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回報翻譯問題
Chris
Okay imagine you are in some huge real life brawl...do you stop seeing everyone but the person closest to and attacking you? Even should one person be super sly and sneaky it would need a perception check. They aren't invisible. You don't usually need to be hidden to backstab someone facing the other way.
Well, yeah of course on perception check, perception always goes into play. A passive perception score higher than the stealth score is auto discovered.
Huge real life brawl, people come up behind and sucker punch all the time. Also, if you're facing multiple opponents taking swings at you and one appears to flee (when in reality they're catching their breath, or going to grab something to blind side you with [beer bottle, piece of debris, etc]), your primary focus isn't going to be to pay attention to the person that appears to be fleeing.
Add in to that, if the person in question is trained in stealth and taking advantage of peoples weaknesses (i.e. Sneak Attack), it makes perfect sense. On top of that, Hide being a bonus action for Cunning Action, it is pretty clear the intent was to allow Rogues to Hide in combat, otherwise it's a completely meaningless option.
Hmm, at level 4, I believe you can take a Dual Wield Feat that allows for using none light weapons.
So what then is the point of two weapon fighting at level 1? Lose a shield or two hander for a dagger..no ty. At least make it possible with a penalty. Also in some rule sets rapier is classed as a light weapon even though it is usually medium. It is certainly a "natural" finesse weapon for a rogue. Dual wield rapiers is a pretty standard build...and I'm not even trying to run it on a rogue but a fighter.
If I had to guess, it is probably because they tied stealth to the 'Caution' button/state. There is no 'Hide' option. Outside of combat, I actually really like how they handled that, probably one of the better implementations of Stealth/Awareness I've seen. Do agree they'll probably eventually address it.