Solasta: Crown of the Magister

Solasta: Crown of the Magister

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tm0Lif3 May 5, 2022 @ 10:31am
cant decide which is better lightbringer greatsword or doomblade?
so lightbringer adds +1d8 and doomblade add +1d6 and +1d4 sustain? but can be save. which one is better? radiant damage or necrotic? any enemy that are resistant to necrotic?
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Showing 1-14 of 14 comments
Niv May 5, 2022 @ 10:36am 
doomblade needs to procc a separate roll for it to stick on top of the initial hit roll for the weapon attack. Meanwhile, lightbringer's extra damage is tied to the the hit roll of the attack you made. Overall, doomblade needs alot more luck on your side to be as effective as lightbringer IMO
Last edited by Niv; May 5, 2022 @ 10:40am
tm0Lif3 May 5, 2022 @ 10:41am 
thank you nivran for the insights. do you know what save to negate the the 1d4 recurring damage? also how is it calculated? as a paladin, is it going to use the CHA score?
Niv May 5, 2022 @ 10:51am 
I believe its based on the target's CON.
Ommamar May 5, 2022 @ 12:07pm 
Over the long haul the light bringer will do more damage then the doom blade weapons as there is no save involved with the light bringer weapons. There are times though where the doom blade weapons can really shine. By the time they are both available you should have at least one bag of holding so it is very easy to carry both around then swap them out when the doom blade weapon is a better choice.
About the save question it is always based of the targets attributes not the wielder. The most common attributes used for saves are CON and WIS.
Grumpy Old Dude May 5, 2022 @ 12:53pm 
Lightbringer, Do the math:

Apples to apples so, equal hit probability, sake of argument...50% 11+ hits
Lightbringer adds 4.5 to base damage, 50% of your swings.

Doomblade adds 3.5 to 50% of the swings. PLUS 2.5 when target fails their save.

By the time you GET Doomblade, what are targets saving at?

IF save = 11+ (50) then it will add 1.25 more on 50% of your HITS or 25% of your swings, so it adds .625 to each attack = 4.125 to 50% of your swings

If save = 16 (25%) then it adds 1.25 to 75% of your hits or 37.5% of your swings, so it adds
.9375 to 50% of your swings = 4.4375
king_of_jamaica May 5, 2022 @ 1:00pm 
As others have said, Lightbringer. It does its damage every time, where Doomblade Cut needs the enemy to fail the save on hit, and every turn after that.
DiceWrangler May 5, 2022 @ 2:41pm 
Also, is there anything in Solasta that is vulnerable to Necrotic energy? There are many creatures vulnerable to Radiant energy plus, with some creatures, it shuts down their regeneration.
Ommamar May 5, 2022 @ 2:55pm 
Originally posted by DiceWrangler:
Also, is there anything in Solasta that is vulnerable to Necrotic energy? There are many creatures vulnerable to Radiant energy plus, with some creatures, it shuts down their regeneration.

Necrotic works well on humanoids like bandits, acolyte, veterans, spys. hunters, ect., etc.
Goblins are also susceptible to it but they die so quick the doom blade weapon won't effect anything.
Doom blade weapons probably shine the best against ogres and Minotaur they have a good number of hit points so if they don't make the saves the effect will wear them down.
Some beasts like regular bears and wolves it works well against, interesting the dire form of them seem to resist it a ton.
I consider it a niche weapon that I pull out for certain enemies for something different to use.
DiceWrangler May 5, 2022 @ 3:24pm 
Vulnerable, in the D&D 5e sense, means that it takes double damage from an attack of that damage type. Skeletons, for example, are Vulnerable to Bludgeoning damage.
Kulgetha May 5, 2022 @ 3:44pm 
Also very few things are resistant to radiant damage
Carog the Fat May 5, 2022 @ 4:33pm 
does doomblade save effect apply to the attack from the rest of your party or just from the doom blade?
Grumpy Old Dude May 5, 2022 @ 5:04pm 
why would it apply to anything else? A poison save, does not apply to the fireball.
Carog the Fat May 5, 2022 @ 6:28pm 
I have never used a doom blade I though it was some kind of curse where you take extra damage from physical attacks.
Azure May 5, 2022 @ 6:49pm 
Had the Doomblade sword for a while and it was lackluster where as the Lightbringer just added extra oomph with every swing that the Paladin who was using it made
Last edited by Azure; May 5, 2022 @ 6:50pm
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Date Posted: May 5, 2022 @ 10:31am
Posts: 14