Solasta: Crown of the Magister

Solasta: Crown of the Magister

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tomjo66 Nov 8, 2020 @ 3:39pm
Is there a way to end travel, and travel back?
The interrupt on the big map only work as a pause for me. I would like to lets say I have travelled one day, be able to go back instead of go the whole trip and then back. Is it possible?
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Showing 1-15 of 19 comments
masterdelvin1 Nov 8, 2020 @ 4:10pm 
oops I made a post about the same thing :) agree 100% we need to be able to stop, turn around or go wherever if we are truly going to be an adventuring game vs. go here, do this, let me lead you by the nose.
Bulldozer Nov 8, 2020 @ 9:12pm 
Originally posted by tomjo66:
The interrupt on the big map only work as a pause for me. I would like to lets say I have travelled one day, be able to go back instead of go the whole trip and then back. Is it possible?

I have at least once returned back to city after a random encounter so it is possible
tomjo66 Nov 9, 2020 @ 6:00am 
Originally posted by Bulldozer:
Originally posted by tomjo66:
The interrupt on the big map only work as a pause for me. I would like to lets say I have travelled one day, be able to go back instead of go the whole trip and then back. Is it possible?

I have at least once returned back to city after a random encounter so it is possible
Then please tell me how?
Bulldozer Nov 9, 2020 @ 10:09am 
I have to check back with pictures later, but basically I interrupted travel, then click on the city and the Travel button should appear and you get back
tomjo66 Nov 9, 2020 @ 10:16am 
Originally posted by Bulldozer:
I have to check back with pictures later, but basically I interrupted travel, then click on the city and the Travel button should appear and you get back
Will try this, thought I did try.
Ovelteen Nov 9, 2020 @ 10:32am 
This doesn't work. There is no way to click on any town on the world map when you interrupt travel. three different save games with three different characters. This didn't work at all
Bulldozer Nov 9, 2020 @ 12:14pm 
Ok I will check back tomorrow, I am positive that it could be done at least once, but dont remember the exact circumstances, whether the interruption was a daytime attack or what. I had then already unlocked all locations. But yeah at least for the first trip you cannot do anything but to go to the destination. Perhaps the storyline would go marbles there if did anything else.
Ovelteen Nov 9, 2020 @ 6:30pm 
@ bulldozer

Okay, I think I know what you did. I was about to start a journey to Caer Lem when I noticed I was about to start the trip impeded, so I hit the enter box under the city I was leaving so as to abort the trip. It worked, so this is what you might have done the time you turned back. You hadn't actually left the city yet, but the world map was where you were when you decided to turn around.

This is the only way I have been able to return to town from the world map.
Bulldozer Nov 9, 2020 @ 11:17pm 
Ok I just tried every possible scenario I thought could have happened and must admit that either I was dreaming or I stubled upon an unintended feature. Seems that if you plan longer trips the only way is that you make shorter hops, like instead of bone keep select mage tower instead and then once you arrive to mage tower continue from there or return to city. But yes seems the game is on forced rails from the moment you exit a site and select a destination.

During my testings I also stumbled Upon a bug that if you save a game on world map the game can enter into a state where that save point is unplayable and cannot exit world map anymore as the sites fail to load, the character portraits are not displayed on the party icon anymore.

Sorry for incoonvenience caused.
Last edited by Bulldozer; Nov 9, 2020 @ 11:18pm
ze bear calvary Nov 10, 2020 @ 2:10pm 
I also found a bug where saving on the world map removes the character icons, making it to where I can't open the inventory. It's be nice to have another key to open the menu, or have the menus set up to allow you to open the inventory from the journal and vice versa.
Desna Nov 10, 2020 @ 3:09pm 
There is no random encounters, they are all scripted to happen. You will get the exact same encounters in each playthrough. It's probably why you cant stop midway and go back, it would mess up their encounter scripts. But you are free to go back to the city once you reach your location, you won't get any new encounters even if you go back and forth 20 times.
tomjo66 Nov 10, 2020 @ 3:43pm 
Originally posted by Desna:
There is no random encounters, they are all scripted to happen. You will get the exact same encounters in each playthrough. It's probably why you cant stop midway and go back, it would mess up their encounter scripts. But you are free to go back to the city once you reach your location, you won't get any new encounters even if you go back and forth 20 times.
I have to disagree with you. I have actually travelled back and forth, and got not the same encounters, the only one that is the same is the first Bandits. After that its diffrent. And i have tested this with 4 diffrent gruops of adventurers.
Last edited by tomjo66; Nov 10, 2020 @ 3:43pm
Grumpy Old Dude Nov 10, 2020 @ 5:21pm 
Originally posted by Desna:
There is no random encounters, they are all scripted to happen. You will get the exact same encounters in each playthrough. It's probably why you cant stop midway and go back, it would mess up their encounter scripts. But you are free to go back to the city once you reach your location, you won't get any new encounters even if you go back and forth 20 times.


yeah...no. There ARE random encounters. Yes there are also scripted ones, but there most certainly are random encounters. Over a dz play throughs and over 140 hrs in game....
Desna Nov 11, 2020 @ 6:17am 
Originally posted by jimdirks:
Originally posted by Desna:
There is no random encounters, they are all scripted to happen. You will get the exact same encounters in each playthrough. It's probably why you cant stop midway and go back, it would mess up their encounter scripts. But you are free to go back to the city once you reach your location, you won't get any new encounters even if you go back and forth 20 times.


yeah...no. There ARE random encounters. Yes there are also scripted ones, but there most certainly are random encounters. Over a dz play throughs and over 140 hrs in game....

There are none for me, you get encounters when travelling but its always going to be the same amount and encounters each travel during main quest. Try going back and forth on the path, you will never get any encounters no matter how many times you do it, until you progress further into the main storyline. So no, there isnt any 'random' encounters.
geistjagd Nov 11, 2020 @ 7:51am 
Originally posted by Desna:
Originally posted by jimdirks:


yeah...no. There ARE random encounters. Yes there are also scripted ones, but there most certainly are random encounters. Over a dz play throughs and over 140 hrs in game....

There are none for me, you get encounters when travelling but its always going to be the same amount and encounters each travel during main quest. Try going back and forth on the path, you will never get any encounters no matter how many times you do it, until you progress further into the main storyline. So no, there isnt any 'random' encounters.

As others have mentioned and I have also experienced. If you go back and forth to town you will get encounters with creatures even if it is the fourth time back and forth from a location. I have experienced this on all 4 of my playthroughs.
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Date Posted: Nov 8, 2020 @ 3:39pm
Posts: 19