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It was multiple times the brief that all the writers had to stick to.
As for POE, it gives me the chills thinking that I actually read a bunch of that without knowing it was all fluff. Really wanted to like that game, but man, some of the design decisions they made were a bit unfortunate IMO. Guess if I put the right filters on I could enjoy it, but there's a whole bunch of other games still higher on my list that I want to play, starting with the full release of Solasta! (TA, please make it mostly bug free.)
Agreed. The games strength to me is the way they implemented combat as well.
The story is a bit a dozen for a dime, serviceable but nowhere near exceptional.
So far bits of lore are scattered around but not in any great volumes, it's more in the shape of the locations you visit and what some npc's tell you.
On a side note, you dudes are silly. Pillars of Eternity is the crack. Walls of text are a boon if they are as good as they are in PoEs.
It wouldn't be a CRPG, if it didn't had any text walls. Besides, some people do like that kind of stuff, when it's well written.
My real problem with PoE wall of text was that EVERYTHING was in that wall of text, both descriptions of a characters movement, physical features, demeanour, on top of EVERYTHING else.
It would be fine if it was saved for special characters but it's done with literally everyone, on top of the huge text walls in books, lore in the menu, soul gazing ect.
I've played a lot of CRPG's and PoE was way over the top with the sheer volume of text, I'd rather just read a actual book.