Solasta: Crown of the Magister

Solasta: Crown of the Magister

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DeLastOne Oct 22, 2020 @ 12:57pm
is loremaster a potent path
I am really hesitating between a loremaster or a shock arcanist.

I get that they are different though I am wondering if a loremaster can still do great damage :)
Originally posted by Blackmage:
The shock arcanist is only casting certain spells as though they're one level higher. Sure, you get one more magic missile or one more d6 to the fireball, but does it really make that much of a difference? Probably not.

You can fail at adding spells to your spellbook. The lore master gets advantage to those checks. I'd rather have more spells to choose from than getting a slightly larger punch out of the ones I do know.

Either way, the character is a wizard, the most OP class in almost any RPG game. I made my wizard a lore master and the fireball is still as potent as ever. It completely wasted 4 enemies and heavily injured two others with just one blast. It's that good.
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Shadow Oct 22, 2020 @ 1:07pm 
I am curious as well. I choose loremaster because it fit my super curious about everything academic halfling.
Scourge Oct 22, 2020 @ 1:09pm 
Same. Shock arcanist does more damage though.

Loremaster is good for skill checks, though I am not exactly sure if the extra specializations yet apply if you already have specilizations in the skill. Imho, it should.
The author of this thread has indicated that this post answers the original topic.
Blackmage Oct 22, 2020 @ 1:47pm 
The shock arcanist is only casting certain spells as though they're one level higher. Sure, you get one more magic missile or one more d6 to the fireball, but does it really make that much of a difference? Probably not.

You can fail at adding spells to your spellbook. The lore master gets advantage to those checks. I'd rather have more spells to choose from than getting a slightly larger punch out of the ones I do know.

Either way, the character is a wizard, the most OP class in almost any RPG game. I made my wizard a lore master and the fireball is still as potent as ever. It completely wasted 4 enemies and heavily injured two others with just one blast. It's that good.
DeLastOne Oct 22, 2020 @ 2:06pm 
I made Loremaster :O) thanks guys
Miskatonic Oct 22, 2020 @ 2:11pm 
I chose Loremaster too but I'm kind of wishing I took the druidic one instead since I've been using the longbow quite a bit
Dakan Oct 22, 2020 @ 2:13pm 
The extra damage is very potent on some spells. Ex: Flaming sphere doing 3d6 instead of 2d6. That's an extra 1d6 for every round of combat you use it, possibly more if you use it well.

That said, all of the wizard subclasses are amazing. It's one class I'm happy they didn't get to use the WotC subclasses. :)
Kasa Oct 22, 2020 @ 3:58pm 
Also a wizard with the criminal background going Lore Master makes an excellent substitute Rouge!
wizard1200 Oct 22, 2020 @ 4:32pm 
The extra damage is great for magic missle, because the spell always hits and inflicts about 14 points of damage.
Cipher Oct 22, 2020 @ 4:38pm 
I chose shock arcanist just because it sounded cool early game being able to roll damage at one higher spell level. I was really conflicted but that's what I did. I can always replay later with other choices so I figured I'd go for the blaster archetype since warlock wasn't in the game.
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Date Posted: Oct 22, 2020 @ 12:57pm
Posts: 9