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I wouldn't mind as much, if you could concentrate on 2 or 3 spells at higher levels, maybe even with some concentration check, but oh well...
Ahahahahahahahahahaha...
Oh believe me. You don't want that. I've DMed games where I gave my party magic items or special abilities to double-concentrate and that makes them broken beyond belief. The concentration system may feel restricting at times but without it, what little balance 5e has gets thrown right out the window. You can dress it up to look innocent like "Haste and Wall of Fire" but it ultimately ends up devolving into insane combos like "Force Cage Prismatic Wall!".
What else changed in 5E, if it was alright to use all of those spells and more at the same time in the 2E and 3.5E era?
(I have less than no clue about 4th Edition)
LOL
Yeah, I figured it would probably upset the game balance (wizards used to be too much).
That's the problem with games that are actually pretty well balanced, a simple seeming tweak can easily destroy that balance.
So, I guess I'll change my shaking fist emoji for WOtC, arising from my concentration consternation, into a minor grumbling about doing too good of a job at balancing... mutter, mutter...
LOL
LOL
Long and short, power levels and power balances. 2e and 3e had a near-infinite progression system, while 5e is designed around capping at level 20 and CR 30. Even beings once considered immensely powerful like Laeral Silverhand are much weaker in 5e to compensate for this new system (and given lore explanations in-universe for the rule changes).
In 3.5e you can theoretically become level 100 and fight appropriate epic level enemies. In 5e no epic level system was (officially) devised beyond the DMG's suggestion of giving feats or boons every X experience points. Hell, Tiamat- a GOD - has a CR 30 stat block in 5e, making this immensely powerful being...on par with a tarrasque.
It's not that bad.
There are times I wished that I could cast my Ranger's lights, but Hunter's Mark always takes priority.
As for the others, the Cleric has a couple of nice ones but these abilities would be ridiculously overpowered if you could concentrate on everything at the same time.
They are too powerful.
It would be as bad as using the overpowered abilities in Valhalla. Worse than a console game is as bad as it gets.
Unless they added interrupts, like Pillars of Eternity. That way you could shut these casters down.
That accounts for the balance part of the changes, at least, but I am absolutely floored by how poorly thought out the spell selection is, given the centrality of concentration to all caster classes.
Oh yeah, that's the real issue. Because they're limited to the SRD the selection of spells is rather poor. If they could license some spells from the PHB or other books, you'd have a much better variety.
Not to mention that it would be infinitely more fun than what you do now, which is decide on one concentration spell for the fight (10 turns is after all more than enough for any battle) and spend the rest of your turns rolling a bunch of damage dice like a street brawler.
Yeah. In my homebrewed system I applied disadvantage to those who double-concentrated with a "lose it on one you lose both" rule. And it was still broken as hell. xD
And it cannot be the stat blocks (which have an upper bound in 5E) that make it so. After all, those other systems allowed us to keep pace with the defenses of higher CR creatures and vice versa.
What is the difference between casting Fear, Silence and then Slow (or even having them on a spell trigger like in BG2) in whatever Baldur's Gate had as its system, and doing the same in Solasta's 5th Edition?
Wouldn't it simply be a matter of encounter design to have both balance AND fun?
I honestly can't give a detailed explanation on the main issues, at least not while keeping it coherent, Someone else would be better at explaining it, I think. The best way to put it is that your points of reference - the older editions - were founded on very different principles.
It just comes back to power levels.
For one example, in 3.5e D&D (i.e NWN, and pathfinder being a fork of 3.5), you individually assign spells to spell slots, meaning you dedicate spellcasting to specific spells a specific number of times. In 5e, you just memorise X spells and can freely use them as many times as you have spell slots to use them.
That's not the main reason why it's broken, merely an example of a major change in direction to help explain why the systems are so different from each other.
Force Cage doesn't require concentration. You're probably thinking of Wall of Force.