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This is not fun, this is torture, and I bought this game to have fun.
I dearly want to love this game. This is a game I should love. But I cannot even get past the first few missions, and unlike other games, I know what is going on. I have not made character creation mistakes. I haven't screwed things up. But the numbers are so ♥♥♥♥♥♥♥ weighted in the monsters favor it's not funny. If I cast Sacred Flame with an 18 Wisdom, enemies should rfprobably fail around 60-70% of the time. I have yet to actually succeed, on now 12 castings. Sure, some of those are restarts, or reloads, or what have you, but you'd think a spell I have a stastical liklihood of succeeding on would hit at least 1-3. But I haven't even seen the one.
You didn't mention what races your other characters are. Are they Humans? If they are, are you using light to help them with their attacks? When you fight against enemies in the dark as a Human you roll for disadvantage, meaning you roll two attacks and pick the one with worse results. Using light to illuminate your enemies will alleviate this problem. Whenever you hover your cursor over an enemy when choosing a target, you will see a little green pip to show that you have advantage over them, a red one if you have disadvantage and nothing for a normal attack.
Sacred Flame is an attack that can be saved with Dexterity. I think Soraks have quite good DEX, so they will save against it quite reliably.
Focus fire on enemies. D&D5 enemies have a lot of health, so spreading your damage too thin is not a good idea.
Half-Elf Paladin: 18 Str, 20 Cha, good scores elsewise. Can't seen to use a javelin for ranged attacks no matterw here I go. Beats otherwise.
Human Cleric, 18 Str, 18 Wis, 14+ otherwise. Has sacred flame, guidance, resistance, me4dicine prof to bring back from dead.
Halfling rogue: 20 Dex, 18 Int, 16 Con, 13+ otherwise. Only seems to have attacvks half the time. Has missed a good half the time. Only try to attack when allies are adacent or when I have sneak attack. Seems to miss a good half the time.
High Elf Wizard, 20 Dex, 19 Int, 13+ otherwise. Can't hit the broad side of a barn. Never took mage armor, waited for level up at city to get armor. Last magic missile died 2 damage, which is like 4 less than bare minimum on 3d4+3. Only one who actaully seems to hit at all, but cannot actually cast Hunter's Mark no matter how i focus or fiddle.
Both of the soldiers i am escorting have zero spells. Both have action surge, which means they're fighters. Male human and female human. I had some text options, the dwarf lady died. But, bottom line, I have way above standard group. Shouldn't be nearly this hard. Instead it's a TPK no matter how many times I've replayed this. And I have redone this fight a good 20 times now. And that is not hyperbole, I've started keeping tack and as of this writing it's 22 times tried according to my checkmarks.
This passage is just unwinnable. I don't care what you say about terrain or positioning, If every toss I throw is a miss and every one they use is a hit, I'm going to die regardless. And that might not be the truth of the matter, but that is what it feels like. I desperately, desperately want to love and play this game. And the advice offered in these responses is good. Focusing firing is good. But my paladin has no longbow, Beryl is dead. And again, the advice here is good. This is all standard 5e DnD battle tactics.
Again, I am not a stranger to 5e. Or video games. Or 5e video games. I know exactly how it should go and I have been doing what I need to do. Turn 1, rogue cunning action move and then dodge. Two worthless human fighters, cower and dodge. Cleric vainly try sacred flame and fail again for the umpteenth (and I mean that) time. Paladin, shield of faith, self, move forward.
Enemies crit on paladin twice nad he goes down. Hit cleric twice and she goes down. Panic from there, die on next turn. I mean this happens no matter what I do.
Edit:
Oh look he has a +7 profiency bonus to his saving throws...TOTALLY BALANCED
Edit::
Finally beat it mostly sheer luck of not missing, and spamming chill touch... but cost me ALL my spell slots...every last one of them, and my wizard nearly got merc'd near the end. My best advice for this fight is to ensure EVERYONE has ranged attacks, and focus fire one enemy and cross your fingers. Avoid using sacred flame if possible they for what ever reason have a +6 profiency bonus to dex saves... but low wisdom saves (yea and every time i zapped them with charm they rolled a 17 or 18 to save--- its rigged) anyway i stand by what i said, these guys are way to tough for level 2's to be facing.
Anyway, worry not, as there will be a "I read the text and heard the story so I win" mode when it fully releases.
Even if your entire party has darkvision: TURN ON THE LIGHTS
Even if you the player can see everything on the screen clearly: TURN ON THE LIGHTS
There is no fight in this game that cannot be made 1000% easier if you TURN ON THE LIGHTS. Once I learned this rule, it became a different game. Sparkle may be the only cantrip my wizard casts anymore. If you don't want a wizard, take a high elf and give them Sparkle as your ancestry spell.