Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Matiati 2021 年 6 月 16 日 上午 3:54
Fighters are useless in Solasta...
I think other than role-playing reasons there is no reason to pick a fighter over a paladin at the current state of the game.

For Tanking:

Paladins are much better as they can cast shield of faith on themselves providing +2 armor. Tunnellier fighter's +2 bonus is very situational and shield shove attacks are usually meh as majority of the enemies in game have good strength saves.

Plus paladins can even tank using a 2h weapon because they have access to the shield spell to defend themselves against any lucky hits that go over their already high AC. When they are out of spell slots they can use 1h + shield.

The second wind on fighter is almost as good as paladin's lay on hands. But lay on hands is much better as you can heal companions with it. Plus paladin can heal with spells.

For Damage Dealing:

Paladins are again better as they have tons of spells that improve damage. And they can burst damage via smites as well. The extra crit range on fighter is just meh. Both classes can get follow up strike and they get the same amount of attack counts on same levels. Fighters only get one extra ability score level but there are many items sold by antiquarians that would make ability points irrelevant in the game. (like an amulet raising constitution to 19 and belts raising strength to 21 or even 25).

The fighter's talent providing one time extra action per short rest is meh as well because paladins can buff themselves with 1d4 radiant damage spell multiple times leading to very similar damage values.

You could say fighter's extra action is useful in killing critical low health enemies but paladins have smite which does far more damage compared to fighter's extra action.

For Support:

Paladins win without competition. They have powerful auras that increase the effectiveness of their team in battle. Plus they have utility spells (like Daylight, Hold Monster, Blind etc) which provide significant advantage to their team. Fighter brings nothing here...

For Role-Playing:

Paladins are again much better as they have charisma as their focussed attribute. And they have additional proficiency in charisma checks. So you get bonusses on Persuasion, Deception and Intimidation much more than a fighter does unless you trade off some crucial fighter attributes.

So what is the point of a fighter?
最後修改者:Matiati; 2021 年 6 月 16 日 上午 3:57
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目前顯示第 16-30 則留言,共 48
Silverquick 2021 年 6 月 16 日 上午 10:30 
I've said since the Early Access that Fighters need serious improvements. They simply do not compete at really anything better than other classes.

Champion is one that needed a lot more ability wise as far as subclasses. The increased criticals don't make up for the enormous amount of things the other subclasses abilities provide.

Spellswords are good, but again, do not compete with a Paladin able to cast Fireball at 8th level.

Perhaps the real bonus that would help the Fighter subjobs are bonus feats at a certain level. The majority of the Fighting feats of Solasta are pretty incredible. That would go a long ways to helping them.
Frostfeather 2021 年 6 月 16 日 上午 10:40 
That's not even counting the fact that having another party member who can regularly concentrate a useful spell is extremely nice. (Yeah Fighters can concentrate a potion or Spellblades get a couple spells, but it's nothing compared to the Paladin's options).

The Fighter with higher crit range is probably the best of them, especially if you're always attacking with Advantage, which you should be to make the most of it. But for reasons you mentioned, they still generally pale in comparison to Pallies.
Rhalius 2021 年 6 月 16 日 上午 11:52 
Fighter gets everything back at short rest, Paladin runs quickly out of smites.
Also only needs strength and constitution or dexterity and constitution to be good, Paladin also needs charisma which of course is less of a problem if you can't keep rerolling stats.
I mean, I did my first playthrough with a high elf paladin, a race with zero relevant ability points for that.

But there's two things currently holding the fighter back which makes them a very viable class in Pen and Paper:

-Lack of good feats.
Getting more feats than anyone else is a big benefit of the fighter, and lets you customise them in many ways making them a very versatile class.
As it is, there are few feats in the game. No mage slayer, sentinel, pole arm master, crossbow expert, alert, mage apprentice and other feats that could really boost them.

-No variant human.
This is more something that we really need to make humans a worthwhile choice because that extra ability point is meaningless when you can keep rerolling stats.
But either way, getting a feat here + more feats later only increases the fighter's potential further.

The fighter is a fine class to have in the game and probably was the easiest for them to add so I would not be quick to say they should have done something else. You wouldn't have gotten another class for that, at most maybe two extra subclasses for the other five classes in the game. I'd rather have the fighter then.

Better feats is all they need to get fixed. I know they can't use most of the official ones, but that does not mean they can make up their own stuff and could even add things that are especially great for the fighter or exclusive to them.

