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I didn't use Misty Step often, because I liked my party grouped together.
I usually was able to protect my wizard with my front line. The issue was mostly flying creatures and assassins with Shadow Murder. What I did was use Blind, or some times dodge action for a turn or two, and then focus the enemies targeting them before they did much damage. My mage though had 20 AC. When I got level 5 spells, I had Mind Twist which is imo the best spell in the game.
You can also give them Empress Garb, although I preferred it on my ranger/rogue.
Success I have had are to always have a shield spell loaded, counter spell is nice to, at lower levels use a lot of crowd control. Things like Blind, Hold person, Entangle, Grease, Darkness, Summon beast once you have it, Levitate (best on pure melee enemies), Misty Step to move out of range.
Then of course use the environment if you can get them positioned up high preferably behind cover they will get advantage on their attacks and a chance to push someone of a ledge with thunderclap.
I guess looking at it you still have a lot of options it would just be hard to make a front line caster using the wizard class.
You cant really do what was possible in 2.5 and 3.5 in 5e. Each party member can only concentrate on 1 spell.
Take Pathfinder which uses 3.5e you can have dozen buffs on each party member.
If you want a touch or melee wizard in Solasta I go for a str 2 hand build so you can still cast with sellsword background to get medium armor and just get dex up to get you a +2. End game its only 1 AC less then the top heavy armor cause of dex bonus.
So far you can stack AC protection items so you get a +3 AC from items currently cause it stacks. Plus there is a +1 AC longsword. So you should be able to get AC upto 23-25 unbuffed with spells.
19 con necklace gets you HP. And you could just cast blur which allows gives enemy the disadvantage. You wont get often at all.
Going into battle with
Immunity to 3rd level and lower spells
Stone skin
Mirror images
Immunity to missiles
Immunity to dispel
Haste
Blur
Etc...
The only way to strip it down was to use ruby ray to remove immunity to dispel, then spell thrust like 3 times...
It's more manageable now without 10 minutes of prebuff or contingency/major sequencer
It is a point I loved it on my party hated it on the enemy I was facing. Is there any feat in 5E (I know it isn't in Solasta) that allows you to concentrate on more then one spell at a time?)
I actually like a Shock Arcanist for a main tank because having some Con isn't a waste for them due to their power later, Shield is op, and half their spells are cones/lines you can be in melee range for anyway.
Nope 5e is all about 1 concentration at a time. Its pretty much why you can use any weapon or armor based on proficiency not class anymore.
lol first time my mage died was from the sidequest in caer lem where the two sorak assassins attack you. they simply bypassed everyone in my party, regardless of AO, and curbstomped my mage to death. they never even tried to attack any other character.
did anybody consider "levitate" as a defensive spell? should put you out of reach of anything not ranged/bigger than 4m tall. basically a poor man's "fly".
On top of that there are two spells that really help - shield (level 1) block attacks. and greater invisibility (lvl4) makes you invisible and then everyone ignores you.
With my shock mage I used +1 scale and 14 Dex and the Shield spell when needed.