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You're not arguing in good faith. So I'm out on your part of the exchange. :)
creatures of great importance are legendary creatures, dragons are common example of this, its because they stand out above the rest in same way, a Named creature is a similar state, its a method to make unique creatures that are stronger then their peers to show there strength through something beyond minions.
That alone wouldn't be enough for me, but it's absolutely the right line of thinking, I believe. Spells like Time Stop from older editions sort of do exactly that.
compare it to what it is, legendary actions are ultimately the refreshable actions of strong creatures from older editions.
You have so far failed to make a point let alone prove one yet though, so what faith based buy in is there.
Please state your point very clearly and very simply, what are you trying to say?
Don't answer me with a question, just straight out say very cleanly very simply, what is your point.
At the risk of being "that guy", what you're doing is making an appeal to popularity. I pointed out the first link I saw as proof that I'm not the only person who has these concerns. You're not happy with it because it didn't go viral.
Yes. But not every dragon have legendary action right? We need in-game explanation why this dragon is so different.
You just linked me to 1 person on reddit, if you feel better I can admit to there being 2 people who don't like legendary actions... so ok? So what?
Point please.
Simple because they were not legendary dragons.
You don't become legendary, it's a DM tool not a template.
The plainest I can be (while perhaps being a little inaccurate):
Turns and grid lines are not real to in-game characters. But they are real to players (including the DM).
Legendary actions are not in-game abilties. They're player abilities. Does that make sense?
strahd is ultimately just some guy who became someone worthy of legendary actions over time, he stands out above the rest because he put in the time and effort to become that way.
its not supernatural, its just the old "refreshable SU abilities" by another name.
No, because they are not player abilities, they are DM tools.
What I miss as a DM are powers that recharge -- and can be used instantly -- when a monster is Bloodied and powers that activate as a Reaction like a Tail Swipe when an enemy gets behind a dragon. In my home games, I have added these back in -- without telling the players. 4e had a mantra of the player should know everything with no "gotchas!" but that is BS. I miss the days of "What? The Troll got up again? How the F do we kill it?!!!"
What I don't miss are 4e's Action Points, those were over-powered and 5e's Inspiration Points are too weak.
In my definition there, I consider the DM as a player. But sure, for the sake of it, let's rebrand it then as a DM Ability. Not a property of a monster, or a dungeon, but a property of the DM themselves.
is this an example of "stepping between the spaces(as laughably not real as that remark is)?" an attack that isn't an reaction? that goes off turn? feels like it.
these things don't "break the frabric of my imaginationary quilt" as the TC claims, they are ultimately an old feature by a new name.