Solasta: Crown of the Magister

Solasta: Crown of the Magister

What class would you like to see next and why?
Maybe a bit early since the Sorcerer is not out yet but soon, so I still figured it could be a fun topic.

With seven classes soon playable, that leaves the Monk, Bard, Druid, Warlock and Barbarian. Artificer too I suppose, but since it's not in the PhB there's far less demand for I think it's safe to say it won't be top priority.

Since with the Sorcerer they add a full caster, making that three full casters in total, I personally think they should something else next.
I'd love to see a Bard and Druid too, but think another might be better to be next.

Monk would probably be the most work out of the other three, considering how different they function. They could be pretty cool with the game mechanics though, but I'd still put them a bit later.

So that leaves Warlock and Barbarian. I feel like Barbarian would mechanically be easier to add since their main thing is rage so no new spells and not really much completely different abilities as the Monk has.
However, the Barbarian would require a lot of added aestethics I think to really look the part so would need to be paired with an update that gives unarmoured outfits fit for a barbarian, maybe some face paints and a more intimidating sounding voice option for both men and women. Maybe some face paints too and body paints, but that could be part of the outfit.

I guess Warlock might be what I'd find the ideal choice to add next since they do get access to a lot of similar spells as the sorcerer and wizard, but also some new ones, the different pacts would be fun to work with and it's a pretty versatile class.

Of course I'd be totally happy with all classes added, and also new sub classes for existing classes. And maybe even more so new/better feats so that Fighters can really shine. Their extra chances for feats advantage is only that if there's actually plenty good feats to take.
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RJM eredeti hozzászólása:
Dorok eredeti hozzászólása:
Wrong, the hardest first is the way real big man work. Delay the difficult problems is looking for troubles like find druids morph totally unmanageable (I imagine there's no morph yet).

The more you wait the more complex is the base and the harder is the most difficult problem to solve and integrate properly.

You assume that they'll ever have enough profits to make implementing all the SRD classes a realistic outcome, and that the game will be just as marketable after a long wait while they get done implementing that hardest class rather than an easy class and a new adventure to play it in. Judging on current sales, I'm going to call that wildly optimistic. It's a modest success, but it's not making anyone rich or allowing them to double the size of the development team.

If Solasta does well enough, there's certainly scope for Solasta 2 to include more classes, including the hardest ones. Because a substantial wait while they develop a whole new game won't be a problem like waiting that long for a DLC. If we're really optimistic we can hope they'll be able to licence the whole PHB material so they don't have to design all their own feats, spells and subclasses.
Well I didn't look at the budget point of view because they started work on editor/dungeon master mode. I don't understand much their plan, a game allowing creating modules/campaigns and not having famous historical D&D classes? To me it looks weird.

But for sure, it's a good sell success for now with a rough estimate of 500K, but if it quickly declines I can imagine they will be short for their long term plan including campaign editor and classes. I doubt their original plan was a chain to Solasta 2 but more to increment and capitalize on Solasta 1, at least that's what hints the editor mode.
I'd like to think in the future they might make a Solasta 2 but that's way ahead in the future. The success and how they handle this game is what can secure for them a larger budget for a sequel.

But I would not count on this game ever having all the classes. Also don't forget that actually most D&D games never had all the classes so it's not that odd.

My estimate is that this game might end up with 8 classes in total, hopefully 2 more official campaigns, an increased level cap, some new feats and maybe an extra playable race or two. Possibly maybe some new backgrounds and quite likely additional character customisation options like new faces, hairstyles, etc.
Rhalius eredeti hozzászólása:
I'd like to think in the future they might make a Solasta 2 but that's way ahead in the future. The success and how they handle this game is what can secure for them a larger budget for a sequel.

But I would not count on this game ever having all the classes. Also don't forget that actually most D&D games never had all the classes so it's not that odd.
BG1 had Fighter, Thief, Wizard, Bard, Druid, Cleric, Ranger, Paladin. So the 8 base classes, the original classes. Sorcerer didn't exist yet, I suppose not Barbarian and Monk either but less sure.

I don't ask for more, and certainly not Barbarian, Warlock or Sorcerer instead of one of those base classes. For Monk I would make an exception but still secondary.

For sure a 5e perspective is different and I don't have this perspective.

Rhalius eredeti hozzászólása:
My estimate is that this game might end up with 8 classes in total, hopefully 2 more official campaigns, an increased level cap, some new feats and maybe an extra playable race or two. Possibly maybe some new backgrounds and quite likely additional character customisation options like new faces, hairstyles, etc.
2 more campaigns? Alas time of big extensions is behind, now it's very difficult to do, many players tend ignore.
1 druid
2 barbarian
3 bard
4 monk
5 warlock
I'm leaning toward monk.
a barbarian is just a fighter subclass in my campaign.
1. Barbarian
2. Bard
3. Warlock
4. Druid
5. Monk
Personally I think adding new classes without a new campaign is pretty pointless. The fixed loot and linear story make it unlikely that anyone is going to play through the game more than a couple of times, and simply adding a new class isn't going to change that.
HelsDottir eredeti hozzászólása:
Personally I think adding new classes without a new campaign is pretty pointless. The fixed loot and linear story make it unlikely that anyone is going to play through the game more than a couple of times, and simply adding a new class isn't going to change that.
A new campaign or a campaign editor. Or perhaps even a dungeon editor only if it allows huge dungeons, big enough to make enough players come back to the game to play such dungeons user created.
Druid then bard please. If I were them I would quickly do barbarian first though as that seems less work and if they don't have the resources they could partially cover off druid with a nature domain cleric sub class. This could use the spells currently used by rangers and druids, with insect plague, stoneskin and a few other suitable mage spells. And have some nature themed level abilities.

The ruins of myth dranor game had weirdly limited class choice, sorceror but no wizard, no druid or bard, and you don't want to get pigeon holed with that.
Legutóbb szerkesztette: Il Dude; 2021. júl. 11., 7:42
Il Dude eredeti hozzászólása:
Druid then bard please. If I were them I would quickly do barbarian first though as that seems less work and if they don't have the resources they could partially cover off druid with a nature domain cleric sub class.

The ruins of myth dranor game had weirdly limited class choice, sorceror but no wizard, no druid or bard, and you don't want to get pigeon holed with that.
That's a weird choice of example, it is less awful than suggests its fame, but it's still a weird game. Very obviously the focused was on streamlining and making more accessible and AAA like. But at prices of many cuts. I have huge doubts it's very faithful to D&D classes.

The dev probably got the excuse of not having to implement Druid and Bard because it was noteworthy omitted classes in the original (much better even nowadays) Pool of Radiance series. And for Sorcerers they felt it was cool to have very recent new D&D stuff in the game, showing their global lack of understanding to scrap Wizard class.
Warlock please! But more adventures would be even better.
Playing a sorceror is very similar to playing a wizard, they are probably as close as any class in the game could be. I think Warlock would be the most interesting add. Warlocks get invocations and very limited spell slots wich they have to get the most out of. You need to think about how to build one more so then any other caster class and their ability to regain their spell slots on a short rest would make them very desirable in this game.
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Közzétéve: 2021. júl. 6., 15:17
Hozzászólások: 42