Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
But for sure, it's a good sell success for now with a rough estimate of 500K, but if it quickly declines I can imagine they will be short for their long term plan including campaign editor and classes. I doubt their original plan was a chain to Solasta 2 but more to increment and capitalize on Solasta 1, at least that's what hints the editor mode.
But I would not count on this game ever having all the classes. Also don't forget that actually most D&D games never had all the classes so it's not that odd.
My estimate is that this game might end up with 8 classes in total, hopefully 2 more official campaigns, an increased level cap, some new feats and maybe an extra playable race or two. Possibly maybe some new backgrounds and quite likely additional character customisation options like new faces, hairstyles, etc.
I don't ask for more, and certainly not Barbarian, Warlock or Sorcerer instead of one of those base classes. For Monk I would make an exception but still secondary.
For sure a 5e perspective is different and I don't have this perspective.
2 more campaigns? Alas time of big extensions is behind, now it's very difficult to do, many players tend ignore.
2 barbarian
3 bard
4 monk
5 warlock
a barbarian is just a fighter subclass in my campaign.
2. Bard
3. Warlock
4. Druid
5. Monk
The ruins of myth dranor game had weirdly limited class choice, sorceror but no wizard, no druid or bard, and you don't want to get pigeon holed with that.
The dev probably got the excuse of not having to implement Druid and Bard because it was noteworthy omitted classes in the original (much better even nowadays) Pool of Radiance series. And for Sorcerers they felt it was cool to have very recent new D&D stuff in the game, showing their global lack of understanding to scrap Wizard class.