Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Hystorm Nov 30, 2020 @ 1:51pm
So, my Cleric has Fireball spell...
I'm pretty old and outdated but, I've never heard of DnD rules that allow a cleric to toss Fireballs.
Don't get me wrong, I love it, just not sure what to think about it....
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Showing 1-14 of 14 comments
DiceWrangler Nov 30, 2020 @ 2:41pm 
Cleric Domains can have spells from any class and some archetypes, like Divine Soul Sorcerer, can make a better HEALER than a (non-Life) Cleric.
glohmann Nov 30, 2020 @ 2:47pm 
Clerics already had access to some fire spells in previous versions like 3.0 and 3.5, in case you chose War or Fire domain:
https://www.d20srd.org/srd/spellLists/clericDomains.htm

While neither fire bolt nor fire ball are mentioned, at least the other classical wizard spell 'fire wall' is listed and it wouldn't be too far off to then also grant fire ball.

For later rules have a look at:
https://www.dndbeyond.com/spells/fireball
which list Fireball as part of the Light domain
or
https://www.dandwiki.com/wiki/Fire_Domain_(5e_Subclass)
Capt.Luke Nov 30, 2020 @ 3:01pm 
this particular homebrewed cleric domaine is OP
I did a run with 4 battle cleric, and it was cake
you are a cleric / wizzard , without any restriction

but the homebrewed wizzard archetype that boost your spell with +1 lvl is also OP

whats even more OP is Magic missile 100% hit rate xD
Last edited by Capt.Luke; Nov 30, 2020 @ 3:04pm
gallaghan2000 Nov 30, 2020 @ 6:06pm 
Originally posted by Capt.Luke:
this particular homebrewed cleric domaine is OP
I did a run with 4 battle cleric, and it was cake
you are a cleric / wizzard , without any restriction

but the homebrewed wizzard archetype that boost your spell with +1 lvl is also OP

whats even more OP is Magic missile 100% hit rate xD
Eh, greenmage feels more broken to me, overall. There are some rough things though, that need to be addressed... like being aware of the position of enemies in a cloud of darkness. If it just lists everyone in the cloud as a humanoid figure, you could easily accidentally burn through the magic missiles by targeting the minions on accident instead of focusing on the big bad.

DiceWrangler Nov 30, 2020 @ 6:56pm 
Originally posted by gallaghan2000:
... like being aware of the position of enemies in a cloud of darkness. If it just lists everyone in the cloud as a humanoid figure, you could easily accidentally burn through the magic missiles by targeting the minions on accident instead of focusing on the big bad.

Considering that Magic Missile requires a target that you can SEE you should not be able to target anything within magical darkness in the first place -- unless you are a Warlock with Devil's Sight -- or have other means to see through magical darkness.
Originally posted by Capt.Luke:
this particular homebrewed cleric domaine is OP
I did a run with 4 battle cleric, and it was cake
you are a cleric / wizzard , without any restriction

but the homebrewed wizzard archetype that boost your spell with +1 lvl is also OP

whats even more OP is Magic missile 100% hit rate xD

That's no different in 5E. Magic missile always hits and does very low damage to compensate.

I don't see the issue?
IgnatiusJ.Reilly Dec 1, 2020 @ 1:31am 
Yeah, the bonus spells in the Cleric Domains do seem like an exercise in giving the Cleric most of the good Wizard spells. As a consequence, a Wizard is not really needed in the party. I suppose a Wizard can cast Identify as a ritual without preparing it, but that's about all their good for.

The PNP Domains do give the Cleric Wizard spells but they are mostly thematic spells that make sense for the Domain.
Apparently, looking at these posts, everything that is barely effective is OP! It's no surprise that they're limiting player freedom with the stupid decision of not implementing multiclassing, when there are people who write these comments!
gallaghan2000 Dec 1, 2020 @ 7:39am 
Originally posted by DiceWrangler:
Originally posted by gallaghan2000:
... like being aware of the position of enemies in a cloud of darkness. If it just lists everyone in the cloud as a humanoid figure, you could easily accidentally burn through the magic missiles by targeting the minions on accident instead of focusing on the big bad.

