Solasta: Crown of the Magister

Solasta: Crown of the Magister

檢視統計資料:
markelphoenix 2020 年 10 月 20 日 下午 7:37
How to hide after combat starts?
Is there a way to hide after combat starts? When I do Cunning Action on the rogue, all I see is Dash and Disengage, no hide option. Anyone figured this out?
< >
目前顯示第 1-15 則留言,共 26
MrMuse 2020 年 10 月 20 日 下午 7:38 
And that would make sense how? You don't run into a well lit room and dive for cover hoping no one saw you after they already did. I know you CAN rogue hide after combat in some games..but it makes no logical sense whatsoever.
最後修改者:MrMuse; 2020 年 10 月 20 日 下午 7:39
markelphoenix 2020 年 10 月 20 日 下午 7:59 
So, in D&D pen and paper, you usually have to break line of sight, say move behind a pillar, or boulder, shadows. It isn't so much, "Oh my gosh, he is invisible to me." and more, "I don't know which way he is coming from when he pops out, while I am distracted fighting his other really noticeable and noisy companions!"
wwiiogre 2020 年 10 月 20 日 下午 8:01 
One of the halfling types had it so they could break line of sight even behind a medium sized party member. So yeah, break line of sight first I think, but I will have to try it in combat. I do have a little thief. She is a hoot.

Chris
MrMuse 2020 年 10 月 20 日 下午 8:02 
引用自 markelphoenix
So, in D&D pen and paper, you usually have to break line of sight, say move behind a pillar, or boulder, shadows. It isn't so much, "Oh my gosh, he is invisible to me." and more, "I don't know which way he is coming from when he pops out, while I am distracted fighting his other really noticeable and noisy companions!"

Okay imagine you are in some huge real life brawl...do you stop seeing everyone but the person closest to and attacking you? Even should one person be super sly and sneaky it would need a perception check. They aren't invisible. You don't usually need to be hidden to backstab someone facing the other way.
最後修改者:MrMuse; 2020 年 10 月 20 日 下午 8:03
MrMuse 2020 年 10 月 20 日 下午 8:05 
Regardless ...the answer is no..once combat starts you can't hide. Just happens that I think it's logical from both a realism and tactical gameplay perspective that to be hidden you have to start out that way. Hide in Plain Sight is a stupid idea altogether.
最後修改者:MrMuse; 2020 年 10 月 20 日 下午 8:09
markelphoenix 2020 年 10 月 20 日 下午 8:07 
引用自 MrMuse
引用自 markelphoenix
So, in D&D pen and paper, you usually have to break line of sight, say move behind a pillar, or boulder, shadows. It isn't so much, "Oh my gosh, he is invisible to me." and more, "I don't know which way he is coming from when he pops out, while I am distracted fighting his other really noticeable and noisy companions!"

Okay imagine you are in some huge real life brawl...do you stop seeing everyone but the person closest to and attacking you? Even should one person be super sly and sneaky it would need a perception check. They aren't invisible. You don't usually need to be hidden to backstab someone facing the other way.

Well, yeah of course on perception check, perception always goes into play. A passive perception score higher than the stealth score is auto discovered.

Huge real life brawl, people come up behind and sucker punch all the time. Also, if you're facing multiple opponents taking swings at you and one appears to flee (when in reality they're catching their breath, or going to grab something to blind side you with [beer bottle, piece of debris, etc]), your primary focus isn't going to be to pay attention to the person that appears to be fleeing.

