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There are no resting spots that need special spells to reach. The spot in the dark tower can be reached by pressing 1 of the 2 wrong wall tiles, that teleport players around.
More importantly, set long rest locations don't ruin the balance, they are there specifically to make long resting balanced.
I'm glad I did not waste a slot on a wizard in the party since they'd be casting cantrips in most fights and have not really much to contribute once out of spell slots. I do regret getting a paladin instead of a fighter. Paladin can smite a few times, while fighter gets more attacks all the time and can recover all his stuff on a short rest.
The general balance for D&D is 3-4 encounter per long rest, so the balance seems correct.
Fighters and paladins get the same number of attacks not counting action surge.
As for the long rest mechanic I always think back to the broken overpowered wizards I made that could solo NeverWinter Knights because oh crap run close this door rest bam full health full spells go back wipe the floor wash rinse repeat. That held true for both of those games.
+1 quite a few maps have several campfires and if you cancel your travel, the game lets you even level up on the world map.
There are campfires that needs to be unlocked first, but that's already endgame..and that specific map has like 7/8 campfires *lol*
If I could farm them in locations as well, I'd be level 10 before I was halfway through the game.
The rest mechanics being what they are currently contribute to keeping the level to location balance from going off the rails.
This is a game with tactical combat, you have limited resources for some things (spell slots, special abilities) and the idea is to learn how and when to use them, and when to save them. When you want to go back to a campsite you were at previously, the in-location fast travel system can be very handy. Eventually, you can augment your limited resources with magic items, including scrolls. (Assuming you have a Cleric or Wizard for scrolls.)
As far as the chests in the tower, if you aren't level 3 yet then I think you ought to reach level 3 while still there, so you could get Misty Step while leveling up. As I did in my first game. Spider Climb isn't needed for the one chest, and I think another chest is reachable with Jump. You can always come back later too. If you had the money, you could actually buy a potion of Fly from the vendor at Caer Lem on the way to the tower, for parties without a wizard.
Yeah lets not ask about why you can't rest at the site (Likely because you have no rations/ didn't check the options and turned that off) and go in full immature rant mode instead.
Not all campfires are functional too, at least the first time you encounter them. (I know of one that becomes usable later.)