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About the save question it is always based of the targets attributes not the wielder. The most common attributes used for saves are CON and WIS.
Apples to apples so, equal hit probability, sake of argument...50% 11+ hits
Lightbringer adds 4.5 to base damage, 50% of your swings.
Doomblade adds 3.5 to 50% of the swings. PLUS 2.5 when target fails their save.
By the time you GET Doomblade, what are targets saving at?
IF save = 11+ (50) then it will add 1.25 more on 50% of your HITS or 25% of your swings, so it adds .625 to each attack = 4.125 to 50% of your swings
If save = 16 (25%) then it adds 1.25 to 75% of your hits or 37.5% of your swings, so it adds
.9375 to 50% of your swings = 4.4375
Necrotic works well on humanoids like bandits, acolyte, veterans, spys. hunters, ect., etc.
Goblins are also susceptible to it but they die so quick the doom blade weapon won't effect anything.
Doom blade weapons probably shine the best against ogres and Minotaur they have a good number of hit points so if they don't make the saves the effect will wear them down.
Some beasts like regular bears and wolves it works well against, interesting the dire form of them seem to resist it a ton.
I consider it a niche weapon that I pull out for certain enemies for something different to use.