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I personally always go back and rest at the last campfire before I exit a module just to avoid this from happening. I also choose to have a ranger or greenmage who can cast goodberry so I am not dependent on rations to use the long rest. The ability to craft the low level potions is a nice touch that could open up for more parties to be viable.
You can select any of the modules that have the different levels to start at but you would have to level up characters to play those specific modules if you wanted to skip ahead in the module order.
So I'd have to finish Caer Falcarn but I could go there between Caer Falcarn and Dun Cuin. Well, it at least gives me a reason to try to finish C.F. Maybe I can get past this encounter if I lower the difficulty.
I can't comment on Caer Falcarn specifically, as I'm not familiar with it. But I guess that depends whether you are playing a single campaign/adventure, or individual dungeons. Within a campaign, I don't think you could teleport out and back again, but between stand-alone dungeons, sure.