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That being said, it is very faithful to the D&D 5e rules. If you're familiar with them, the game won't hold any surprises. The main campaign isn't bad but is somewhat spare. The main focus of the game is on combat although there are some RPG elements involved. They focused quite a bit on innovating three-dimensional combat so many of the maps are filled with ups and downs meant to get you to use some tactical planning in the battle. I think the real draw is going to be what people start doing with the dungeon maker that they've built in and apparently the game is mod friendly.
Your obsession with BG3 doesn't really address op's question.
My response specifically addresses the part where he says that BG3 is a DoS reskin.
The Bhaalspawn saga reached it's conclusion. It will never have a sequel because it's finished. That said, BG3 will have narrative ties to to BG and BG2 and even some returning characters (Minsc is confirmed to be in BG3).
Your direct answer is YES... it plays mechanically very very similar to ToEE. But it runs on 5E ruleset rather than 3E. Stylistically the way its done here plays much closer to 1st ED or AD&D to either one of them. And then closer to Basic/Expert D&D of 1st Ed.
It is like playing a cross between Temple of Elemental Evil and Neverwinter Nights 2.
Story wise its not as dark or "moody" as ToEE, and plays more similar to NWN2's but with the gameplay of ToEE. Mechanically the battles outside the first half of the game are not near as hard as ToEE, they start challenging... then become much less complex as the game goes on, with only a few exceptions.
It also has a Toolset and Workshop like NWNs where you can play player made dungeons. But those aren't as complex as the NWN toolset creations at present.
* Although similar to ToEE in principle (faithful implemention of RAW etc) in practice Solasta is nothing like it for the simple reason that 5e is nothing like 3.5e.
* Compared to Pathfinder 5e is like a Fisher Price D20 kiddies clone. It's not even in the same league. It's not even in 3.5's league. It is incredibly restrictive, for example you can only wear three active magic items at a time and many spells are "concentration" spells meaning you can only have one active at a time (meaning you can cast slow on the enemy and haste on your own characters, you can't cast bless and also cast bane of the enemy etc). There are also very few feats you can give your characters and those you can often come as an alternative to, not as as well as, stat increments.
* Being turn based as well as having these overly restrictive rules means that combat at times, in fact quite a lot of the time get a bit one dimensional. TB is much simpler than RTwP and relies, much like tabletop play, on relentless focusing down of enemies one by one. There are also rules that allow adjacent characters to block enemies attacks etc. Which means that generally it's best to simply keep your party in a tight formation and systematically chew through your foes one by one. Rinse and repeat. It's also true that some concentration spells are so much better than others that you almost always use them which is another form of rinse and repeat.
That being said it's a really nice game well worth playing. It's story and characters are a bit naff but the combat is beautifully executed and some of the areas/levels are outstanding which goes a long way to counteract the limitations of 5e. In short it's an ideal introduction to 5e, for what 5e is worth, and as a long term D20 game fan you probably owe it to yourself to actually experience it.
The main lesson though for me is 5e needs significant enhancement and extension for video games. It may work well on the tabletop, I don't know, but a video game is different to a table top game. One hopes Larian beef it up for BG3.
If you are talking about the bhaalspawn saga then the story is dead since Murder in Baldur's Gate which you saw the death of the last bhaalspawn and saw the resurrection of Bhaal. This was the last sequel to the bhaalspawn saga. BG3 will have a connection to the old games but that will have to wait for the release of the game to be seen. But as the other guy said this is no DOS reskin.
ToEE was run on the 2e AD&D system. Not 3e.
agree. fwiw, both this and IWD are much more stable than TOEE was. pretty much had to run mods on TOEE to fix all the bugs. still, I loved TOEE and was quite sorry to see Troika go down as a dev.