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I am currently instead playing Pathfinder: Kingmaker.
I may revisit this game after that, but I am completely turned off by it right now. I wish that was not the case, but it is. This game seems to have so much potential if i can overcome this mechanic. I am just not sure i can.
Also the light items or spells last long enough before every rests.
Just make a High elf with the cantrip if needed... Dancing light is a moving light source while its up, whereas light can be tagged on 1 melee person.
The only thing you lose out on with torch/candle would be two handing a weapon, shield as offhand or if you dual wield light weapons for the melee people.
Which aren't a big deal to be honest, especially when it is free action to swap item set the 1st time per round.
Does not work. Throwing a torch is no different then casting dancing light. The monster just MOVES out of the light radius.
This ONLY works when a character with a torch runs up to the wall sconce to light it. Trying to fire a firebolt at the sconce takes, at the moment, a tohit roll that is at disadvantage because? It's in the dark! So you miss trying to fire anything at the sconce.
First, there is no mechanic to light an arrow I know of, but, even IF you could, if you miss see throwing a torch... the monster just moves out of the light radius. IF you light an arrow that hits... IF IT HITS because you're firing with disadvantage AND it kept that monster lit... then MAYBE it could work.
You still hit the same situation we players are already in; your character is lit like a christmas tree giving the monsters advantage to hit while YOU are still advantaged to hit any ranged monster or melee monster that is out of the light radius. And YES, the monsters DO disengage after attacking to get out of the light radius.
These actions of the AI is why there are people saying the mechanic as it stands is broken. It's not even "challenging". It's BROKEN.
The only thing that has actually worked is you use a sword/mace in one hand, torch in the other, and chase the monsters around the map like an angry villager in a 40's monster movie. The monsters on the wall or flying monsters, you can't get light to them, so you have to just fire arrows until you hit or throw sleep etc until they fail their save. That's it. That's all there is.
I don't think the current light/dark is broken. I just think it might bring some unfairness to non-caster party. So more options of lighting is needed .
Ok. I don't think we're playing different games. I think that people simply don't get the concept.
Monsters in darkness. You are at a disadvantage to hit them. Got it so far? Initiative is rolled. Your caster casts dancing light. Turn over. Monster MOVES AWAY FROM DANCING LIGHT and goes BACK INTO DARKNESS. This is NOT rocket science.
Yes, IF the monster is melee, and IF that monster stays next to your characters, THEN dancing light will work.
Dancing light does NOT work on ranged monsters that simply MOVE AWAY FROM THE LIGHT.
This is a pretty simple concept.
"but but... the light can be movedddddd"
Yes. And the monsters can MOVE AGAIN as well. They DO have that ability you know.
Many of us have already said, this turns your combat into a "chase the monsters with the light" simulation.
Also does Faerie Fire not exist in this game?
However, belt lamps or thrown torches are not a bad idea in general.
Then they increased the application of advantage/disadvantage of dim light/darkness
Then they reduced the effect of darkvision for players but not monsters
DnD has a combat system based on a d20, this gives you percentages for how a fight of known quality players vs known quality monsters will work out based on averages. So DnD can give you an encounter level appropriate for the players based on this math.
It is math, plain and simple.
So when you start adding to one side of a known equation it unbalances that equation so that it can no longer be shown as true.
To compensate for this imbalance (my opinion) the Devs give the players increased stats and a free level.
I am a very experienced DnD player and DM and extremely well versed in math and statistics as applied to the laws of average. I have worked in the tabletop industry with combat systems and dice.
Currently the combat system because of the changes to the lighting system and how it applies to advantage/disadvantage has broken the equation.
How have I dealt with this, I currently have to save scum every players turn, at the beginning and end of the turn.
This is not fun. I should not have to protect my party from the vagaries of a horrible mechanic because not only do I have to roll to hit once, I have to do it twice. This breaks the mechanics of the combat d20 system and the fun of playing. Having to watch repeatedly as the monsters only roll once to hit, yet I have to roll twice is not fun.
Yet I still recommended this game to my nephew and both of my daughters. But with the caveat they will have to save scum or they will total party kill repeatedly because of the broken combat mechanics because of an arbitrary lighting decision.
Really hope this gets an option button to toggle off/on. As it is game breaking and annoying.
I can get around it, but its not fun and feels cheap that I have to cheat to have a chance in a game that is rigged against the players. Since the rules do not apply to most monsters with the same abilities. Just saying, a bad DM cheats, a good DM tries to push the party but in the end the goal is for the party to have fun and everybody wins, the goal is not for the DM to win. That is not roleplaying, that is not fun.
Chris
To be honest a bard/druid should have that spell too but it is early access so oh well.