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I believe they did that as a way of streamlining crafting and enchanting items once you find the recipe for them. So the question is did you find a cure potion recipe and do you have the other ingredients. Though it does seem like you have the recipe if 1 class can do it since it doesn't seem to matter who reads it only who has it available.
Remember with the exeption of the base healing potion the more powerful ones do actually have their own requirements. You have to find the magic item formula in 5E rules but thats all it says they leave all the details of said formula to the Dm.
I also created a new game, with a different sun cleric, also with herbalism kit proficiency, and that character also cannot create cure wounds potions.
I made a life cleric with herbalism proficiency, and it can create potions just fine.
I wanted to craft some healing potions, but at first it would not light up the Cure Wounds portion of the crafting recipe even though I had it prepared.
Strangely it only lasted for the first initial trip to the Outpost, then it was ok after that.
Arcana
Medicine
Herbalism kit
Even with all 3 off these I have encountered the same problem.
The official rules for making healing potions made no sense until they were clarified in Xanathar's supplement. They were like Schroedinger's cat, both magical items and non-magical equipment simultaneously and were very time consuming to craft without being any cheaper than just buying them in a shop.
With Solasta having to make up their own rules since none of that is in the SRD, I think they're making a decent go at it. Limited volumes based on the ingredients you can find, but no additional cost to make.
My understanding of the various skills needed to make things is that only the tool caps your ability to make them at all. Having the other skills on the same party member just makes it faster/easier to do. Just as well, as getting Herb + Arcana + Medicine on the same character isn't that easy.
If that's the reason, that's fine then, but the proper reason should be made clear to the player.
Also for some reason no mater how many times I load the game, load the current group can't finish the talk with scavengers, so this party get wiped hehe
Sad too, all snow dwarves, paladin, cleric, ranger and wizard (greenmage)
aw well so ya unless it is all 3rd level as some of you have mentioned, I think for crafting, it is tied to the domain spell vs. the learned or prepared to craft at level 1 and 2.
Have fun Gaming!
Interesting - my 4th level battle cleric can both cast magic missile and create magic missile scrolls, however he can't use them. When you go to the crafting menu to craft a magic missile scroll are any components/spells showing up in red? you might be seeing the same problem with the cure wounds scroll, for some reason being able to cast the spell is not registering until 3rd level.
As for using scrolls, this is a general problem as far as I can tell only mages can use mage scrolls and only clerics can use cleric scrolls, regardless of the spells you can cast - it affects rangers and paladins as well as clerics with cross class domain spells.
Have fun Gaming!