Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Geekoid 2021년 6월 7일 오후 6시 40분
Got to the end, and it's terrible
Other creature save the day, not the hero's. This is game design 101 stuff. Don't take the the accomplishment from the hero's. Like Being in a D&D game and the GMs favorite NPC saves the day. It's crap.
The end battle just go for so many rounds that ends in a cut scene. Not you winnig, just a non-sense cut scene of your character getting a last blow. Which reminds me, the end 25% of the game is padded with so many cut scene, it's ridiculous.
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Frostfeather 2021년 6월 9일 오후 4시 55분 
Aldain님이 먼저 게시:
night4님이 먼저 게시:
Wait, there was supposed to be a boss Sorak? I played the final battle after the update where they "forgot to add something big to the final battle" and there was still no boss.

I had saved all my resources and everything, too, lol. But the game just ended in the middle of small Soraks running into my Walls of Fire and dying repeatedly.
I'm not sure what that "something big" was, you'd have to ask somebody who cleared it before that patch dropped.

But as of about a week ago it just ends with a cutscene after the "hold the line" segment, and since that cutscene goes to the credits right afterward I can only imagine that what might have been missing was the end scene or something.

What I posted there was a hypothetical as to what would have made the anti-climax of the first phase acceptable.

Ah, ok. I think the dragons were what was missing then. Though to be honest, that would have made the fight more fun.
Qiox 2021년 6월 9일 오후 9시 38분 
katzenkrimis님이 먼저 게시:
Same thing happens in Divinity Original Sin II, though.

You get to the end of that game and it's a cluster f___.

You start attacking people, then a cut scene is triggered and a dragon starts nuking everybody. You sit there, peering into your computer monitor thinking, what the hell is going on?

Then the game ends.

That is just a possible ending that you ended up with because of the choices you made.

I prefer to choose the ending where my party fights everyone else, and kills them all, including the dragon. The game ends when my party members are the only ones left standing.
LArc7thHeaven 2021년 6월 9일 오후 10시 03분 
The hardest fight is the dragon fight everything else is ezpz
Digihuman 2021년 6월 10일 오전 1시 06분 
night4님이 먼저 게시:

Wait, there was supposed to be a boss Sorak? I played the final battle after the update where they "forgot to add something big to the final battle" and there was still no boss.

I had saved all my resources and everything, too, lol. But the game just ended in the middle of small Soraks running into my Walls of Fire and dying repeatedly.

Yeah, I used more healing potions in the fights LEADING UP TO the final fight than in the final fight itself.
dbqthunder 2021년 6월 10일 오전 5시 58분 
I finished the game and I have to say I did really enjoy it. Yeah, it's a bit of a letdown that I didn't get to bask in my glory and take a tour around the world again after the final battle, but I also understand the design decision. And I had no problem with the fact that the Magister (and not the party) closed the rift at the end. I did my part... how much more can you ask from four level 10 characters.

Now I am gonna take a break for a while and then try it again, making my own characters this time... mixing it up a bit. I used the classic 4 premade characters (Cleric, Fighter, Mage and Rogue) and when I had the chance to choose specializations, I kept them pretty straight up. I expected that would make it more difficult, but it actually made the game pretty easy. I am not the world's greatest D&D or tactical CRPG player, but I cruised through with no deaths and no need to save-scum.

As usual, I had all those high level spells on my Mage and Cleric, but I pretty much never used them. My mage cast mostly low level "single" target damage spells... and those higher level spell slots were just used to cast stronger versions of the same low level "single" target damage spells. The same with my Cleric, who just became another front line plate-wearing fighter that can cast healing spells at the end of each turn. Of course, once I had them, I did open most fights with a lvl 3 fireball from my mage and the big AOE light spell from my cleric, but that was it for high level spells. I tried most of the others at one point or another, but they just didn't provide enough bang for my buck when compared to a higher level magic missle or the multiple firebolt spell. And my cleric pretty much saved all her spell slots to be used for healing, either the single target or multi-target heals. By the end I had bags full of healing potions that I never used because my cleric just healed through pretty much everything with no problem.

The only two design decisions I didn't like were the attunement requirement and the frequency of the surprise mechanic on random encounters. First, why was I limited to 3 miscellaneous magic items per character? I understand it was possible to switch back and forth as necessary since it only required a short rest to attune a different item, but since I wasn't save-scumming, I never knew I needed a different item until I had already come up with a different work-around and moved on. It basically meant that half my magic items ended up sitting in a chest or my bags collecting dust. Second, I know I increased the chance of being surprised by moving around on Normal, but seriously... being surprised in almost every random encounter got kinda old and felt like a contrived attempt to increase difficulty level.

Anyway, it was fun enough that I will give it another run through, and I will look forward to any more released content.
Lacrimosa 2021년 7월 26일 오후 1시 45분 
The game was solid 7/10 until the end for me. Ending just made it 6/10. Still enjoyed it overall and am thankful to the small developer for nice D&D experience, but I have to address the issues:

1) It was probably the most anti-climatic ending of any crpg I have played. Battles with Aksha and Razan were much more difficult than the final battle but the disappointment lies not only in the fact that it was easy, but also in the fact that I had barely anything to do it. I stack up the potions, buffed my party, saved the aoe spells as much as possible through the earlier fights, trying to preserve all the spell slots... then my party gave little inspiring phrases out and ran into battle... only to witness 2 dragons wiping the floor with the soraks pretty much without my help. Same with the next phase. I thought: Aha... so that's where I am in trouble and at first it seemed that waves of soraks would be the problem, but then... I somehow got a cutscene and that was it. No going back, no sense of fullfilment, no answers on countless questions left.

