Solasta: Crown of the Magister

Solasta: Crown of the Magister

View Stats:
e11 Jul 25, 2021 @ 12:03am
Why can't I attune items or adjust spell selection while travelling across the map?
Have I overlooked something, or are those functions limited to campsites and inns?
< >
Showing 1-12 of 12 comments
Nope. It's an annoyance that's been pointed out before [/understatement]. You should be able to do this every long rest by 5E rules.

I can see why they did it this way, though. It would be even more annoying to have to go through the long rest screen every "day" on a long wilderness journey. Perhaps a little banner somewhere (there's lots of screen real estate) that if you click on it, takes you to the usual long rest screen the next time a day ends, might be a good implementation that more or less gives everyone what they want.
Snefru Jul 25, 2021 @ 1:45am 
You can. at the start of the journey just hit the travel settings icon. At the top it says “interrupt when the long rest has been completed”. Check that. This will let you prepare spells and attune items. But you can’t change it during a trip so it’ll give you the prompt after every long rest that journey, not the worst issue as you just click close if you don’t need it but a little annoying. Then uncheck before next journey if you don’t need it that trip.
So it can be done. I use it for spell swaps before areas.
Last edited by Snefru; Jul 25, 2021 @ 1:55am
e11 Jul 25, 2021 @ 2:41am 
Originally posted by Sparkle:
You can. at the start of the journey just hit the travel settings icon. At the top it says “interrupt when the long rest has been completed”. Check that. This will let you prepare spells and attune items. But you can’t change it during a trip so it’ll give you the prompt after every long rest that journey, not the worst issue as you just click close if you don’t need it but a little annoying. Then uncheck before next journey if you don’t need it that trip.
So it can be done. I use it for spell swaps before areas.

Ah. Thanks.
Ommamar Jul 25, 2021 @ 6:22am 
As Sparkle pointed out you can select an option but I have never really found a use for it. If I have an item that might be attuned and isn't identified I go to a known long rest location, identify it then attune it to who ever can best use it. The only time I am swapping out spells is when I need to use a utility movement spell such as jump. spider climb, fly, or Misty Step (this is the only one I keep up at all times). Once I have reached the area and gotten the shiny item I need the spell to reach I go back to a known long rest location to swap my spells back around. I just have never seen the need to adjust things when I am travelling but that is just me, so it is nice people have the option if they want to use it.
Snefru Jul 25, 2021 @ 9:07am 
Originally posted by Ommamar:
As Sparkle pointed out you can select an option but I have never really found a use for it. If I have an item that might be attuned and isn't identified I go to a known long rest location, identify it then attune it to who ever can best use it. The only time I am swapping out spells is when I need to use a utility movement spell such as jump. spider climb, fly, or Misty Step (this is the only one I keep up at all times). Once I have reached the area and gotten the shiny item I need the spell to reach I go back to a known long rest location to swap my spells back around. I just have never seen the need to adjust things when I am travelling but that is just me, so it is nice people have the option if they want to use it.

Ive never had to swap a spell for movement because I either have it equipped or tell myself to bad. No going bsck on my own. Only exception is during a background quest.

I like to mix up my spells so I’m not always using and doing the same thing. So for me it’s spell rotation to keep from getting monotonous and bored. And I role play my group discussing things on the way to their next encounter so that’s when it gets done. I don’t use my gameplay knowledge of what’s at the other end so I pretend their guessing and thus changing spells. I don’t use it for attunement since once something is identified you can short rest anywheree it’s safe no need for long rest for that.
Last edited by Snefru; Jul 25, 2021 @ 9:29am
Ommamar Jul 25, 2021 @ 11:41am 
Originally posted by Sparkle:
Originally posted by Ommamar:
As Sparkle pointed out you can select an option but I have never really found a use for it. If I have an item that might be attuned and isn't identified I go to a known long rest location, identify it then attune it to who ever can best use it. The only time I am swapping out spells is when I need to use a utility movement spell such as jump. spider climb, fly, or Misty Step (this is the only one I keep up at all times). Once I have reached the area and gotten the shiny item I need the spell to reach I go back to a known long rest location to swap my spells back around. I just have never seen the need to adjust things when I am travelling but that is just me, so it is nice people have the option if they want to use it.

