Solasta: Crown of the Magister

Solasta: Crown of the Magister

View Stats:
Lampros Jun 26, 2021 @ 11:38am
Some traps seem undisablable?
Or am I mistaken?
< >
Showing 1-14 of 14 comments
Silverquick Jun 26, 2021 @ 11:43am 
Well its actually because you got bad rolls.

Most of the traps in the game are easy to disable. BUT if you roll a bunch of 1s and 2's even your best trap disabler will fail.
Vip Jun 26, 2021 @ 11:43am 
Potential spoiler . . .
Sorry I can't get spoiler tags to work :(
.
.
.
.
There were some exploding plants and some lava vents that I couldn't disable but could shoot them instead. All other traps I found I could disable, there were one or two where I failed the check.
Lampros Jun 26, 2021 @ 12:07pm 
Originally posted by Vip:
Potential spoiler . . .
Sorry I can't get spoiler tags to work :(
.
.
.
.
There were some exploding plants and some lava vents that I couldn't disable but could shoot them instead. All other traps I found I could disable, there were one or two where I failed the check.

Hmm, I had this issue with the Orc area when I had to rescue Brok. None of the traps could be disabled.
Lampros Jun 26, 2021 @ 12:08pm 
Originally posted by Silverquick:
Well its actually because you got bad rolls.

Most of the traps in the game are easy to disable. BUT if you roll a bunch of 1s and 2's even your best trap disabler will fail.

Ah, okay; and I don't get a second shot? But it's odd that it happened to every trap in a particular area (when rescuing Brok).
Silverquick Jun 26, 2021 @ 12:10pm 
Originally posted by Lampros:
Originally posted by Silverquick:
Well its actually because you got bad rolls.

Most of the traps in the game are easy to disable. BUT if you roll a bunch of 1s and 2's even your best trap disabler will fail.

Ah, okay; and I don't get a second shot? But it's odd that it happened to every trap in a particular area (when rescuing Brok).

Unfortunately you only get 1 roll, I believe you can get a second roll if you use an ability enhancer like the Cleric spell boost ability for the Dexterity Buff... but its still only 1 do over.
Lampros Jun 26, 2021 @ 12:11pm 
Originally posted by Silverquick:
Originally posted by Lampros:

Ah, okay; and I don't get a second shot? But it's odd that it happened to every trap in a particular area (when rescuing Brok).

Unfortunately you only get 1 roll, I believe you can get a second roll if you use an ability enhancer like the Cleric spell boost ability for the Dexterity Buff... but its still only 1 do over.


;(
Gracey Face Jun 26, 2021 @ 12:21pm 
Originally posted by Lampros:
Or am I mistaken?
The trap tutorial did say some traps can't be disarmed and must be triggered.

I haven't personally ran in to such a trap however.
Oracle- Jun 26, 2021 @ 1:35pm 
some so-called must-be-triggered traps could be simply disarmed by long-range attack
Ommamar Jun 26, 2021 @ 2:20pm 
Originally posted by Oracle-:
some so-called must-be-triggered traps could be simply disarmed by long-range attack

I liked that touch, one annoying thing I did find is there where certain objects say like planks on a window that had to be ranged to get through them. The first fight where light really comes in to play wouldn't let my fighter run over to melee them he had to switch to his bow to shoot them out.
Gracey Face Jun 26, 2021 @ 8:26pm 
Originally posted by Ommamar:
Originally posted by Oracle-:
some so-called must-be-triggered traps could be simply disarmed by long-range attack

I liked that touch, one annoying thing I did find is there where certain objects say like planks on a window that had to be ranged to get through them. The first fight where light really comes in to play wouldn't let my fighter run over to melee them he had to switch to his bow to shoot them out.

So that's what you're supposed to do with the windows? lmao. I wonder what caused this, as I assume it's not intentional it doesn't make any sense to be intentional. Are the planks mechanically out of melee range or something?
avanidk Jun 27, 2021 @ 2:35am 
Originally posted by Ommamar:
Originally posted by Oracle-:
some so-called must-be-triggered traps could be simply disarmed by long-range attack

I liked that touch, one annoying thing I did find is there where certain objects say like planks on a window that had to be ranged to get through them. The first fight where light really comes in to play wouldn't let my fighter run over to melee them he had to switch to his bow to shoot them out.

If you are standing next to them, you can use melee on the window boards, but for some reason the game does not walk you over there if you do not stand next to them when you want to melee them...
vitrogon78 Jun 27, 2021 @ 2:40am 
check the log to see trap difficulty after you failed to disarm it... It'll tell you if you failed because of bad roll or difficulty is too much
Ommamar Jun 27, 2021 @ 4:24am 
Originally posted by avanidk:
Originally posted by Ommamar:

I liked that touch, one annoying thing I did find is there where certain objects say like planks on a window that had to be ranged to get through them. The first fight where light really comes in to play wouldn't let my fighter run over to melee them he had to switch to his bow to shoot them out.

If you are standing next to them, you can use melee on the window boards, but for some reason the game does not walk you over there if you do not stand next to them when you want to melee them...

Oh that is good to know I just wanted my fighter to run over there and hit them with his great axe but I got the red x when I moused over but got the bow icon when I switched to range. I guess I just made the assumption there was only one way to interact with them.
Vip Jun 27, 2021 @ 5:59am 
Originally posted by Lampros:
Originally posted by Vip:
Potential spoiler . . .
Sorry I can't get spoiler tags to work :(
.
.
.
.
There were some exploding plants and some lava vents that I couldn't disable but could shoot them instead. All other traps I found I could disable, there were one or two where I failed the check.

Hmm, I had this issue with the Orc area when I had to rescue Brok. None of the traps could be disabled.

Yes that was the same for me too with the lava vents, it didn't even roll to disable them in the log. However shooting them worked to trigger them.
Last edited by Vip; Jun 27, 2021 @ 6:00am
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jun 26, 2021 @ 11:38am
Posts: 14