Considering that Magic Missile requires a target that you can SEE you should not be able to target anything within magical darkness in the first place -- unless you are a Warlock with Devil's Sight -- or have other means to see through magical darkness.
True. I also keep forgetting how anyone could call Magic Missile overpowered... until I remember that they kneecapped everything that was actually powerful. *Remembers Color Spray being able to KO creatures lower than level 4 fondly.*

Sheesh, though, everything useful has a 50/50 chance of being a concentration spell.
Originally posted by gallaghan2000:
Originally posted by DiceWrangler:

Considering that Magic Missile requires a target that you can SEE you should not be able to target anything within magical darkness in the first place -- unless you are a Warlock with Devil's Sight -- or have other means to see through magical darkness.
True. I also keep forgetting how anyone could call Magic Missile overpowered... until I remember that they kneecapped everything that was actually powerful. *Remembers Color Spray being able to KO creatures lower than level 4 fondly.*

Sheesh, though, everything useful has a 50/50 chance of being a concentration spell.

And that's for a good reason. So you don't get polymorphed invisible, hasted, spirit guards warded characters who cast hypnotic pattern all day long.

It makes spell balance entirely different and makes people look to spells that were considered sub par before.
gallaghan2000 Dec 3, 2020 @ 4:00pm 
Originally posted by Something completely different:
Originally posted by gallaghan2000:
True. I also keep forgetting how anyone could call Magic Missile overpowered... until I remember that they kneecapped everything that was actually powerful. *Remembers Color Spray being able to KO creatures lower than level 4 fondly.*

Sheesh, though, everything useful has a 50/50 chance of being a concentration spell.

And that's for a good reason. So you don't get polymorphed invisible, hasted, spirit guards warded characters who cast hypnotic pattern all day long.

It makes spell balance entirely different and makes people look to spells that were considered sub par before.
And it sucks because I can't have everyone under 'magic weapon' with my preferred weapons. I have to either use what's provided or cut out everything useful from True Strike to Haste. Even Darkness+Daylight are concentration spells. It boils down to being poor reasoning when EVERYTHING useful is concentration based. Including resist energy.
jmvbento Dec 3, 2020 @ 4:11pm 
Originally posted by gallaghan2000:
Originally posted by Something completely different:

And that's for a good reason. So you don't get polymorphed invisible, hasted, spirit guards warded characters who cast hypnotic pattern all day long.

It makes spell balance entirely different and makes people look to spells that were considered sub par before.
And it sucks because I can't have everyone under 'magic weapon' with my preferred weapons. I have to either use what's provided or cut out everything useful from True Strike to Haste. Even Darkness+Daylight are concentration spells. It boils down to being poor reasoning when EVERYTHING useful is concentration based. Including resist energy.

If you think True Strike is useful, I don't know what to tell you. It's the worst cantrip in the game, and that's saying a lot when Blade Ward is a thing that exists.
psychotron666 (Banned) Dec 3, 2020 @ 5:32pm 
Originally posted by jmvbento:
Originally posted by gallaghan2000:
And it sucks because I can't have everyone under 'magic weapon' with my preferred weapons. I have to either use what's provided or cut out everything useful from True Strike to Haste. Even Darkness+Daylight are concentration spells. It boils down to being poor reasoning when EVERYTHING useful is concentration based. Including resist energy.

If you think True Strike is useful, I don't know what to tell you. It's the worst cantrip in the game, and that's saying a lot when Blade Ward is a thing that exists.

True strike was good in 3.5 when it added 20 to your next attack, but in 5, yeah it straight up sucks. Especially when you can do something like fire bolt which scales to a useful spell all the way to level 20
jmvbento Dec 4, 2020 @ 3:31am 
Originally posted by psychotron666:
Originally posted by jmvbento:

If you think True Strike is useful, I don't know what to tell you. It's the worst cantrip in the game, and that's saying a lot when Blade Ward is a thing that exists.

True strike was good in 3.5 when it added 20 to your next attack, but in 5, yeah it straight up sucks. Especially when you can do something like fire bolt which scales to a useful spell all the way to level 20

Yes. 5E True Strike is strictly and vastly inferior to just attacking, which over the course of the two turns that would take you to make a True Strike'd attack gives you the same chance of hitting with one attack and the possibility of hitting with both.
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Date Posted: Nov 30, 2020 @ 1:51pm
Posts: 14