Solasta: Crown of the Magister

Solasta: Crown of the Magister

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humans suck without free feats
no point playing them, weakest, least skills, least languages, least useful ability, etc.

The only point of using humans in D&D (regardless of RP) is the feats.
最近の変更はArchが行いました; 2020年10月23日 4時43分
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I thought humans speciality was to be able to dual class where others can multi class.
BW022 2020年10月23日 8時28分 
In 5e, standard humans get +1 to all ability scores. However, in the Player's Hand Book there is a variant human which gets +1 to two ability scores of their choice, one skill of their choice, and a feat at 1st-level. Since the variant human is in the PHB, they can't use it in the game since it isn't licensed by WotC.

Since many games use a point-buy or standard array for ability scores, this does make normal human much more playable. You can't roll high stats and +1 to everything can make a big difference in certain classes, builds, or multi-classing combinations which need a fair number of moderate to high ability scores. Variant humans are always viable option since some feats are pretty powerful at 1st-level.

For Solasta, and under the SRD, I would recommend that they look as some of the backgrounds which give proficiencies and make these human only. For example, restrict those which provide martial weapons and/or medium armor to humans -- some order only available to humans. Maybe add one which gives you the ability to cast ritual spells, give some cantrips, add some defensive bonus, etc. These simulate a human getting a "minor" feat while in the SDR rules.
Naughty Mouse の投稿を引用:
I thought humans speciality was to be able to dual class where others can multi class.
That was 2e.
honestly unless they nerf or ignore the vast majority of the feats from 5E having feats would break the game just like it tends to in the p&p. I have looked over the different feats in the PHB and there is nothing that can shut down a Dms campaign like taking the proper feats for your build. Feats could make you too overpowered in 3E hence why most games that came out with that system had to rewrite the feats to work in the mechanics in 5th edition its a variant rule meaning its up to the DM whether to allow them in a game at all. Yes you get less feats in 5E but they are even more broken then they used to be.
BW022 の投稿を引用:
For Solasta, and under the SRD, I would recommend that they look as some of the backgrounds which give proficiencies and make these human only. For example, restrict those which provide martial weapons and/or medium armor to humans -- some order only available to humans. Maybe add one which gives you the ability to cast ritual spells, give some cantrips, add some defensive bonus, etc. These simulate a human getting a "minor" feat while in the SDR rules.

That would be great and i think that abilities of halflings could be improved aswell, because their abilities are much weaker than the ones of snow dwarves or elves.
最近の変更はwizard1200が行いました; 2020年10月23日 9時05分
BW022 の投稿を引用:
In 5e, standard humans get +1 to all ability scores. However, in the Player's Hand Book there is a variant human which gets +1 to two ability scores of their choice, one skill of their choice, and a feat at 1st-level. Since the variant human is in the PHB, they can't use it in the game since it isn't licensed by WotC.

Since many games use a point-buy or standard array for ability scores, this does make normal human much more playable. You can't roll high stats and +1 to everything can make a big difference in certain classes, builds, or multi-classing combinations which need a fair number of moderate to high ability scores. Variant humans are always viable option since some feats are pretty powerful at 1st-level.

For Solasta, and under the SRD, I would recommend that they look as some of the backgrounds which give proficiencies and make these human only. For example, restrict those which provide martial weapons and/or medium armor to humans -- some order only available to humans. Maybe add one which gives you the ability to cast ritual spells, give some cantrips, add some defensive bonus, etc. These simulate a human getting a "minor" feat while in the SDR rules.

You cannot use not SRD material, you can invent your own material or change SRD material. Like they made archetypes for all classes, they can make their own human. That does not go against the OGL at all.

If they gave humans +6 to all stats and a free feat at level 1 that would not go against their license, since that is way different than the variant human you explained.

Even with the current point buy, +1 to all stats is significant. If I used cheat engine to max all stats to 15, I would start with 16 in everything. That is +3 on everything. The only race that comes close is half -elf which would have 3 +3s and 3 +2s. Every other race could only have 2 +3s and 4 +2s.

If this was a PSW I know I could only have one character and I wanted to solo mostly, it would be no contest. I would choose the human and go for a jack of all trades character (unless they changed how dark vision is implemented).

But in a group where it pays to specialize, it loses it value. I honestly think humans need a little something. Your idea is good but I dislike it greatly. 5e is already very choice-light. I want more choices and versatility, not less. A free feat for for humans doesn't break anything and just adds more choices to a choice-lite system.

The possibilities are endless even without a free feat of your choice. You could give humans a race-flavored feat like "leadership" ability, which improves the to-hit and damage of everyone within 1 cell, and if they take battle-cleric it increases the range of the clerics ability which does the same to 2 cells. You could give them a human versatility feat which increases all rolls for a selected stat by 1. The possibilities are just restricted by imagination.

But I am 100% against removing already included choices from current systems like backgrounds, etc.

We're all pretty smart dorks, we can come up with something appealing, fits the setting, is balanced, and that makes the humans a little more appealing.
brassi77 の投稿を引用:
The possibilities are endless even without a free feat of your choice. You could give humans a race-flavored feat like "leadership" ability, which improves the to-hit and damage of everyone within 1 cell, and if they take battle-cleric it increases the range of the clerics ability which does the same to 2 cells.

This would be even better in my opinion.
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投稿日: 2020年10月23日 3時51分
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