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Thanks. Makes sense. A few items I might but as lol the unidentified potions and arrows gets old. Plus, at a certain level and certain parties I know I don’t need to identify X armor or weapons. I do enjoy finding even a small upgraded item along the way I need and immediately use. Cataclysm is killing me. Lower difficulty I would just kill kill kill then sort it out.
Yeah, I cast it as a ritual and some areas are better than others but last night I had to identify 13 items when got back to town. Did a few side quests and major area. Since time means nothing just wanted a ritual to identify all.
Spells with the ritual tag can be instantly cast by using a spell slot or by spending 10 minutes casting it as a ritual which does not spend a spell slot. Still have to wait for the cast time in any of these.
Yes, I think I looked that up at the start of the game (having played a lot of these games I kinda know figuring out how to identify stuff without paying an arm and a leg is a priority
Another great quality of life would be glasses of seeing/identify that would allow a party with out the identify spell/ritual to use to identify all the items they find when in the wild. As it is you have to find a merchant that are all in the towns to identify the item so you can go a long time with it before you get it identified.
Thanks for reply. Interesting in the PnP. In game they could even auto identify every king rest if a character has the spell. Like how good berry is cast. Make it an option Atleast. It would be different if time meant anything in game or had to be cast as a spell thus using resources.
I like the idea of an item. Make it attunable so Atleast party sacrifices something but doesn’t have to wait till town. My all fighter party had to take an insight cleric just cause they hated waiting.
I had that problem too in my 4 fighter group who for some reason seemed to get more magical items then the others. They ran around with 4 or 5 rings, a sword, a bow, and a few pieces of armor that hadn't been identified for quite awhile.
I like the idea of making it an attunable item as you can change those around on long rests so you could use the inn to attune it then attune something else after you used the item. That seems like a realistic action with a touch of role playing to it.
Homebrew to make it apply on inventory not one item makes sense.
- The dungeon/campaign was badly designed, 15 magic drops requesting identify, there's something wrong.
- The player plays wrong, accumulate many magic items and don't bother, next time he will put more care, at least to avoid chain 15 ritual cast.
- The player wait find a shop. At the shop identify 15 items will be a lot faster.
EDIT:
Have let 15 items non identified is bad play, it's normal there's a light punishment, next time he will play better without needing a computer to play for himself.