Solasta: Crown of the Magister

Solasta: Crown of the Magister

View Stats:
Silverquick Jul 13, 2021 @ 11:37pm
Sewer Tileset: Hats off to the Devs
This has got to be one of the best Sewer Environments I've seen in games.
https://steamcommunity.com/sharedfiles/filedetails/?id=2546635904

This is with the Acid Lighting, I'll post the more traditional "Pitch Black" lighting in a moment.
But this seriously gives the feel and look of an actual sewer environment.

Very few people can do these well. but this one is pretty top notch. Good job to the dev team.
< >
Showing 1-15 of 20 comments
Silverquick Jul 13, 2021 @ 11:39pm 
Here's the same angle with the "Pitch Black" lighting for a more traditional look from the same angle.
https://steamcommunity.com/sharedfiles/filedetails/?id=2546636105

Again just awesome work from the Dev team on this.
Second Batch Jul 14, 2021 @ 12:22am 
Watch out for the Tzimisce
EricWisdom Jul 14, 2021 @ 12:44am 
Oooh, this does look good!
Blackdragon Jul 14, 2021 @ 3:43am 
Fighting over literal rivers of feces. How inspiring. Is there a demoralisation check for being yeeted into the refuse?
Last edited by Blackdragon; Jul 14, 2021 @ 3:43am
eRe4s3r Jul 14, 2021 @ 5:16am 
Now we only need dialog triggers.. or are they in?
Silverquick Jul 14, 2021 @ 11:37am 
This tileset is just Key.

I have been finishing up the final touches on my Assault on the Slave Lords module which is actually a spinoff of Slave Pits of the Undercity I'm releasing on Friday, and it is just an absolutely cool tileset to work with. The fights are just cool with the 3D boards now.

https://steamcommunity.com/sharedfiles/filedetails/?id=2547099883

https://steamcommunity.com/sharedfiles/filedetails/?id=2547100288

https://steamcommunity.com/sharedfiles/filedetails/?id=2547100640

https://steamcommunity.com/sharedfiles/filedetails/?id=2547101417





Silverquick Jul 14, 2021 @ 3:54pm 
Originally posted by eRe4s3r:
Now we only need dialog triggers.. or are they in?
The problem with that is that there's no surrounding infrastructure at present to take advantage of it.

ie... no towns, cities, merchants, etc.

Secondly, before that can be done, they're going to have to clean up the faces. honestly they were fine during early access but for some reason during release they re-did them... and not in a good way.

Any close up at this point does actually turn people off. In early access some people were complaining about piddly crap over the faces, but they were just fine, and nothing as bad as release. Especially the skins.

The game is basically a tactical simulation, that is its first and best ability, but they do have the tools to be able to make it story related like you see in the Official Campaign, ala NWN2 sytle, but have not released those.

That said if they did I doubt I would use them that much as they really do turn some people off that badly.
Last edited by Silverquick; Jul 14, 2021 @ 3:56pm
BlackguardRogue Jul 14, 2021 @ 5:35pm 
Nice screenshots. The woodland set is a nice addition too. I hope they can add more outdoor stuff eventually. Would love to have river and swamp pieces, for example, even if they just add that to the same set.

Personally though, I want a dialog system more than anything, regardless of the graphics. Or at least some basic system that allows us to implement and manipulate variables.

Sure, it would be nice to add NPCs as well. You think they could do something like let you import characters you created as NPCs? Then you could add them just like monsters, but of course you would need to have additional settings for factions and to attach conversations, which would be one of the tougher things to implement.
Esotericdrip Jul 14, 2021 @ 5:44pm 
Originally posted by eRe4s3r:
Now we only need dialog triggers.. or are they in?

Sadly no, not yet. There is a handful of people attempting to have stories so far. An even smaller number actually pull it off. You basically have to give the story contextually right now. If you haven't had experience in that sort of thing, tough to do.
Silverquick Jul 14, 2021 @ 6:33pm 
Originally posted by 76561198050883193:
Nice screenshots. The woodland set is a nice addition too. I hope they can add more outdoor stuff eventually. Would love to have river and swamp pieces, for example, even if they just add that to the same set.

