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While the end result is far from perfect, I prefer it over 3.5.
You can have magic items in every slot of your body, and use all the magic items you got. A wand of Magic Missile, Circlet of Blasting, or +1 armor all do not require attunement. Only certain magic items you can max at 3, and it's really not that big of a deal, nor that big of an inconvenience.
5e was also designed to empower player characters, not have them rely on magical items. A warrior with a regular starting longsword will perform just as well as another with a +2 longsword. This is actually a design pro, because martial classes all suffered severely at higher levels compared to true spellcasters in all the previous editions.
D&D 5e is also the best selling and most popular version of D&D ever made. So no, it's actually very highly regarded. Only old fogies like me who prefer older systems dislike certain aspects of 5e. But the attunement system isn't one of them. Advantage and Disadvantage are blessings for DMs. It makes skill checks much easier than stacking +2/-2s to DCs all the time.
My only major gripe against 5e is how every character is the same. Every totem barbarian is the same, every arcane trickster is the same, every battle master is the same, every wizard is the same. But 3.5e had so many supplements and options that it was almost impossible to replicate someone else's character by accident.
The utility slot is just a "quick access" slot. You can still dig into your inventory to use another item.
I guess your next post will be about concentration.
It also depends on how they are given out. In P&P it can be more likely to get lucky and get an item outside of your power level because of a lucky roll. In CRPGs loot drops are usually tightly bound to your level so you rarely, if ever, get anything very powerful for your level.
A ring of darkvision doesn't seem all that powerful to me yet it requires attunement.
When I beat the game most of my characters only had a few slots used despite having numerous items in my inventory. That is not good itemization design. It severely limits the usefulness and excitement of loot as most often anything you find will not be worth giving up your existing items. Essentially the game only has 3 equipment slots which makes it rather simplistic, a trend in 5e which seems to be more about make believe than mechanics.
And no, having a character with an ordinary longsword be viable is also not good design. RPGs use gear upgrades to give a sense of progression, which this game sorely lacks, both in itemization and character customization.
If you want more +1s all over, Pathfinder: Kingmaker is a solid game.
In a game where light and dark is a fundamental part of the game, why would think a ring of darkvision isn't all that powerful?
cast darkness on your fighters wearing dark vision rings, enjoy fighting at a double advantage all the time.
1. Easily replaced by a low level spell
2. Only helps like two races
3. There are many trivial ways of creating light sources
Flavor, really. Hasn't been needed for me.
What if the fighter already has dark vision from race or spell?