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With no barbarian, Dwarves kind of take the mantle for meat shields here and work well as sword & shield combatants in heavy armor who impose disadvantage and try their best to be the choke point holder.
Your wizard is doing 1d10 with firebolt vs 1d8+4 with longbow at level 1, but at level 5 your int is going to raise before your dex, so your chance to hit is better with firebolt and it goes to a 2d10 while longbows damage never changes.
Clerics have the same thing happen with their sacred flame becoming a 2d8. Also unlike wizard their defenses cap at 14 dex, since medium armor can only get +2 AC from dex. Dexterity's contribution to the class falters at later levels, when the cleric can be using guiding bolt or inflict wounds (both needing high wisdom to hit) to land 6d6 or 4d10 worth of damage, which is miles above a longbow's or shortsword's damage potential.
In terms of fighters the bonus movement is incredibly strong, but at later levels you will have -2AC compared to a warrior focused on strength and I've found that if you can get Expeditious Retreat on your fighter they generally have enough movement to get into melee range every round.
I also had +1 shield, ring of protection (attuned) (this seemed buggy)
My dwarf was so slow that he often wasn't able to get melee swings off. Especially on back row casters and archers. On top of that he couldn't swap to bow since he was Strength based and javelins are very short range so he got disadvantage on throws a lot. If he had a longbow and 20 dex then his movement wouldn't be as bad. Maybe a dex/con dwarf so I have tons of HP and good ranged options for when my movement speed hurts me.
The stats are max at 20 unless you have a magic item that specifically allows it to go over 20. Light armor with max dex is equivalent to medium armor and less than heavy armor. But in order to get max dex you have to be minimum of level 8 and spend all your ASI to get it, which is fine for rogues, rangers, warriors and maybe paladin (all of which except for rogue can use medium or heavy armor), but seriously gimps any class that uses spells like wizards and clerics.
The problem with running all Dex Fighters also becomes carrying capacity and Athletics for jumping. Those are all heavily STR reliant, and you need the carrying weight in this game due to the Rations to travel back and forth between destinations.
While a Dex fighter or two are highly effective when combined with Dual Wield, the STR fighters are just as effective and grant you the carry capacity you need to hold enough food to make the journeys. Also for carrying back loot and treasure... so it does matter.
I make sure to at least make ONE STR related character.
If you don't you'll hose yourself.
You also seem to lack basic knowledge of the game that make you look for a way to "beat" it in a pure zoomer fashion.
i think it's worth mentioning that there is a background that gives medium armor proficiency, and another that gives martial weapons proficiency, so the proficiencies you get from elves aren't all that incredible.
I think you can get 20 dex at level 1 fairly easily if you decide to use the dice rolling system and is it your most important stat. But I agree, if you are using point buy then medium and heavy armor are a lot better because you have lower dex.
That is probably a deciding factor. If you are rolling stats and have 20 dex, then studded leather + shield is excellent for AC and movement and combat stats and ranged weapon swap.
I do agree with silverquick's point that carrying capacity sucks with 10 str. Maybe they change how that works in the final version though, they talked about having a guild that loots after you leave and gives you the money. If you are rolling stats you might be able to put 12-14 into str on several characters, but point buy you really want 8 or 10 in str.
Does heavy armor reduce movement speed? I couldn't find any rules on that. Does it hurt athletics or acrobatics? I saw that it gives -4 stealth usually, but is that it?
It does not affect any skill other than stealth.
The optional encumbrance limit is the overriding reason why I will probably ignore point buy and stick to rolling stats in this game. Slowing down at light encumbrance limit is just too brutal when you have to measure out every point you spend on strength. Even wizards can find a use for 14 strength if they have to carry rations because they can't buy a mule or find a bag of holding.
My 20 str paladin was literally maxed out on weight and when a fight started I would open up inventory and drop all the armor he was carrying as a free action, get down to no encumbrance and then pick it back up after. It is just annoying honestly.
I think I will roll stats too so I can give everyone high str to minimize the boring part of the game.