Ive never had to swap a spell for movement because I either have it equipped or tell myself to bad. No going bsck on my own. Only exception is during a background quest.

I like to mix up my spells so I’m not always using and doing the same thing. So for me it’s spell rotation to keep from getting monotonous and bored. And I role play my group discussing things on the way to their next encounter so that’s when it gets done. I don’t use my gameplay knowledge of what’s at the other end so I pretend their guessing and thus changing spells. I don’t use it for attunement since once something is identified you can short rest anywheree it’s safe no need for long rest for that.

That is true about the short rest, they at least made it easy to swap items around so the three slot limit isn't to bad. Of course to know when to swap would require using knowledge you have of whats happening ahead.

I have thought of using a D20 to choose what spell is loaded so that might be a future play through. I know on the premade characters there is a auto choose button for the caster so I might just use that to see what choices where made or might just be completely RNG dependent ,
Snefru Jul 25, 2021 @ 11:54am 
Originally posted by Ommamar:
Originally posted by Sparkle:

Ive never had to swap a spell for movement because I either have it equipped or tell myself to bad. No going bsck on my own. Only exception is during a background quest.

I like to mix up my spells so I’m not always using and doing the same thing. So for me it’s spell rotation to keep from getting monotonous and bored. And I role play my group discussing things on the way to their next encounter so that’s when it gets done. I don’t use my gameplay knowledge of what’s at the other end so I pretend their guessing and thus changing spells. I don’t use it for attunement since once something is identified you can short rest anywheree it’s safe no need for long rest for that.

That is true about the short rest, they at least made it easy to swap items around so the three slot limit isn't to bad. Of course to know when to swap would require using knowledge you have of whats happening ahead.

I have thought of using a D20 to choose what spell is loaded so that might be a future play through. I know on the premade characters there is a auto choose button for the caster so I might just use that to see what choices where made or might just be completely RNG dependent ,

Yeah. I don’t use short rest to attune for battles, just if I find something in the field and identify it,I may short rest to put it on someone. If any character has less than 3 attunements I’ll add it to open slot person. If everyone is full I’ll add it if better thsn something they have and seems like it’d fit their character.

It’s tough after the first play through to not fully prepare knowing what’s coming up. I’ll try to use logic from conversations, quest info, etc. and of course once I get somewhere snd get to first long rest I might make adjustments as any party would based upon what they’ve encountered. It makes some areas harder but more creative fighting from my side. Knowing what’s coming up and preparing can make most any fight easy or a lot easier anyways. But this way I’ll be getting stomped snd be like “I knew I should have taken spirit guardian snd daylight”. Lol. But Then I pull off the fight using less popular spells, a little different strategy and feel good about it.

I never noticed the auto choose on premade. Would be cool on custom too. I always like randomized stuff.
Last edited by Snefru; Jul 25, 2021 @ 11:59am
Ommamar Jul 25, 2021 @ 2:13pm 
"I never noticed the auto choose on premade. Would be cool on custom too. I always like randomized stuff."-Sparkle

I noticed it on Nalia (I think that is her name), I really hadn't used the premades always preferring to make my own characters when possible. Then I heard how they might have unique voices, which is seems like they do to me but I am half deaf so might be deceiving myself. They also have unique looks Nalia for example has an actual cape you can see on her starter outfit anyway I haven't been lucky enough to have a chain shirt drop and my faction isn't high enough to buy it. So I can't say if she would keep the cloak with different armor equipped.
Snefru Jul 25, 2021 @ 2:25pm 
Originally posted by Ommamar:
"I never noticed the auto choose on premade. Would be cool on custom too. I always like randomized stuff."-Sparkle

I noticed it on Nalia (I think that is her name), I really hadn't used the premades always preferring to make my own characters when possible. Then I heard how they might have unique voices, which is seems like they do to me but I am half deaf so might be deceiving myself. They also have unique looks Nalia for example has an actual cape you can see on her starter outfit anyway I haven't been lucky enough to have a chain shirt drop and my faction isn't high enough to buy it. So I can't say if she would keep the cloak with different armor equipped.