Like getting an additional action surge as a feat. Two action surges that you only need a short rest to get back would already make a big difference. They could link it to picking an additional fighting style.
I seriously feel fighters should get more fighting styles than a paladin regardless of chosen subclass.

wei270 2021 年 6 月 16 日 上午 11:59 
difficulty setting matters, on higher difficult paladin runs out of spell slots in one battle, then the rest of the battle between the long rest paladins are just an inferior fighter.

fighter get his stuff back in short rest paladins don't. extra stats = better hit change or feat, and ability that are consistance and don't need rest to get but. ez crits, or better shove.

the spell blade is different because he is even more of a thank then the mountaineer.
Frostfeather 2021 年 6 月 16 日 下午 12:15 
引用自 wei270
difficulty setting matters, on higher difficult paladin runs out of spell slots in one battle, then the rest of the battle between the long rest paladins are just an inferior fighter.

On Cataclysm, you'll probably just be using Pass Without Trace ranged stealth attacking with the whole group to conserve resources whenever you can. Fighters and Pallies are on equal footing here, as you don't want to short rest when concentrating 1 hour or less spells if you can help it.

Then for the one fight per rest where you're actually spending all your resources, Pallies will generally outperform Fighters.

And on fights where you keep one party member away from the rest and closer to enemies while using Pass Without Trace, if that's between Fighter and Paladin... you're probably better off with a Paladin with the Shield spell and possible emergency healing. (You know, so that enemies only discover one of your party members instead of all 4 and the remaining 3 can still attack with Advantage every turn).
wendigo211 2021 年 6 月 16 日 下午 12:34 
引用自 wei270
difficulty setting matters, on higher difficult paladin runs out of spell slots in one battle, then the rest of the battle between the long rest paladins are just an inferior fighter.

fighter get his stuff back in short rest paladins don't. extra stats = better hit change or feat, and ability that are consistance and don't need rest to get but. ez crits, or better shove.

the spell blade is different because he is even more of a thank then the mountaineer.

The problem is once the paladin runs out of smites, spells, channeling and lay on hands, he is the Fighter. Not an inferior Fighter, just the Fighter. We can have this conversation with the Ranger instead of the Paladin and it's the same thing. Fighters are just entirely useless in this game and 5e.
Matiati 2021 年 6 月 16 日 下午 12:36 
引用自 wei270
difficulty setting matters, on higher difficult paladin runs out of spell slots in one battle, then the rest of the battle between the long rest paladins are just an inferior fighter.

fighter get his stuff back in short rest paladins don't. extra stats = better hit change or feat, and ability that are consistance and don't need rest to get but. ez crits, or better shove.

the spell blade is different because he is even more of a thank then the mountaineer.

You don't need to spend all spell slots in one battle. I generally only smite if I get a crit (which also increases the smite damage significantly) and the best tanking ability in the game right now is the shield spell. So if you don't waste your lvl1 slots your pally is a better tank with a 2 handed weapon (as it can cast spells while using a 2 hander).

I say paladin is better than a fighter in almost all roles (and yes even better than spellblade fighters because oath of the motherland simply makes you a mage casting fireballs).

But the better role would be tanking. Because your mage, ranger/rogue is mostly the nuker in cataclysm difficulty. Just max out intelligence, pop greater invisibility and activate arcane fury. Then use scorching ray, magic missile, fire ball, fire wall, ice cone etc whatever you have in your arsenal to nuke even bosses down within 2-3 turns.

None of the classes in the game have comparable damage to a shock arcanist at the moment. They just make cataclysm a piece of cake.
Matiati 2021 年 6 月 16 日 下午 12:43 
Although the game lets you roll really high attribute points when you create a character I consider this system as cheating. You can even free-edit attributes and max all of them out.

This setting also makes human race bonusses useless...

So I always use the 27 points purchase system which is fair. I think the devs should disable characters created with dice rolled attributes in catacylsm difficulty. Or they can add an ironman difficulty (with achievements) disabling the dice rolled attributes (and maybe keeping only 1 save with seeded/deterministic dice).

I've opened this post considering a pally and a fighter created using the 27 point system anyway.