I actually incorporated that into Assault on the Slave Lords as well. Its the approach. You can basically decide whether to assault the Temple Manor head on or sneak through the secret door in the back now. Just like in the original Slave Pits of the Undercity Module its based on.

https://steamcommunity.com/sharedfiles/filedetails/?id=2547372890
https://steamcommunity.com/sharedfiles/filedetails/?id=2547378175

So yeah it looks pretty good too. There's a lot more you can do with it, but I just used it for the approach and Base Camp.
Last edited by Silverquick; Jul 14, 2021 @ 6:33pm
BlackguardRogue Jul 14, 2021 @ 8:22pm 
Cool. Atmospherically, I think they did a good job there. It's a little dark in places when you use the woodland set, but it's not too dark either. So it suits adventuring well, but will still work well for more peaceful settings too.

I played around with that set yesterday, but the one thing that I did wish for was a larger map size. Maybe it's not possible, but it would be nice to have a little extra space if you're looking for a bit of an open world feel.
vonrurik Jul 15, 2021 @ 6:56am 
Originally posted by Silverquick:
Originally posted by 76561198050883193:
Nice screenshots. The woodland set is a nice addition too. I hope they can add more outdoor stuff eventually. Would love to have river and swamp pieces, for example, even if they just add that to the same set.

I actually incorporated that into Assault on the Slave Lords as well. Its the approach. You can basically decide whether to assault the Temple Manor head on or sneak through the secret door in the back now. Just like in the original Slave Pits of the Undercity Module its based on.

https://steamcommunity.com/sharedfiles/filedetails/?id=2547372890
https://steamcommunity.com/sharedfiles/filedetails/?id=2547378175

So yeah it looks pretty good too. There's a lot more you can do with it, but I just used it for the approach and Base Camp.

Have you worked with the buildings in the Woodland tileset? I can't get things to look right inside. Because of the thin walls everything stands a couple of feet off of them.

Edit: I got it to work now. the shelves have to be placed backwards to how they are in other tilesets and the door needs to be rotated correctly either outside or inside the cabin.
Last edited by vonrurik; Jul 15, 2021 @ 7:01am
Silverquick Jul 15, 2021 @ 1:08pm 
Not really,
I've worked with the walls, and only to create the exteriors of a building. For example I've completed Assault on the Slave Lords which will be released on Friday, the wall structures are only the outside of the building with a door on one side leading to the entry hall and portcullis, and then an area transition out back which leads in through a secret door.

I haven't created real interior buildings. Those I use other tilesets for.

I've also now designed the exterior of Stockade of the Slavers which turned out really well. Using the walls as representations of the outer wall, plus I was able to create the courtyards inside the walls. Between both Curtain Wall and Gatehouse wall.

Problem of course being, in the real Secret of the Slavers Stockade only the Curtain wall and Gatehouse wall were stone. The rest was a wooden stockade built on top of raised earthen mounds.

But it does really look good, and I had to get really creative with the Inner courtyard and Parade grounds since the original is supposed to be a night raid but you can't change the tileset to darkness yet. But I did come up with a pretty cool solution that involves sneaking across the courtyard.
Last edited by Silverquick; Jul 15, 2021 @ 1:09pm
vonrurik Jul 15, 2021 @ 1:15pm 
I'm looking forward to it, I really like your designs. I'm playing through Black Flame right now.
eRe4s3r Jul 15, 2021 @ 4:17pm 
Originally posted by CracktheSkye7:
Originally posted by eRe4s3r:
Now we only need dialog triggers.. or are they in?

Sadly no, not yet. There is a handful of people attempting to have stories so far. An even smaller number actually pull it off. You basically have to give the story contextually right now. If you haven't had experience in that sort of thing, tough to do.

Thanks you both, I wasn't really keeping up with it, I hope dialog triggers and d20 triggers for contextual text print-out (as well as a barter and faction thing) are still planned then.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Jul 13, 2021 @ 11:37pm
Posts: 20