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翻訳の問題を報告
Except there are situations specifically developed to utilize spells like jump, spider climb, misty step and fly, if your are a person who wants to get every little thing those spells will be important to you. There are 4 spell choices you lose if you choose to utilize a Sorcerer as your caster where with a Wizard you can slot them as needed then long rest to change your spell slots to your combat preferences. That is pretty powerful thing to have, as I have said Sorcerers even in the current state of being broken can be powerful in specific situations, where Wizards have more utility to adapt to what is needed.
I am not saying getting every craftable item is required to beat the game as you can get a long way just using the mundane starting stuff. Then there is the option of scrolls and potions (when they aren't in a bugged state) to cover discrepancies of a Sorcerers spell choices but with a Wizard that choice doesn't have to be made.
When sorcerer will be fixed, what spells list would make it clearly stronger than a wizard and which sorcerer type? 11 spells for 10 levels isn't a lot so what's the selection for Solasta? Or what will be the selection. And what party with sorcerer and no wizard?
just take misty step+spider climb and trade them off when you get fly, then it's just one spell taken
you get 16 spells in solasta and basically metamagic is the 'plus' of the class that can offset the lack of versatility
Take misty step and spider climb? Sure 2/5 spells at level 4.
If there's more spells, not when level up at character creation panel.
you can change draconic spells when you get new spells (all free spells that are on sorcerer list can be replaced, so no guiding bolt/entange/barkskin but misty step can be removed)
Twinned spell. My sorcerer is extremely popular with the group since she tosses around double improved invisible spells, haste spells and polymorphs.
Haven't played a sorc in Solastra yet though so no idea what's in the game there and what's not.
I'm not really understanding the obsession over Identify. It's not hard to have the spell in your group from someone else or pay for Identification. And I think my Sorcerer ended up using a greater spell variety than my Wizard over the course of the game.
Twinned spells are very strong and far outweighs not having Identify. At the end of my current run, my Mana Painter was my mvp by a fair margin, even more useful than my Shock Arcanist. Because even though she did a little less damage vs the Arcanist (she did more than I thought she would), she was constantly providing Advantage/Disadvantage and/or Twinned buffs and the value of those was much greater than a little difference in direct damage.
No need for metaknowledge to make a Sorcerer work well.
That's simply not true, but it's not really relevant to Solasta anyway.
Misty step can not be removed from my draconian sorcerer. It’s an origin spell for them.
The sorc is voted one of the three most lackluster classes in 5th together with the monk and the ranger, but you do you.