Solasta: Crown of the Magister

Solasta: Crown of the Magister

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tm0Lif3 May 4, 2022 @ 7:38am
Is ring of darkvision useful?
read somewhere that the devs nerfed darkvision in this game due to human. if so is ring of darkvision is of any use? do i still need light?
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Showing 1-15 of 20 comments
LJ-the-brave May 4, 2022 @ 7:54am 
Yes it is useful until last week for me. Removes disadvantage for humans and creatures without darkvision.
bbii May 4, 2022 @ 8:22am 
Yes it is useful if you have humans or halflings. Some other items come that can replace it but it is useful.
It is a flaw in 5E that the vast majority of races have darkvision.
tm0Lif3 May 4, 2022 @ 10:38am 
i read somewhere that Tactical Adventures actually removed darkvision on every race (due to humans being very unappealing).

so even elves or half elves don't actually have darkvision (someone correct me if i'm wrong). hence i asked the question if the ring of darkvision has any use?
DiceWrangler May 4, 2022 @ 11:18am 
Solasta has 3 levels of Darkvision:

1) None: Humans and Halflings, for example, have no Darkvision so the ring would be helpful to them.

2) Normal: Dwarves and Elves, for example, have Darkvision (60 feet or 12 squares) but Perception rolls in darkness are made with Disadvantage.

3) Superior: Soraks, for example, can see in darkness normally with no penalties and twice the distance (120 feet or 24 squares).
Imaginary_number May 4, 2022 @ 2:46pm 
There are multiple ways to deal with darkvision, so no, ring of darkvision isn't useful at all. Alleged "nerf" to darkvision comes from the fact that darkvision now has a range limit, it's not a big deal.
Sentient_Toaster May 4, 2022 @ 3:23pm 
Originally posted by valky:
edit: 5E dumped down a lot of rules....you can now double sneak-attack with 2 hand X-bows and ♥♥♥♥. I asked 2 GMs and they all were fond of that rule....

Uh, no?

You only get one sneak attack per turn, no matter what you're using. With hand crossbows, they're ranged weapons, so such things as dual wielding and two-weapon fighting are irrelevant. It's... basically compeletely worthless to dual-wield hand crossbows unless they are two magical crossbows with wildly different properties and you're dealing with a mix of enemies where you need to constantly switch, *and* you either have extra arms or they're magically self-loading along the lines of Repeating Shot infusion. Ranged weapons don't get opportunity attacks either, so to get a second sneak attack with one you basically rely on something like an Order cleric or a Battlemaster fighter teammate using an ability to allow you to take a weapon attack as a reaction.

One hand crossbow + XBE is consistently superior.
magritte May 4, 2022 @ 3:49pm 
Originally posted by Imaginary_number:
There are multiple ways to deal with darkvision, so no, ring of darkvision isn't useful at all. Alleged "nerf" to darkvision comes from the fact that darkvision now has a range limit, it's not a big deal.

I don't agree. Sure, there are other ways to deal with it, but they're all more of a nuisance, especially if you have more than one character in the party without darkvision.
RubADuck May 4, 2022 @ 4:34pm 
Just today we had a random encounter against pleb humans that attacked us while it was night. We only have Elves and Half Elves in our party and those fighter and co had 3 attacks plus action surge... let's just say I don't say "pleb humans" for nothing. From like 20 attacks only 2 hit us.
So yes. Even though I don't encourage racism AT ALL, in D&D you just don't want to play without Darkvision or you constantly have to have cantrip "Light" on you or a torch.
Also just think about it that way: If you get the Ring of Darkvision you have to attune to it iirc so you have 1 dead slot of attunement. :praisesun:
Grumpy Old Dude May 4, 2022 @ 4:41pm 
Originally posted by Rub-A-Duck:
Just today we had a random encounter against pleb humans that attacked us while it was night. We only have Elves and Half Elves in our party and those fighter and co had 3 attacks plus action surge... let's just say I don't say "pleb humans" for nothing. From like 20 attacks only 2 hit us.
So yes. Even though I don't encourage racism AT ALL, in D&D you just don't want to play without Darkvision or you constantly have to have cantrip "Light" on you or a torch.
Also just think about it that way: If you get the Ring of Darkvision you have to attune to it iirc so you have 1 dead slot of attunement. :praisesun:


One dead slot, BUT you gain an ability you did not have. That is not a dead slot.

As for the value of the ring? It depends on what you want. IF you want the ability to play ANY race, and do so without all of the lighting issues, then yes, it has huge value. If you are ONLY going to play Elven parties, or always 4 with dark vision anyway, then no, it wont have much value at all.
Last edited by Grumpy Old Dude; May 4, 2022 @ 6:11pm
amills1 May 4, 2022 @ 5:10pm 
I did need a ring of darkvision for my island halfling sorcerer in the new game I started. For some reason the "torch" slot also equipped the dagger from my main weapon slot so he wasn't able to cast spells and see nearby enemies.
Ommamar May 4, 2022 @ 5:59pm 
Originally posted by amills1:
I did need a ring of darkvision for my island halfling sorcerer in the new game I started. For some reason the "torch" slot also equipped the dagger from my main weapon slot so he wasn't able to cast spells and see nearby enemies.

You can get around that by equipping an orb in his main hand or is you are playing Lost Valley you can use one of the craft able wands in the main hand or a wand of identify. You will lose out on any chance to do a reactive attack but you cast that way while using a torch.
Doombringer May 4, 2022 @ 6:43pm 
Belt of Dwarvenkind also gives darkvision (and a bunch of other stuff) and can be found as a random misc item in the original campaign.
If you do scoundrel background you get a guaranteed ring of darkvision early in the original campaign (and longsword +2 (don't turn it in until later) and random misc magic item).

There are many ways around not being able to see in the dark and so many races can see in the dark that ring of darkvision is usually not a high value item...
Last edited by Doombringer; May 4, 2022 @ 6:45pm
Sentient_Toaster May 4, 2022 @ 7:03pm 
The ring itself is likely on par with an uncommon non-attunement wondrous item from the basic rules, anyway. Goggles of Night grant +60' darkvision (i.e. 60' if you don't have it, +60' more if you already did).
amills1 May 4, 2022 @ 7:13pm 
Originally posted by Ommamar:
Originally posted by amills1:
I did need a ring of darkvision for my island halfling sorcerer in the new game I started. For some reason the "torch" slot also equipped the dagger from my main weapon slot so he wasn't able to cast spells and see nearby enemies.

You can get around that by equipping an orb in his main hand or is you are playing Lost Valley you can use one of the craft able wands in the main hand or a wand of identify. You will lose out on any chance to do a reactive attack but you cast that way while using a torch.

OK, thanks. It's not like my sorcerer is going to help much making AoOs anyway.
Last edited by amills1; May 4, 2022 @ 7:14pm
tm0Lif3 May 5, 2022 @ 7:37am 
thanks for all the answer. so darkvision ring is useless then (my party has no humans). also about lighting.. sorry im new to solasta.. if i cast dancing light, the light should be near the party or the character? or the dancing light need to be near enemy to remove this penalty?
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Date Posted: May 4, 2022 @ 7:38am
Posts: 20