Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Snefru Jul 9, 2021 @ 4:59pm
How is identify item handled in PnP compared to here?
Is it really able to only identify a single item at a time or is there an identify all that can be cast? I get annoyed coming out of an area and have to keep casting identify item 10 times. Maybe a higher level spell or longer ritual for all? Just curious how PnP does it and if DMs typically adapt or not. Thanks.
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Showing 1-14 of 14 comments
galhalatine Jul 9, 2021 @ 5:16pm 
It works the same but it's easy for a group to say we take a few hours and Identify all our Items. Most of the time you Identify them as you find them because you're too exited to wait and they might help you not die to death.
Snefru Jul 9, 2021 @ 5:22pm 
Originally posted by galhalatine:
It works the same but it's easy for a group to say we take a few hours and Identify all our Items. Most of the time you Identify them as you find them because you're too exited to wait and they might help you not die to death.

Thanks. Makes sense. A few items I might but as lol the unidentified potions and arrows gets old. Plus, at a certain level and certain parties I know I don’t need to identify X armor or weapons. I do enjoy finding even a small upgraded item along the way I need and immediately use. Cataclysm is killing me. Lower difficulty I would just kill kill kill then sort it out.
Gregorovitch Jul 9, 2021 @ 5:31pm 
If you have the identify spell you can cast it as a ritual outside of combat. I'm not 100% sure but I do not believe that actually consumes a spell slot. In any case you rarely ever get more than two items that need identifying in the average area in this game. Basically this is not a problem I don't think.
Snefru Jul 9, 2021 @ 5:42pm 
Originally posted by Gregorovitch:
If you have the identify spell you can cast it as a ritual outside of combat. I'm not 100% sure but I do not believe that actually consumes a spell slot. In any case you rarely ever get more than two items that need identifying in the average area in this game. Basically this is not a problem I don't think.

Yeah, I cast it as a ritual and some areas are better than others but last night I had to identify 13 items when got back to town. Did a few side quests and major area. Since time means nothing just wanted a ritual to identify all.
Alealexi Jul 9, 2021 @ 6:06pm 
Originally posted by Gregorovitch:
If you have the identify spell you can cast it as a ritual outside of combat. I'm not 100% sure but I do not believe that actually consumes a spell slot. In any case you rarely ever get more than two items that need identifying in the average area in this game. Basically this is not a problem I don't think.

Spells with the ritual tag can be instantly cast by using a spell slot or by spending 10 minutes casting it as a ritual which does not spend a spell slot. Still have to wait for the cast time in any of these.
Gregorovitch Jul 10, 2021 @ 3:51am 
Originally posted by Alealexi:
Spells with the ritual tag can be instantly cast by using a spell slot or by spending 10 minutes casting it as a ritual which does not spend a spell slot. Still have to wait for the cast time in any of these.

Yes, I think I looked that up at the start of the game (having played a lot of these games I kinda know figuring out how to identify stuff without paying an arm and a leg is a priority :steamhappy:) and realised ritual identify was "free". 10 minutes? I'll take it.
Ommamar Jul 10, 2021 @ 4:42am 
It would be a good quality of life feature, the way it is now it is just clicking which adds nothing. As for PnP I would just assume the party identified anything when they camped even if they never mentioned it so I would keep a list of what was found. Then if no one said anything I would just do an oh by the way statement after the party was ready to start.

Another great quality of life would be glasses of seeing/identify that would allow a party with out the identify spell/ritual to use to identify all the items they find when in the wild. As it is you have to find a merchant that are all in the towns to identify the item so you can go a long time with it before you get it identified.
Snefru Jul 10, 2021 @ 5:01am 
Originally posted by Ommamar:
It would be a good quality of life feature, the way it is now it is just clicking which adds nothing. As for PnP I would just assume the party identified anything when they camped even if they never mentioned it so I would keep a list of what was found. Then if no one said anything I would just do an oh by the way statement after the party was ready to start.

