Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Only being able to Long Rest at "campsites" is stupid
There is nothing in the SRD or PHB to suggest that long resting is only allowed at certain pre-determined spots. It ruins the balance, especially for classes dependant on long rest abilities. Furthermore, since leveling up is made dependant on long resting, it means you can't level up until you find a "campsite" - which can completely screw you over in some situations.

For instance, in the Ruined Tower, if you arrive before leveling up to level 3, you won't have access to spells like Misty Step or Spider climb, which are essential for completing this location. And there is no place to long rest inside.

This should be fixed. Even BG3 has it better, allowing long resting whenever there aren't enemies nearby.

If you want to add challenge, use the random encounter mechanic for resting without a "campsite". This would preserve the element of danger without completely robbing players of long rests.
Last edited by Blackdragon; Feb 2, 2021 @ 5:18am
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Showing 16-30 of 69 comments
Second Batch Jun 3, 2021 @ 10:25am 
Limiting long rests weeds out the wimps.
Indure Jun 3, 2021 @ 10:28am 
Originally posted by Something completely different:
There's one resting spot in the Dark tower you can't reach otherwise. Not that it really matters as you can always backtrack to the previous one without issue so OP's point feels mood to me.

The spells most certainly are not essential to complete any mission whatsoever.

Personally I prefer the Solastra mechanics much over BG's mechanics where you can set up camp right around the corner of an enemy parties location and 8 hours of nothing happens next. Very realistic that.

There are no resting spots that need special spells to reach. The spot in the dark tower can be reached by pressing 1 of the 2 wrong wall tiles, that teleport players around.

More importantly, set long rest locations don't ruin the balance, they are there specifically to make long resting balanced.
Last edited by Indure; Jun 3, 2021 @ 10:32am
Rhalius Jun 3, 2021 @ 10:51am 
I feel like there should be more resting places, as it is you often have four fights or more before resting, and you never know how many more you will get before you can rest or if a boss might pop up.

I'm glad I did not waste a slot on a wizard in the party since they'd be casting cantrips in most fights and have not really much to contribute once out of spell slots. I do regret getting a paladin instead of a fighter. Paladin can smite a few times, while fighter gets more attacks all the time and can recover all his stuff on a short rest.

Indure Jun 3, 2021 @ 10:56am 
Originally posted by Rhalius:
I feel like there should be more resting places, as it is you often have four fights or more before resting, and you never know how many more you will get before you can rest or if a boss might pop up.

I'm glad I did not waste a slot on a wizard in the party since they'd be casting cantrips in most fights and have not really much to contribute once out of spell slots. I do regret getting a paladin instead of a fighter. Paladin can smite a few times, while fighter gets more attacks all the time and can recover all his stuff on a short rest.

The general balance for D&D is 3-4 encounter per long rest, so the balance seems correct.

Fighters and paladins get the same number of attacks not counting action surge.
bbii Jun 3, 2021 @ 12:24pm 
Why are people acting like the campfires are so far apart? None of the maps are that large that you can't reach therm. It isn't like in D&D no party has ever in history ever gone back on a map. It isn't like any Crpg has ever had a similar message to it is too dangerous to rest here.
tazman1 Jun 3, 2021 @ 6:17pm 
as far as Wizards are concerned there is a ability they get right of the gate that allows them to regenerate a few spells slots during a short rest. I have found about 2 short rests and 1 long rest per area more then sufficient to keep my party up to the challenge. Its just a matter of knowing how best to use your cantrips. Saving your leveled spells for either large groups or for the boss creatures. The best thing 5E did was make it so wizards are no longer fireball dispensers that become completely useless once they used all their spells.

As for the long rest mechanic I always think back to the broken overpowered wizards I made that could solo NeverWinter Knights because oh crap run close this door rest bam full health full spells go back wipe the floor wash rinse repeat. That held true for both of those games.
revan Jun 4, 2021 @ 3:19am 
this is ♥♥♥♥♥♥ ♥♥♥♥♥ game, i saw a campfire out there , i cant do long rest , ♥♥♥ u ♥♥♥♥♥♥ game.
valky Jun 4, 2021 @ 3:29am 
Originally posted by bbii:
Why are people acting like the campfires are so far apart? None of the maps are that large that you can't reach therm. It isn't like in D&D no party has ever in history ever gone back on a map. It isn't like any Crpg has ever had a similar message to it is too dangerous to rest here.

+1 quite a few maps have several campfires and if you cancel your travel, the game lets you even level up on the world map.
There are campfires that needs to be unlocked first, but that's already endgame..and that specific map has like 7/8 campfires *lol*
Caladian Jun 4, 2021 @ 3:35am 
I disagree with the OP also. It requires you to have resource management. Which helps the spellcasting classes not overpowering the non-spellcasting classes, as much.
Bramhar Jun 4, 2021 @ 4:08am 
No you are stupid about "balance"
Feldspar Jun 4, 2021 @ 10:11am 
never had a problem with this mechanic till the end run of the game.
xposethedarkside Jun 4, 2021 @ 10:23am 
Random encounters always invite the possibility of farming them for xp. Even as it is now with random encounters only happening on the world map, if I'm close to making a level, il go back and forth between Caer Cyflyn and another location to farm random encounters.
If I could farm them in locations as well, I'd be level 10 before I was halfway through the game.
The rest mechanics being what they are currently contribute to keeping the level to location balance from going off the rails.
Last edited by xposethedarkside; Jun 4, 2021 @ 10:23am
EdrickV Jun 4, 2021 @ 3:45pm 
The campfire system as mentioned is a game balance decision. The kind of thing you have to do when making a video game where there isn't an active DM controlling the other side and making decisions all the time. Video games have used the same basic idea for save spots for decades. In this case you can save anywhere, you just can't do a long rest everywhere. If you could do a long rest anywhere, then people could do a long rest after every single battle, which would destroy the game balance.

This is a game with tactical combat, you have limited resources for some things (spell slots, special abilities) and the idea is to learn how and when to use them, and when to save them. When you want to go back to a campsite you were at previously, the in-location fast travel system can be very handy. Eventually, you can augment your limited resources with magic items, including scrolls. (Assuming you have a Cleric or Wizard for scrolls.)

As far as the chests in the tower, if you aren't level 3 yet then I think you ought to reach level 3 while still there, so you could get Misty Step while leveling up. As I did in my first game. Spider Climb isn't needed for the one chest, and I think another chest is reachable with Jump. You can always come back later too. If you had the money, you could actually buy a potion of Fly from the vendor at Caer Lem on the way to the tower, for parties without a wizard.
Originally posted by revan:
this is ♥♥♥♥♥♥ ♥♥♥♥♥ game, i saw a campfire out there , i cant do long rest , ♥♥♥ u ♥♥♥♥♥♥ game.

Yeah lets not ask about why you can't rest at the site (Likely because you have no rations/ didn't check the options and turned that off) and go in full immature rant mode instead.
EdrickV Jun 4, 2021 @ 3:58pm 
Originally posted by Something completely different:
Originally posted by revan:
this is ♥♥♥♥♥♥ ♥♥♥♥♥ game, i saw a campfire out there , i cant do long rest , ♥♥♥ u ♥♥♥♥♥♥ game.

Yeah lets not ask about why you can't rest at the site (Likely because you have no rations/ didn't check the options and turned that off) and go in full immature rant mode instead.

Not all campfires are functional too, at least the first time you encounter them. (I know of one that becomes usable later.)
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Date Posted: Feb 2, 2021 @ 5:14am
Posts: 69