwhelmingly massive pile of gold ;)
Killing some big bad and getting nothing is a downer though.
How dragons are represented in a lot of games the fact that they have a hoard of gold in some cave somewhere. Exactly how did they collect it? If they are out hunting do they swoop down on back carriages to carry them back to their lair? Abduct princess to ransom them off? It would make sense for a hunting dragon to have something on them if they are out and about eating sheep for a snack while looking for the random treasure they could astound with.
It would also be awesome if there was armor that can be made out of scales. So far the only thing I have seen close is an item in Lost Valley that uses beetle carapaces, I find it really late in the last play through so I didn't get a chance to make it.