Another great quality of life would be glasses of seeing/identify that would allow a party with out the identify spell/ritual to use to identify all the items they find when in the wild. As it is you have to find a merchant that are all in the towns to identify the item so you can go a long time with it before you get it identified.

Thanks for reply. Interesting in the PnP. In game they could even auto identify every king rest if a character has the spell. Like how good berry is cast. Make it an option Atleast. It would be different if time meant anything in game or had to be cast as a spell thus using resources.
I like the idea of an item. Make it attunable so Atleast party sacrifices something but doesn’t have to wait till town. My all fighter party had to take an insight cleric just cause they hated waiting.
Ommamar Jul 10, 2021 @ 11:09am 
Originally posted by Sparkle:
Originally posted by Ommamar:
It would be a good quality of life feature, the way it is now it is just clicking which adds nothing. As for PnP I would just assume the party identified anything when they camped even if they never mentioned it so I would keep a list of what was found. Then if no one said anything I would just do an oh by the way statement after the party was ready to start.

Another great quality of life would be glasses of seeing/identify that would allow a party with out the identify spell/ritual to use to identify all the items they find when in the wild. As it is you have to find a merchant that are all in the towns to identify the item so you can go a long time with it before you get it identified.

Thanks for reply. Interesting in the PnP. In game they could even auto identify every king rest if a character has the spell. Like how good berry is cast. Make it an option Atleast. It would be different if time meant anything in game or had to be cast as a spell thus using resources.
I like the idea of an item. Make it attunable so Atleast party sacrifices something but doesn’t have to wait till town. My all fighter party had to take an insight cleric just cause they hated waiting.

I had that problem too in my 4 fighter group who for some reason seemed to get more magical items then the others. They ran around with 4 or 5 rings, a sword, a bow, and a few pieces of armor that hadn't been identified for quite awhile.

I like the idea of making it an attunable item as you can change those around on long rests so you could use the inn to attune it then attune something else after you used the item. That seems like a realistic action with a touch of role playing to it.
Dorok Jul 10, 2021 @ 11:53am 
Well what's the point of been glued in 5e? It's clearly not working properly without the DM.

Homebrew to make it apply on inventory not one item makes sense.
EdrickV Jul 10, 2021 @ 11:55am 
Downtime can mean something in game, since it alters the actual time of day which can affect some monsters. (At least outdoors or in areas with windows.) Not totally sure about ritual casting, but other times when characters are waiting, downtime is used towards crafting tasks, even when not doing a long rest. For example, when you need to wait in order to do a long rest, that waiting time can be used for crafting tasks.)
Dorok Jul 10, 2021 @ 12:47pm 
Ok if time means something, 1 ritual cast isn't 15 ritual casts. My perpective on that:
- The dungeon/campaign was badly designed, 15 magic drops requesting identify, there's something wrong.
- The player plays wrong, accumulate many magic items and don't bother, next time he will put more care, at least to avoid chain 15 ritual cast.
- The player wait find a shop. At the shop identify 15 items will be a lot faster.
Last edited by Dorok; Jul 10, 2021 @ 12:48pm
A QoL feature that allows you to identify all items in your inventory when you have a long rest would be neat. Provided a party member has access to the identify ritual of course.
Dorok Jul 11, 2021 @ 7:31am 
Originally posted by Something completely different:
A QoL feature that allows you to identify all items in your inventory when you have a long rest would be neat. Provided a party member has access to the identify ritual of course.
Yeah but let computer play the game for you, it can goes very far. That's how evolved RPG during the 00's and beginning 10's. And they ended strip RPGs from anything but story, tourism and combats.

EDIT:
Have let 15 items non identified is bad play, it's normal there's a light punishment, next time he will play better without needing a computer to play for himself.
Last edited by Dorok; Jul 11, 2021 @ 7:33am
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Date Posted: Jul 9, 2021 @ 4:59pm
Posts: 14