Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it."
Well, that's a small detail they forgot to include in the description.
This is usually how I start combat and it does seem to help it land, but it might just be good rolls. I usually target humanoids with it such as the dark acolytes or bandits if I get the drop on them.
From the player guide that comes with the game (there is an actual link to it in the games main menu page):
Charm Person
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration:1 hour
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
They didn't forget to include it in the description. You just didn't bother to read the manual that came with the game, a classic noob mistake.
It's not because each rule is simple than the whole is simple, having 1000 simple rules increase the global complexity. I don't mention the possible cases of synergy and interaction between some of those rules which adds a second level of complexity.
Why read the phb for this particular spell, when the spells have descriptions in-game? I'm sorry I expected said description to have all the relevant information, like it does for most spells.
Right, ogres were mistakenly classified as humanoids in EA, but then they fixed that.
Where is the link to the manual? I've never noticed that. You mean, after you load the game, there should be a link on the opening menu? Or is it somewhere on Steam? I don't see that anywhere. Is that for every version of the game?
He mentioned a link from main menu. Only one I know is from main go to license then game content. It opens a pdf. I’ve never looked in it. May be useless. May not be updated. No clue. But only link I’ve ever seen on menu.
Edit: other person above gave instructions to a much better looking document.