2) Seems like the Solasta story tellers have problems with finishing the story threads which were initially very interesting. For example: a) What about Arwin? the game built up for him to play some major role in final events. First he's that old-timer/drunkard/veteran/indiana jones, then he appears to be cool guy who helps us and refuses the spoils... then he helps us again and disaapears, saying he needs to meet someone... and then... he briefly appears at princess side and nothing. b) What about Halman Summer? Story just made him the villain out of the blue and then we don't hear from him ever again. c) What happened in the city while we were closing the rift?

3) Another issue with the game is that it is too railroaded for an RPG. Characters barely ever have to make any significant choice (there are a couple of instances where you, as a player choose the course of action, but they are very rare) and then there are some instances where dice decide your dialogue. It was still an overall ok experience in those cases but the lack of choice in some points in the story made no sense.

4) This is a very minor issue and simply an aesthetic one. Character models (especially for females) look really bad. Elves are somewhat better, but them too. They are sometimes close to uncanny volley territory and I simply don't understand why. Monster models and animations are decent, buildings design and details are very good and the overall atmosphere was more than satisfying for small company, so why they couldn't manage to do a better character creation tool, I don't know (BUT as I said, this is a very minor issue, as the graphics are not so important for me, if core things are good. I am Baldur's Gate 1&2 and Neverwinter Nights fan afterall)
Berserkr 2021년 7월 26일 오후 1시 53분 
@Lacrimosa good job avoiding spoilers for the ending
claycoe 2021년 10월 24일 오전 8시 05분 
Just finished, seemed really anti-climatic. Overall liked the game but the final sequences were not that challenging. Worst part though is just a cut scene ending and then out of the game.
claycoe 님이 마지막으로 수정; 2021년 10월 24일 오전 8시 06분
lejes 2021년 10월 24일 오전 8시 17분 
claycoe님이 먼저 게시:
Just finished, seemed really anti-climatic. Overall liked the game but the final sequences were not that challenging. Worst part though is just a cut scene ending and then out of the game.

They just announced that the ending battle will be changed in the next patch.
doodlepigs 2021년 12월 19일 오후 6시 16분 
katzenkrimis님이 먼저 게시:
Same thing happens in Divinity Original Sin II, though.

You get to the end of that game and it's a cluster f___.

You start attacking people, then a cut scene is triggered and a dragon starts nuking everybody. You sit there, peering into your computer monitor thinking, what the hell is going on?

Then the game ends.

That means you messed it up dude. There are multiple ending for DOSII dude. Stop blaming the game when you are the one who messed it up
brucesloose 2021년 12월 24일 오후 12시 13분 
Finally got back to the game and beat it. On cataclysm. Saw the posts that they turned the fight difficulty up. What is even the point of turning the difficulty up the way it's designed? Takes a bit of effort to win phase 1 (maybe with characters at 1hp if party is not optimized and you used spells to heal instead of short rests on the way in). Phase 2 isn't even worth fighting, best strategy is to just chug health potions because on cataclysm difficulty you might kill 1 or 2 enemies, while 3-4 are showing up a round. Dragon ghost does all the work. Not satisfying.
Ryvvik 2021년 12월 24일 오후 1시 03분 
the end is not the end :steamhappy:
nstepak 2021년 12월 24일 오후 5시 14분 
I did a bunch of foolish things on the initial run through. The first was using the preset mage and thief. I made my own life cleric who ended up healing the dragons. The gold dragon survived and none of my characters died.

I would have been better if I focused on the Arcaneum for crafting. I was able to get the crafted weapons, but did not put in enough for the crafted armors which. The crafted materials are better than the other weapons and armor. At Level 11 fighter champion, you get three attacks per round, with fighter champion, there are a lot of crits.

There was a rather odd acknowledgement in the ending which basically says the dragon graveyard housed dragon wizards from the Arcaneum. This basically indicates that the Arcaneum is the most powerful faction in the game. That and the princess.

I also probably should have gotten a shock arcanist. More damage.

The other thing I noticed was that the halfling thief with the medusa bow, stacks of poisoned arrows, and bracers of archery made for a better sniper than a thief. Again with better relations with the Arcaneum, I could have ended up with an elf thief with a lightning longbow and flash bolt arrows or acid arrows.

The other thing I noticed was that the final fight was a mix of greater healing stacking and scroll stacking. Heal and Area of effect scrolls. Taking away the crown and giving a lot of money gives the opportunity to buy and make lots of potions and scrolls. If you plan carefully, you can make the final fight pretty easy because of this.
nstepak 님이 마지막으로 수정; 2021년 12월 24일 오후 5시 25분
Guts 2021년 12월 25일 오후 5시 43분 
what a waste of a game anyways not making this multiplayer
Heriotze 2022년 3월 1일 오전 11시 29분 
I got two half dead dragons in the end fight that ended up aoe'ing two of my own party down then randomly attacked different enemies every attack every turn then ended up aoe'ing each other down so their contribution was a bit negligible. I was having a really fun time with the game up until this, I have no desire to finish a game where npcs swoop in and save the day or swoop in and kill half my party completely out of my control.

Everything about this is bad stroytelling and bad game design. The final fight is essentially reusing a mechanic that we ran into in the first hour of gameplay except it's preceded by such a tedious slog of elemental fights. The fact that the final fight is tuned so poorly and that their solution was to make my AI dragons spread their damage around to every available enemy or just kill my own party members while the enemy AI focus fires targets is ridiculous. So many story threads just left hanging, just a really poor ending to what had been a fun and enjoyable game.
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