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Ommamar covered most of it but you need the manacoln rosary (can be found or bought) and the right character selected to craft too. I think another post mentioned you having a wizard so they should be selected for crafting magic equipment.
I agree that only you can judge on what is cheating and what isn't.
So when my wizard has the rosary, and a primed weapon, and the crafting shows all 'green' checks for crafting like a "+7 crafting" message, but there are no boxes for crafting...
The only crafting that gets boxes are for arrows or darts on the rogue for smithing. That's why I asked if recipes are needed or what to craft (not that I got the rogue any).
As far as cheating, I mean the game's design; if you are supposed to get recipes in game to craft, but googling on the web gets around that, it's what I call 'cheating'.
Good on the rosary. The word “kit” made me unsure.
So on your crafting tab you’ll see the manacoln rosary section. If you have no recipes then it’ll be blank or they’ll appear (like the other crafting sections). Ommamar covered it saying they can be found (several are static finds, some random) or I believe all can be bought from the ruins vendor. Once learned it’ll be like the smithing where Then they’ll show you the item, ingredients list, etc.
The cheating is a grey area because if you go to the vendor and click on a recipe, you can’t see the stats or ingredients of the item you’re crafting. You can see the stats/ingredients only after you’ve learned a recipe. So some people look up what can be crafted because it’s simpler than save game/buy recipes/learn/see if like them or not/reload/etc. Or just buy and live with your decision. Depends how you play.
No, just things like 'primed battle axe'. Why is Axe flagged as a non-word.
Yes and yes.
They tossed in a Rush easter egg so I’d welcome this.
Oil of Acuteness makes +1 stuff, Blood Ruby makes +2 weapons, Mithral Stone for +2 armor
(Scale Armor use Blood Ruby for some reason)
And the good items require something harder to find.
You can find recipes in loot or buy them from Tower of Knowledge vendor with enough rep.
Once you finish mission 2 (Possible Sorak Base/Manacalon Ruins), you can return to that map later and there will be a vendor with most of the weapon/armor recipes for sale.
As for good items:
All of these weapons all have +1 to hit except for Doom Gem/Shard of Fire/Heartstone (no bonus).
Battleaxe + Slavestone: +2d6 pierce
Shortsword/Greatsword/Longbow + Stardust: +1d8 radiant
Longsword/Greataxe/Longbow + Cloud Diamond: +1d10 lightning
Dagger/Longsword + Crystal of Winter: +1d8 cold
Shortsword + Blood of Solasta: +1d6 acid
Longsword + Shard of Fire: +2d6 fire
Dagger + Soul Gem: +2d4 psychic
Shortbow + Medusa Coral: +1d8 poison
Rapier + Spider Queen Venom: +1 +2d6 necro
Mace + Heartstone: +1d6 blunt
Rapier/Greatsword + Doom Gem: DC14 Con save or 1d6 necro at start of each turn (doesn't stack)
Longsword + Diamond of Elai: +1AC, 1/day: Cast Spirit Guardians
There is also a +1d6 blunt morningstar. As a note the +2 morningstar raises Strength to 19.
Chain Shirt + Slavestone: AC15+Dex no prof req armor
(doesn't count as armor, so works with Bracers of Defense)