I’d swear they have unique voices too. I usually have 1-2 of them in my party. I must just instinctively level up so fast I never saw it. Now I gotta go try it

Not unlike me to miss things. I was almost done with my 2nd play through and bothered I couldn’t access inventory just using the mouse. I asked in Discord if anyone knew of a way snd like 10 people immediately said “there’s this sneaky button”
and then attached screen shots of the big word “Inventory” in the bottom left of your pic.

Nialla’s cloak is part of her Adventuring Wizards Clothing. If you move that to another character the look follows. It is though so see something that looks like a cloak. So we know they can do it.

Edit: dang. The Auto for spells isn’t just on premades. But all casters. My sorc. My wiz. My ranger. Lol. I absolutely never look there cause I just pick my spells and the button switches to “change” so it’s all I ever see.
Last edited by Snefru; Jul 25, 2021 @ 2:49pm
Ommamar Jul 25, 2021 @ 3:57pm 
"I’d swear they have unique voices too."-Sparkle

I am even more sure of it now and they also appear to have a few lines of unique dialogue. Now it has been a bit since I first played the tutorial and after the first time listening I would just space bar through it.
In a discussion a friend mentioned different phrases used if you make a all premade party, I had one and hadn't noticed so I decided to check if things where differently phrased and they appear to be.
I took the halfling rogue, the dwarf paladin, the half elf fighter and the human sorcerer. During the tutorial they used different phrases for instance the half elf fighter said she met her fight with blood and pain not straight on which was what I was use to hearing. Then when they are trying to get the rogue to talk about the last tutorial mission she told him not to be a kill joy, she also appears to shift seats as she was at the end of the table then she was sitting next to him.
When the Sorcerer talked about his bit he mentioned listening to the birds singing and watching the clouds floating by. I will keep an eye out to see if the other dialogues are changed up a bit, it could be the "alignment" choices as I don't think I ever took slang as a choice which two of them have. They still say a lot of the same lines but it seems to be different in places.
Snefru Jul 25, 2021 @ 4:14pm 
Originally posted by Ommamar:
"I’d swear they have unique voices too."-Sparkle

I am even more sure of it now and they also appear to have a few lines of unique dialogue. Now it has been a bit since I first played the tutorial and after the first time listening I would just space bar through it.
In a discussion a friend mentioned different phrases used if you make a all premade party, I had one and hadn't noticed so I decided to check if things where differently phrased and they appear to be.
I took the halfling rogue, the dwarf paladin, the half elf fighter and the human sorcerer. During the tutorial they used different phrases for instance the half elf fighter said she met her fight with blood and pain not straight on which was what I was use to hearing. Then when they are trying to get the rogue to talk about the last tutorial mission she told him not to be a kill joy, she also appears to shift seats as she was at the end of the table then she was sitting next to him.
When the Sorcerer talked about his bit he mentioned listening to the birds singing and watching the clouds floating by. I will keep an eye out to see if the other dialogues are changed up a bit, it could be the "alignment" choices as I don't think I ever took slang as a choice which two of them have. They still say a lot of the same lines but it seems to be different in places.

in discord one of the devs had said “ and Hectors sorcerous origin is a lot of fun too if you want to go a sorc route”.

Not sure if he just meant his subclass or perhaps implying there might be some more personality/bsck story there via dialogue.
Ommamar Jul 25, 2021 @ 5:15pm 
Well I have only just got to the point where you go to the outpost but so far he seems pretty snarky to everyone and I don't remember hearing his dialogue before so it is likely.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jul 25, 2021 @ 12:03am
Posts: 12