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Since you can raise your attributes with items, some temporary some permanent I always take a feat. The concentration feat is a good choice as a lot of spells requires concentration, the higher difficulty you go though the less effective it is. Really is a preference thing and how you envision your build developing so I don't think either choice is "wrong" it just depends on what you are trying to accomplish.
Both spells like bless and the divine shield spell take concentration. It really depends on how you will use him if you don't utilize those spells then there might be a better choice. I generally take the concentration feat on wizards and sorcerer but it wouldn't be a bad choice for a buffing cleric or paladin.
Both 16 and 17 give the same +3 boost though...
Wizard its not really worth it until later levels when you get your second feat. In general Wizard doesn't have many concentration based spells until around 7th level. Exception being the Green Mage.
Fighter/Paladin/Ranger however... those ones specifically the Feats are better than the ability points. If you're doing Great Sword you will absolutely need Follow Up Strike Feat. It basically gives you 3 attacks at 5th level.
For Ranger or Rogue, Ambidexterity allowing you to wield non-light weapons is huge. It actually allows you to run a Rapier + Shortsword or two Rapiers. So instead of doing 1d6 you're doing 1d8 damage. Plus the Twin Blade Feat gives you basically +3 AC. No Ability bonus will beat that.
Cleric... yes Flawless Concentration is really a BIG one. Almost ALL of their spells are concentration based, especially their GOOD 3rd level spells. So yes definitely worth the Feat for Cleric. They will never lose concentration again.
Paladins are the premier melee burst DPS machines in 5e so you'd almost always want to go 2H rather than sword-and-board.
No not really.
That really only fits the Clerical side not the Wizard side. Most Wizard spells don't require concentration unless you're playing a Green Mage who has a lot of Concentration based spells. Its Clerics that have a ton of Concentration based spells, not Wizard or Sorcerer.
However post 7th level, many of the good Wizard Spells become concentration based so Wizards really can take the Ability score at 4th and will be better off. Since they don't get their good concentration based spells like Stoneskin, Improved Invisibility, Wall of Fire, Summon Elemental, Black Tentacles, etc until 7th level or higher so they can use their second "Ability/Feat" point gained at 8th on it instead.
Prior to 7th level though, the only real Wizard spells that could potentially use it would be things like Sleep, Flaming Sphere, Stinking Cloud, or Hypnotic Pattern.
Neither Grease, nor Mage Armor require it, nor do Burning Hands, Thunderwave, Magic Missile, Fireball, Lightning Bolt, or pretty much the entire spell list. So its of questionable merit for an arcane caster.
Green Mage is the exception due to multiple spells specific to them that require it, like Entangle, Barkskin, Hunter's Mark, Summon Animal, plus the above ones I named.
One of the advantages of taking a 2H option is you don't have to swap out to cast, the disadvantage is you lose the extra AC which can be important if you are the front line melee member of the party. You can make up the defense with shield of faith which I believe takes concentration so in that scenario the concentration feat would be helpful. I would still take the feat that allowed an extra attack with your two hand weapon but it is an option if you want a high defensive Paladin who uses a two handed weapon.