Solasta: Crown of the Magister

Solasta: Crown of the Magister

查看统计:
Rogue or Ranger
I heard a lot of bad things about Rogue class since I started game yesterday and Im really not fair in enough to avoid making new party. I heard that Ranger, with proper background, can replace the Rogue in lockpicking but at the same time, some people point out that nobody will be as good in said task. Meanwhile, I heard that Rogue is terrible in combat and my own idea of this class is to have them go dual wield (which fits my current party where Fighter stands forward, Cleric use bow and cast spells from the back along with Wizard, which leave one slot dedicated to another meele combat).

Which one should I go for?
< >
正在显示第 16 - 30 条,共 78 条留言
Ommamar 2021 年 6 月 4 日 上午 8:01 
In my current party I have both a ranger and a rogue that both add to the party. A few times when things have gone bad my rogue has been the last person standing, particularly if I can get a hide then use my bow.

In the first party I also have a rogue played as a melee build. With his ability to use a shadow step (I think that is what it is called) and the use of disengage he can dart in and out of combat very well. He is great as a finisher on a badly hurt target the pick lock and find trap skills are also useful.
Cartesian Duelist 2021 年 6 月 4 日 上午 8:08 
Choose whichever one you like. With a rogue, you'll be able to one-shot enemies at the beginning of and possibly during fights if you stay hidden. Rangers lack the same one-shot punch but tend to do the same amount of damage or a bit more just spread out over time. I completed the game with a rogue and was not disappointed (except for the game shafting me on nearly every open locks check for chests, seriously I had +11 and couldn't roll higher than 5). I've started a second game and went with a ranger with lowlife background and while I miss the ability to outright kill things before combat even begins, there is a different sort of utility.
最后由 Cartesian Duelist 编辑于; 2021 年 6 月 4 日 上午 8:08
omegazeda 2021 年 6 月 4 日 上午 8:13 
引用自 Caladian
引用自 Absinth Minded
Go Rogue. The sneak damage is insane, you can still shoot with a bow and dual wield, rogue is easily the better class.
The ranger class is kinda ♥♥♥♥♥♥♥ and to illustrate that JoCat's guide to Ranger starts with: "Just play a fighter with a bow, it's way better"
Incorrect, fighter doesn't get access to giantkiller dmg bonus nor hunter's mark. Ranger is definitely better at dps than fighter (at least in this game).

I picked Colossus Slayer instead of giantkiller, but i do have favourable enemy trait that does bonus attack and damage against giants which includes trolls, ogres and fire/frost giants.
Alealexi 2021 年 6 月 4 日 上午 8:17 
What's wrong with rogues in this game?
Absinth Minded 2021 年 6 月 4 日 上午 8:36 
引用自 Alealexi
What's wrong with rogues in this game?
Absolutly nothing. They are a versatile class with the best damage output and good staying power either melee or ranged, doesn't matter.
最后由 Absinth Minded 编辑于; 2021 年 6 月 4 日 上午 8:37
kebab-case 2021 年 6 月 4 日 上午 8:42 
引用自 Alealexi
What's wrong with rogues in this game?

Nothing but since the party is only 4 characters you must choose at least 2 classes you won't bring with you, so some people ask which they should forget. What I prefer is no warrior / paladin, and a battle cleric as "frontman".
starkmaddness 2021 年 6 月 4 日 上午 8:45 
I played a ranged rogue and it was quite effective. Getting sneak attacks is easy as you just have to attack an enemy standing next to one of your allies.

Or even better, be stealthed and you can sneak attack anyone with advantage, and you can often stay stealthed after attacking, or restealth for free if you can hide behind something.

Rogue was my MVP most of the game, except for boss battles (or camp combat) when my Wizard was allowed to alpha strike.
amiablequinn 2021 年 6 月 4 日 上午 9:19 
At higher difficulties rogues let you cheese a lot of encounters saving resources.
Aria Athena 2021 年 6 月 4 日 上午 9:27 
I went with Ranger Shadow Tamer, because that subclasse in particular seemed very interesting, and it turned out to be immensely useful.
xxariochxx 2021 年 6 月 4 日 上午 9:55 
I dont know how you builted your rogue but mine was god like one hits with dual high end weapons could crit over 50 points of damage with backstab
Qiox 2021 年 6 月 4 日 上午 10:09 
引用自 Brian Sirith
Well... there's those guys that say they will loot the place for you. Do they get locked containers?

I got a ranger not a rogue too. Purely rp reasons.

They do not grab loot from containers that you never looked inside.
Madscientist 2021 年 6 月 4 日 上午 10:21 
Both ranger and rogue can be good, just take whatever you like.

If you do not have a greenmage in your party I would take a ranger for goodbarries. No need to carry any rations.

