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They put all their effort in the DnD system and the best combat system I saw a long time !
So no resources for the rest like a AAA title would have.
So I´m very satisfied with the story, dialogues and similar things, since it´s made with love....
This game is really a gem!
The people who talked about it were right, this thing is good enough to not only to be as good as Baldur's Gate 3... but beat it out.
The only thing holding it back is the work on the models. The Monsters are ok, but the character models need some work, and they need to work on the Armor a little. When I compared this Scale Mail to BG3s it was really bad.
Literally its the ONLY thing holding the game back is the character models. Even the voice overs aren't that bad though could use more variety. Could use a little bit better timing and the lines sometimes step on each other, but the cutscenes themselves really aren't any more cringworthy that BG3 at times.
This thing doesn't have the level of exploration of BG3... but its really close, and the combat is so much better and more balanced in Solasta. (Yeah theres still some cheeze in places, but not the amount I saw there).
Storywise I have to say Solasta comes out slightly ahead.
Seriously... Solasta is the real deal, the only thing holding it back from the Big Time... are those things.
Obviously the graffics need to be improved on metal objects as they currently don't look like Metal... but that can be fixed... models can be fixed (bodies are a little disproportionate, ostritch legs with football player shoulders).
But the actual gameplay and story... is just as good, if not better than BG3.
Also, there seems to be no other way than let someone in the party pick up the crown, even though you know it's probably a powerful artifact you know absolutely nothing about.
As a choice for stupid characters I would be fine with it but there is no other way to approach this.
You cannot check for magic and identify first. You cannot even cast identify on it after one of your characters puts it on it's head, though you can confirm that it is in fact a magical item.
Giving the player no option on how to approach situations outside of combat, which I think is great, really limits the potential of the game.
I really have never seen combat so good, intuitive and near to the ruleset since the good old gold box series !
Just love it !
As others are saying, with a small team you have to expect some compromises, and beautification is usually one of the lesser priorities. The biggest priority for the devs now is to "fill out" the game. It's got all the right basis and systems, they just need to add more detail - side-quests, story, etc. And hopefully that's just what they're going to do.
I don't like those things. I really like Solasta though.
Yeah, it's pretty good.
I'd much rather purchase this when it's finished than Divinity Original Sin III. I'm sick of Larian's copy-paste games. Same formula every time.
Taking into consideration that only about 10-50 people work on this game it's easy to play it and forgive anything that you might deem inferior to other games like it, because anything that they do well, they do really well.
The character creator, UI, selecting/moving of characters, separation of actions (actions vs. bonus), camera, squares showing in combat, reactions, rest cycles, choice of encounters, etc. all make it feel much more like a D&D game and (IMO) a better experience.
The dialog, or all its flaws, is quick, smooth, and sounds like a conversation. It's childish in some aspects, but it does give a kind of nostalgic feel. I wouldn't spend a huge amount of time on it, but one thing which could be added is a DM narration. Add a few options for knowledge, perception, and other checks and then give a DM voice/text which gives some history, background, something the character notices, etc. This is a good way to introduce the setting, characters, etc. and add depth -- even if they don't go anywhere.
The story is pretty light. That's ok. It gets the story moving. The opening story telling was a brilliant way to do a tutorial without hitting people over the head. Fun, simplified, etc. I think it would be difficult to linear adventure (given a budget), but I would look at:
1. A few side quests in town and on people. Maybe even sending people out of town on a quick overnighter. Maybe a few side quests during the adventure where you stay and fight... but have to flee anyway.
2. Do have a couple of forks in the adventure where you have a choice between paths so you aren't going everything.
3. Add a few options which might have effects on the later game. For example, maybe you can poison the well at the fort or something and this effects something in the next act.
I've been a Baldur's Gate nerd since the original was released in 1998. I have more fun with Solasta than BG3.
A metagamer would probably be suspicious of a crown. You don't know anything about this world's setting and if cursed objects are common or not. Calling the party stupid is metagaming.