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For example, I may have one character caught behind in a strategic retreat and I need to fireball a group of enemies, but I need to move that character out of the way first. So delaying his turn would be huge.
Another example is when I am needing to arrange my defensive formation in a way that needs a specific character to hinge on to align the rest of the characters.
wait, what the heck? youre right its not there anymore. thats so weird.
alternatively you could set your ready action with an ally turn as a trigger i guess? it would burn your reaction but still have the same effect, if you attacked right after an ally takes his turn, or a specific action like casting a spell or his own attack.
ive got a ranger with colossus slayer in my party who usually moves first. it would be super useful at times if he could move right after an enemy has already been damaged by an ally.
You can ready an action in 5e, but it requires a trigger, needs you to specify what your action will be, will also require your reaction, will require concentration if you're readying a spell (and will burn the spell slot regardless of whether you release the spell or not), and won't activate effects that only trigger on your own turn (unless your trigger is weird enough that it fires before your own turn is over, like if you move and trigger somebody else's reaction and your trigger acts in response to that before your turn is over).
e.g. a 20th-level fighter who readies an Attack, will literally only ready a single attack. He won't benefit from Extra Attack because that feature limits itself to cases when you take the Attack action *on your turn*.
Pretty sure i've used it.
I saw nothing about that in patch notes or seen it anywhere on the UI as an option, where exactly are you saying it is?
If they did and I missed it it would definitely be a game changer tactically.
https://solastacrownofthemagister.wiki.fextralife.com/Ready
That page is describing the "Ready" action, which can delay your action, but not the "Delay" action which delays your turn.
I'm confused. Aren't they the same thing? Basically just delaying an action until later in the round?
The ready action is completely different, and part of the core 5e rules. It ends up costing you both your action to ready and your reaction to execute the trigger, but it doesn't change a character's place in the initiative order.
So... its the same as the end turn button?
Explain to me (like i'm 5) what the ready button actually does.
If so, it is basically an Overwatch button.
If you haven't played XCOM, it basically readies a specific action from a limited list (Melee Attack, Ranged Attack (Crossbow/Bow/Dart etc) or Cantrip Attack) and when possible will perform that action in reaction to an enemy moving in range. Similar to an Attack of Opportunity but automatic on the first target to move.
Those three actions are the ONLY actions you can take with Ready, conversely if Delay Turn were an option, you could also cast a full spell, use bonus actions or items, and so on when your delayed turn comes around.
So Ready is more limited than a full turn, but allows you to not waste a turn if you have no targets to attack at the present moment.
Ah got it! I did play the original X-com briefly. And some similar games. That was the clue i needed. Many thanks!
So, a nice feature to have, but not the feature desired by the OP.