Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Aria Athena Jul 14, 2021 @ 10:50am
Why does almost everyone roll against charm effects with advantage?
Sorraks, wolves, bandits in random encounters etc... What am I missing?
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Showing 1-15 of 29 comments
Rurutia Jul 14, 2021 @ 11:06am 
Sorraks i believe are immune to most of the charm effect and its described in the bestiary. And others I’m not sure, you can always look up the bestiary see if they are resistant to certain kinds of effect or press alt on the creatures, and usually you can see the notice saying it’s AC, resistance etc.
DiceWrangler Jul 14, 2021 @ 12:04pm 
Because that is how the spell works. From the PHB:

"It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it."
Aria Athena Jul 14, 2021 @ 12:14pm 
Originally posted by DiceWrangler:
Because that is how the spell works. From the PHB:

"It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it."

Well, that's a small detail they forgot to include in the description.
Second Batch Jul 14, 2021 @ 6:59pm 
However, they give you the longstanding tradition of it being a complete loyalty change though, which is not how Charm Person is supposed to work. It's how it usually works in computer games, but not correct. So it's potent when it works.
BlackguardRogue Jul 14, 2021 @ 8:25pm 
Yeah, that threw me off before as well. It would be nice to have that in the description. Charm Person, for example, still works a lot against certain enemies, especially if you increase your odds in various ways. In EA, it also used to work again ogres -- so that was awesome -- but they must have changed ogres to a different monster type.
Nox Jul 14, 2021 @ 8:27pm 
It's devastating and fight-changing when it works, especially with sorc twin cast.
.O. Jul 14, 2021 @ 8:43pm 
Charm is not something I normally take. But does it still give them advantage if you cast it from stealth before combat officially starts?
Ommamar Jul 14, 2021 @ 9:05pm 
Originally posted by .O.:
Charm is not something I normally take. But does it still give them advantage if you cast it from stealth before combat officially starts?

This is usually how I start combat and it does seem to help it land, but it might just be good rolls. I usually target humanoids with it such as the dark acolytes or bandits if I get the drop on them.
Socipat Jul 14, 2021 @ 9:48pm 
Originally posted by BlackguardRogue:
Yeah, that threw me off before as well. It would be nice to have that in the description. Charm Person, for example, still works a lot against certain enemies, especially if you increase your odds in various ways. In EA, it also used to work again ogres -- so that was awesome -- but they must have changed ogres to a different monster type.
Ogres are classified as giants. So technically they are not a person.

Originally posted by Aria Athena:
Originally posted by DiceWrangler:
Because that is how the spell works. From the PHB:
"It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it."
Well, that's a small detail they forgot to include in the description.
From the player guide that comes with the game (there is an actual link to it in the games main menu page):
Charm Person
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration:1 hour
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

They didn't forget to include it in the description. You just didn't bother to read the manual that came with the game, a classic noob mistake.
Last edited by Socipat; Jul 14, 2021 @ 9:49pm
DiceWrangler Jul 14, 2021 @ 10:44pm 
Charm Person is not supposed to work like Dominate Person where their loyalty reverses. The target's original friends are supposed to remain their friends but you -- personally -- just became their new friend. Charm Person is intended for things like getting you past a lone guard, sharing information that should not be shared, or convince someone to open a gate -- not to attack their friends.
Dorok Jul 14, 2021 @ 10:45pm 
And after people will argue with me that D&D 5e is basic, facepalm.

It's not because each rule is simple than the whole is simple, having 1000 simple rules increase the global complexity. I don't mention the possible cases of synergy and interaction between some of those rules which adds a second level of complexity.
Aria Athena Jul 15, 2021 @ 12:58am 
Originally posted by Socipat:
Originally posted by Aria Athena:
Well, that's a small detail they forgot to include in the description.
From the player guide that comes with the game (there is an actual link to it in the games main menu page):
Charm Person
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration:1 hour
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

They didn't forget to include it in the description. You just didn't bother to read the manual that came with the game, a classic noob mistake.

Why read the phb for this particular spell, when the spells have descriptions in-game? I'm sorry I expected said description to have all the relevant information, like it does for most spells.
Last edited by Aria Athena; Jul 15, 2021 @ 1:00am
BlackguardRogue Jul 15, 2021 @ 4:25am 
Originally posted by Socipat:
Ogres are classified as giants. So technically they are not a person.

...From the player guide that comes with the game (there is an actual link to it in the games main menu page):

Right, ogres were mistakenly classified as humanoids in EA, but then they fixed that.

Where is the link to the manual? I've never noticed that. You mean, after you load the game, there should be a link on the opening menu? Or is it somewhere on Steam? I don't see that anywhere. Is that for every version of the game?
Bardown33 Jul 15, 2021 @ 4:30am 
go to journal, tutorial, on the right there is a link to the manual.
Snefru Jul 15, 2021 @ 4:30am 
Originally posted by BlackguardRogue:
Originally posted by Socipat:
Ogres are classified as giants. So technically they are not a person.

...From the player guide that comes with the game (there is an actual link to it in the games main menu page):

Right, ogres were mistakenly classified as humanoids in EA, but then they fixed that.

Where is the link to the manual? I've never noticed that. You mean, after you load the game, there should be a link on the opening menu? Or is it somewhere on Steam? I don't see that anywhere. Is that for every version of the game?

He mentioned a link from main menu. Only one I know is from main go to license then game content. It opens a pdf. I’ve never looked in it. May be useless. May not be updated. No clue. But only link I’ve ever seen on menu.

Edit: other person above gave instructions to a much better looking document.
Last edited by Snefru; Jul 15, 2021 @ 4:33am
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Date Posted: Jul 14, 2021 @ 10:50am
Posts: 29