If you do not have a rogue one char with high dex needs the lowlife background. Not sure what would happen in the tutorial when you have no char who is profient with thieving tools.
Alealexi 2021 年 6 月 4 日 上午 10:47 
引用自 Madscientist
Not sure what would happen in the tutorial when you have no char who is profient with thieving tools.

Nothing really. 5e everyone can use thieves tools but few are proficient. It just means you will have a lower chance to pass the check. The tutorial has fixed rolls from what I noticed.
Juggernaught 2021 年 6 月 4 日 上午 11:57 
I have finished a normal difficulty run with a lockpicker/disarmer marksman ranger. There is no lockpick you can't crack if you save scum a bit. Then again in my current run rogue failed plenty of disarms and lockpicks. I think rogues are not as good. Same for fighters vs paladins that can smite and heal. If quickloading annoys you, like others have mentioned there is a spell for that.
Blackmage 2021 年 6 月 4 日 下午 12:22 
引用自 Sabi The Worst Player Ever
I heard a lot of bad things about Rogue class since I started game yesterday and Im really not fair in enough to avoid making new party. I heard that Ranger, with proper background, can replace the Rogue in lockpicking but at the same time, some people point out that nobody will be as good in said task. Meanwhile, I heard that Rogue is terrible in combat and my own idea of this class is to have them go dual wield (which fits my current party where Fighter stands forward, Cleric use bow and cast spells from the back along with Wizard, which leave one slot dedicated to another meele combat).

Which one should I go for?

Oh, this is a argument as old as time.

While technically, any class is viable, IMO, the Rogue is better a million times better than Ranger. The original Rogue in 1st edition actually did suck. But it has since become a staple class that every adventuring party should have. The Ranger has never been a great class, just flavorful, because Rangers really only exist because some D&D fans have a hard-on for Aragorn from LotR, who might as well have just been a Fighter anyways, but with proficiency in Survival, Nature, and Animal Handling.

The Ranger class tries to do two or three things at once, which would suggest versatility, but it really isn't. If the Ranger is supposed to be so versatile, then why does it have Favored Enemies, Favored Terrains, and only one combat style? The class contradicts itself. It has weaponized racism, and can be good at either dual-wielding or archery, but not both. It doesn't tank as well as a Fighter or Paladin because it lacks heavy armor, it doesn't sneak as well as a Rogue, and it doesn't heal as well as a Cleric. The one and only thing a Ranger can really do better than anyone else, is to walk better on certain kinds of land. That's it.

The Rogue gets Sneak Attack, which is perfectly reliable, and applies to ALL enemies. And because Rogues are really, really good at sneaking and staying hidden, they can attack with advantage nearly every turn. As a result, whenever I run a rogue, I land a critical hit almost every major encounter in Solasta, and getting north of 50 points of damage between Sneak Attack and poison arrow effects.
You will never, ever, see a Ranger deal that much damage.

The Ranger is NOT a viable replacement for the Rogue when it comes to skills. The Rogue class gets 4 skills, the Ranger gets three. And the Rogue also gets Expertise in up to 4 skill by level 6, which doubles their proficiency bonus to those skills. So when a Ranger might be getting a +8 to Stealth or Thieve's Tools, the Rogue is getting +11.

My rogue almost never fails to pick a lock, and I've never had to save scum. I even stopped preparing Knock when their Thieve's Tools bonus got to +13.

And Greenmage and Clerics can easily replace Rangers as food producers. And if you give your Rogue Expertise in Survival, they can track and hunt just as well any Ranger.

There are only two things going for the Ranger in Solata.
The first is Hunter's Mark, which is an extra 1d6 per attack. But, it loses its effectiveness at higher levels. A dual-wielding Ranger at 5th level deals around 6d6 damage between three attacks with Hunter's Mark. It's pretty good, and better than what the Rogue has at that time. BUT, a few more levels along, and that 6d6 is going start looking weak compared to the Sneak Attack damage Rogues are dealing, and the Smite damage the Paladin is dealing, and the Fireball damage the Wizard is dealing.
The other thing going for the Ranger is exclusively to Solasta, their Favored Enemy ability actually lets them deal extra damage. But it caps at +4 damage, and it's only to your chosen enemies. TA has excluded "humanoid" from the list of Favored Enemies in Solasta for balancing issues. So, they're still only going to be useful against certain enemy types. Against everything else, they might as well be regular Fighters.
最后由 Blackmage 编辑于; 2021 年 6 月 4 日 下午 12:35
< >
正在显示第 16 - 30 条,共 78 条留言
每页显示数: 1530 50

发帖日期: 2021 年 6 月 4 日 上午 2:31
回复数: 78