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Poision and Acid sorcerers have it worse on number of spells/cantrips. Probably lightning sorc too since doesn’t include thunder damage spells.
I don’t know the source material but I’d like a few more damaging spells across each damage type. Maybe at the higher levels in the source they get more spells but if trying to specialize it’s certainly limited in the current game.
I agree it is definitely a more fire based line up for damage, I would have to look deeper in to the source material but I don't remember it having a limitation on spells. So that is on TA for choosing what spells to include which came out to be a very limiting amount focused on one type of spell damage being dominate.
I use chill touch but since it doesn’t do cold damage I’m mixed on it. Sorc charisma bonus shouldn’t get applied to it. It’s chill effect is situationally fantastic and all my casters take it and use it.
Chill touch doesn't do cold damage, it does necrotic. If you want high level cold AoE, you want Cone of Cold.
Well I guess fire elementals are susceptible to nercrotic damage as it consistently did good damage against them and unless I had disadvantage it hit them every time. It was still a hard fight they where just walking through any crowd control I laid down so it was a challenge to kite them. In the end I had to stagger the party then while one was getting pummeled the others where hitting with chill touch except my magically "disadvantaged" wizard who had corrosive arrows and scrolls of magic missiles. He only used those as a finisher when I needed him to land the last bit of damage.
They aren't weak to necrotic, but they also aren't resistant to it. Chill Touch regularly does good damage for me as well so it's probably just a lucky spell.