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The Ranger is setup like you mentioned. The Paladin is devotion / duelist and uses a rapier. The Warrior is champion / sword and shield. They are currently level 5.
Objectively speaking, I think the ranger does do the most damage and is the most flexible of the 3. I wouldn't call them the best though because I don't think I would want to replace the other two with more rangers.
Would a Ranger replacing your fighter increase your DPS and utility?
As a side note the Battle cleric is REALLY good for a Martial party.
Paladin is kind of the same way. The charm resistance and some of the benefits make for a nice insurance policy.
I did want a cleric, but I was unsure at the time of how to replace the rogue so i'm stuck with an annoying halfling Dark caster.
DPS wise Greenmage does NOT compete with Shock Arcanist.
Edit to add a Elven Sellsword Shock gets long bow AND Med armor (which is better than Green mages light).
DW Ranger Hunter with DW Feats is better DPS then any other Martial class no matter what subclass as far as i can tell. Also good utility spells as ranger.
Ranger with FEATS would be higher DPS and damage reduction for self.
Protection Fight is a DPS loss and protection is situtational and only effects 1 attack per round, also it just gives disadvantage. and You lose your AoO.
His burst is ONCE per short rest not once per fight.
Same arguement to Pally. A loss in DPS and utility can be made up for with a Battle cleric and buffs.
Plus with pally spell casting you are stuck with 2h if you want to use spells.
Also, you don't actually use your opportunity attack every round because you don't get the chance to. The shield character usually does though, and all those wasted opportunity attacks are usually being put to use averting ranged attacks. The protection character is the only character who uses his reactionary ability every single turn.
I find min/max discussions to be kinda stupid. The current party i'm running is far from min/max and is utterly destroying everything with little effort. Replacing the other 3 characters with rangers won't change this. You could add 2 ranger npc companions and it doesn't matter at this point.
Try cataclysm difficulty. You really do need to optimize.
Paladins are behind the Ranger as well but have more burst potential due to Divine Smite. This, combined with some nice defensive abilities/traits, makes them on par overall with the Ranger, I think.
I am looking forward to how the developers may try to address the relative power of the Fighter. It may be challenging to do with a level cap of 10 (from what I understand).
Those are my thoughts anyway. I haven't played much 5e, so I may be missing something.
I think the DW feats are why the ranger is better then the pally. 2 feats that are both VERY good when added to DW fighting style.
Pally casting almost requires a 2H. Which is fine since it is a good weapon but the fighting style sucks and isnt worth it. The feat in game is decent though.
The whole topic is which martial class is better. For those of us who tweak difficulties and MIN/MAX on some of our play throughs.
Maybe imagine a world where you dont click on threads you have no interest in.