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That is the very reason why of my 4 friends tight group of players, I am the only one to own it. The others do not see the interest of going through solo.
I play D&D tabletop with friends. Rather do that then play a game together online.
When friends don't play TT with me I will be playing this.
I'd say you've got two audiences: those with tabletop 5e experience, and those without, but that have a lot of computer gaming experience (mainly crpg). If you aim for the former, you can please them with a faithful 5e single-player experience, although longevity will require more content - additional campaigns, and ultimately good modding tools for player-generated campaigns. TT players would like to have multiplayer as an option, but I question how many additional sales to this group would be holding out for MP.
The other group (without tabletop 5e experience) is more problematic, because if you listen to them, you'll be pressured to make the gameplay faster. This will mainly be by drastically reducing or eliminating misses in combat, although you will get some calls for simultaneous turns, or even real-time combat as well. You will ultimately be turning the game into just another crpg with no faithfulness to 5e and little or no special attraction to tabletop players. Plus you will find your players consuming content like locusts and declaring the game to be a dead desert if you fail to feed them fast enough.
There's never been any successful single-player DnD RPGs made for PC. Ever.
Underprivileged indeed.
Often in error, but never in doubt!
Silver Blades, Eye of the Beholder, gee, the entire series of DnD games back in the day of the 8088 CpU when we used 5 1/4" 260k floppies and it took 6 to load a game. Those were ALL single player.
ever...HA!