Add in to that, if the person in question is trained in stealth and taking advantage of peoples weaknesses (i.e. Sneak Attack), it makes perfect sense. On top of that, Hide being a bonus action for Cunning Action, it is pretty clear the intent was to allow Rogues to Hide in combat, otherwise it's a completely meaningless option.
markelphoenix 2020 年 10 月 20 日 下午 8:09 
Then the real question is, Working As Intended or Not Implemented yet? For a game that follows so closely to 5e rules, would be weird to remove one of the core features of Cunning Action for Rogues. Also, if a none Rogue wanted to spend their Action Economy on taking a full action to Hide, more power to them, if it makes sense for them in the circumstances (i.e. Wizard with decent Dex trying to lose line of sight and go unnoticed rather than pop off another Cantrip)
MrMuse 2020 年 10 月 20 日 下午 8:22 
Despite what I said the game does not currently do a lot of things the way it should as per any rule set. As my own thread points out it would seem that the only weapon you can currently use in off hand is a dagger. That's just meh. Also there is no multiclassing and no plans for it. I guess it makes sense from a game balancing perspective but it's something that could put off a few people given that the project lead has repeatedly said his goal was to enable players to have the exact characters they would have in PnP.
最後修改者:MrMuse; 2020 年 10 月 20 日 下午 8:30
markelphoenix 2020 年 10 月 20 日 下午 8:36 
引用自 MrMuse
Despite what I said the game does not currently do a lot of things the way it should as per any rule set. As my own thread points out it would seem that the only weapon you can currently use in off hand is a dagger. That's just meh. Also there is no multiclassing and no plans for it. I guess it makes sense from a game balancing perspective but it's something that could put off a few people given that the project lead has repeatedly said his goal was to enable players to have the exact characters they would have in PnP.

Hmm, at level 4, I believe you can take a Dual Wield Feat that allows for using none light weapons.
MrMuse 2020 年 10 月 20 日 下午 8:38 
引用自 markelphoenix
引用自 MrMuse
Despite what I said the game does not currently do a lot of things the way it should as per any rule set. As my own thread points out it would seem that the only weapon you can currently use in off hand is a dagger. That's just meh. Also there is no multiclassing and no plans for it. I guess it makes sense from a game balancing perspective but it's something that could put off a few people given that the project lead has repeatedly said his goal was to enable players to have the exact characters they would have in PnP.

Hmm, at level 4, I believe you can take a Dual Wield Feat that allows for using none light weapons.

So what then is the point of two weapon fighting at level 1? Lose a shield or two hander for a dagger..no ty. At least make it possible with a penalty. Also in some rule sets rapier is classed as a light weapon even though it is usually medium. It is certainly a "natural" finesse weapon for a rogue. Dual wield rapiers is a pretty standard build...and I'm not even trying to run it on a rogue but a fighter.
最後修改者:MrMuse; 2020 年 10 月 20 日 下午 8:50
Ratsplat 2020 年 10 月 20 日 下午 11:22 
I looked for this button all over. It is a major rogue mechanic. They definitely need it.
DiceWrangler 2020 年 10 月 21 日 上午 2:57 
In D&D 5e the Rogue's Cunning Action options include: Dash, Disengage and Hide. Where is Hide?
MrMuse 2020 年 10 月 21 日 上午 3:00 
Okay..again despite what i said....when making a Rogue it clearly states in the game that Hide is one of your Cunning Actions. So it's clearly a bug that it isn't. That's ea for ya guys. Maybe they just haven't worked out the specifics of whether it has to break LoS or not.
最後修改者:MrMuse; 2020 年 10 月 21 日 上午 3:03
markelphoenix 2020 年 10 月 21 日 上午 4:09 
引用自 MrMuse
Okay..again despite what i said....when making a Rogue it clearly states in the game that Hide is one of your Cunning Actions. So it's clearly a bug that it isn't. That's ea for ya guys. Maybe they just haven't worked out the specifics of whether it has to break LoS or not.

If I had to guess, it is probably because they tied stealth to the 'Caution' button/state. There is no 'Hide' option. Outside of combat, I actually really like how they handled that, probably one of the better implementations of Stealth/Awareness I've seen. Do agree they'll probably eventually address it.
< >
目前顯示第 1-15 則留言,共 26
每頁顯示: 1530 50

張貼日期: 2020 年 10 月 20 日 下午 7:37
回覆: 26