Solasta: Crown of the Magister

Solasta: Crown of the Magister

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BlackguardRogue 2022 年 4 月 23 日 上午 5:46
Versatile weapons & Follow-up Strike
All along, two-handing a versatile weapon hasn't given you an extra attack with Follow-up Strike. Does anyone know if this is a bug? Or is it intended?

It seems kinda unfair and counter-intuitive if it's done on purpose. Wouldn't it be easier to manipulate a long sword than a great sword, for example? And it would be nice to have the extra flexibility, so you can swap in a shield easily or use a magical versatile weapon if that's your best item at the moment.
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Malus 2022 年 4 月 23 日 上午 6:59 
The description says "with a 2H weapon". Longsword technically is a 1H you CAN use with 2H.
Having said that I agree it should work and might be a bug.

We know this was bugged before because it was effecting Bows.
lejes 2022 年 4 月 23 日 下午 3:18 
This bug has been going on for a while. Maybe the devs understand that a long sword is not considered a two handed weapon.
Silverquick 2022 年 4 月 23 日 下午 3:21 
Yeah I do understand the confusion and they never did clarify.

BUT... this was intended to be something specific to Two Handed users to make Two Handed Weapons competitive with Dual Wielding. So I don't think they intended it to work with Versatile Weapons. And its been brought up to them at multiple points in the past. So likely it is intended not to work with Versatile Weapons.
Carog the Fat 2022 年 4 月 23 日 下午 3:43 
this is most probably a coding issue where the sword is listed as 1 hnd coding to be 2hnder would allow you to get the bonus action when using it in one hand.
Ommamar 2022 年 4 月 23 日 下午 6:00 
引用自 Carog the Fat
this is most probably a coding issue where the sword is listed as 1 hnd coding to be 2hnder would allow you to get the bonus action when using it in one hand.

I can see both sides of this you would have to put in an extra if then else function to flag a versatile one hander so it matches the two hander flag needed for the feat to work with it.

On the player side that choice to use a one hand sword with the versatile tag the reasoning would likely be for the added damage so it would make sense for that feat to allow for the extra attack; if you where giving up armor class to achieve more damage.

Silverquick is right though that it has been discussed with the developers with no change occurring so probably not going to get changed.
Galadan 2022 年 4 月 23 日 下午 7:52 
For what my opinion is worth, versatile should allow for the weapon in question to be treated as two handed when wielded two handed. (for both great weapon fighting and follow up strike), and as one handed when wielded one handed, that is what versatile means.
How does it work in 5e pnp?
You are gaining no advantage, that I can see, you loose out on damage vs the 2h only weapons and if you choose to use a shield, or two weapons, you loose the use of two hard bought powers (a fighter only ability and a feat), maybe it is a coding issue.
BlackguardRogue 2022 年 4 月 24 日 上午 3:06 
引用自 Silverquick
Yeah I do understand the confusion and they never did clarify.

BUT... this was intended to be something specific to Two Handed users to make Two Handed Weapons competitive with Dual Wielding. So I don't think they intended it to work with Versatile Weapons. And its been brought up to them at multiple points in the past. So likely it is intended not to work with Versatile Weapons.

Thanks for the response. That's exactly what I was wondering. Well, if the devs have been aware of the feedback regarding this, it's probably not going to change.

I do remember that two-handers -- and especially two-hander fighters -- did feel underpowered at the start of EA. Follow-up Strike is a nice feat and it made Veterans extra tough as well. It's too bad that pure-two handers can feel pretty limited in adventures that really call for good AC. Naturally, it depends on what level of difficulty you choose for yourself, but there's a certain point where a pure two-hander just doesn't cut it for me. Or at the least you have to specifically compensate for that weakness with healing or crowd control spells, etc.
thrythlind 2022 年 4 月 24 日 上午 5:47 
On the tabletop, Great Weapon Fighting Style and Great Weapon Master work with versatile weapons as long as you use them 2-handed, so this sounds like a bug.
Ommamar 2022 年 4 月 24 日 上午 7:46 
引用自 thrythlind
On the tabletop, Great Weapon Fighting Style and Great Weapon Master work with versatile weapons as long as you use them 2-handed, so this sounds like a bug.

Or a decision they made from a balance perspective, although TA did a good job of porting things it isn't a pure one to one equation.

Usually what hurts my two handers is ranged attacks, they don't have the shield to block with so they always seem to take the hit for the maximum amount possible. I use the load them up with healing potions strategy to overcome that issue, then rush up to ranged fighters as soon as I can.
Kyri 2022 年 4 月 24 日 下午 7:23 
引用自 thrythlind
On the tabletop, Great Weapon Fighting Style and Great Weapon Master work with versatile weapons as long as you use them 2-handed, so this sounds like a bug.

To clarify, GWM in tabletop only works for the first part of the effect (the bonus action extra attack) - the 2nd part does not for rules as written since it requires a heavy weapon (of which only 2h are). You are right about Great Weapon Style though it calls out 2h and versatile.

Could be a bug here, I'm assuming their intention is to keep it specific to the equivalent of "heavy" and only for dedicated 2h weapons given there are other feats available for 1h. We'll see!
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張貼日期: 2022 年 4 月 23 日 上午 5:46
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