Currently you can easily get a 16 str, 14 const, 16 cha pally with a human or a half elf. There are no +2 str giving races in the game so attribute wise the best fighter you can get will be a dwarf having 16 str, 17 const and perhaps some wisdom for saves. But the difference will be minimal compared to a pally attribute wise.
wei270 2021 年 6 月 16 日 下午 1:45 
if you don't use smite or the spell then no paladin is just inferior fighter with 2 attacks, if you have both a paladin and fighter on catalysm, do you cast your wizzard haste on the paladin or the fighter?

of course you are gonna do it on the fighter.
ChewBear 2021 年 6 月 16 日 下午 1:50 
While in 5e the Paladin is considered the most powerful overall, the designers further made fighter worse in this game. The overall balancing factors for Paladin/Fighters are:
1. Paladins need multiple attributes - Doesn't apply is you roll for high stats. If you use point buy then this comes into play.
2. Limited Spells slots - Weather it's divine smite or casting spells this is a significant limiting factor. - In this game you know what the encounters are and the tough enemies and can pretty much long rest whenever you want so it's a non issue for Paladin's in this game.
2. Fighter Subclasses add a lot of power to the Fighter class - eliminated because the subclasses in game are not very good.
3. Fighters get 2 extra bonus abilites score/feats - basically pointless if you don't use point buy and the feats are weak.
4. Fighter main feature is extra attacks which don't come in to play until level 11 and then 20 - not included in the game.

The only good feature is Action Surge but by itself its not enough. So yes the fighter is weaker than the paladin but it's not totally useless.
Aria Athena 2021 年 6 月 16 日 下午 2:47 
I played with a spellblade and I was disappointed. Became better when I crafted Wardenblade, which lets you cast Guardian Spirit, but at the end of the day that's just a cleric spell. Got some usage out of Darkness and a bit less out of Flame Sphere. She was a reliable tank, but next time I'm going with a cleric, or even a second paladin.
george.finklang 2021 年 6 月 16 日 下午 2:54 
引用自 galhalatine
My fighter has mitigated a metric ♥♥♥♥ tonne of damage for the rest of my party by giving disadvantage on the attack rolls targeting people adjacent to him with the block mechanic. Most times my squishies just don't get hit and if they do then they have shield or uncanny dodge as a back up. My whole party takes very little damage because of the fighters block. Its a choice between blocking or the higher crit chance I think but I don't need my Tank to be the top damage dealer. Not having to always concentrate on, or cast fly or improved invisibility or lose a turn disengaging, dodging or misty stepping allows your Mage to use those actions doing damage and increases your party damage output that way. This also frees up concentration to cast haste or other buffs on melee damage dealers. Granted a paladin will do more damage as a tank but the damage mitigation route is also a very functional way to go. I took all the shield related feats and stuff and its been working out pretty well. Not every map has a good place to stand next to a wall but most do so you can get the AC bonus. I wen't a bit thematic with a shield build but it works well and is a fun build to use.

This game has a good amount of options of play with and make work.


You can have both Protector and Champion (fighting style and subclass). My dwarf fighter has both, and does quite a bit of damage. Of course I do have a Paladin as well in my party for 2-handed smite-ness.
WarrenGrahamFan 2021 年 6 月 16 日 下午 3:09 
I find my fighter is OK... But I kinda was disappointed by the lack of good feats to take. Usually, you take some suitable feats for your fighter.
gallaghan2000 2021 年 6 月 16 日 下午 3:23 
引用自 Silverquick
I've said since the Early Access that Fighters need serious improvements. They simply do not compete at really anything better than other classes.

Champion is one that needed a lot more ability wise as far as subclasses. The increased criticals don't make up for the enormous amount of things the other subclasses abilities provide.
I could have sworn fighters got three feats or ability score improvements by 10th level. between that and a second fighting style (if they figure out how to remove the bug) for champions they should be ok, and if they could get Expertise in a weapon to apply proficiency to hit and damage that might get them back up closer to being top tier again. Fighters have overall been kinda ♥♥♥♥ since they were chopped down in 3rd edition honestly.
belangf 2021 年 6 月 16 日 下午 5:55 
引用自 gallaghan2000
引用自 Silverquick
I've said since the Early Access that Fighters need serious improvements. They simply do not compete at really anything better than other classes.

Champion is one that needed a lot more ability wise as far as subclasses. The increased criticals don't make up for the enormous amount of things the other subclasses abilities provide.
I could have sworn fighters got three feats or ability score improvements by 10th level. between that and a second fighting style (if they figure out how to remove the bug) for champions they should be ok, and if they could get Expertise in a weapon to apply proficiency to hit and damage that might get them back up closer to being top tier again. Fighters have overall been kinda ♥♥♥♥ since they were chopped down in 3rd edition honestly.
They do get the extra feat or ability score at level 6. Fighters are fine, though I think my ranger with hunter's marks and Colossus slayer does more consistent damage overall. But a hasted fighter with action surge can do a lot of damage in a round and turn the tide of a fight.
最後修改者:belangf; 2021 年 6 月 16 日 下午 5:56
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張貼日期: 2021 年 6 月 16 日 上午 3:54
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