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https://www.d20srd.org/srd/spellLists/clericDomains.htm
While neither fire bolt nor fire ball are mentioned, at least the other classical wizard spell 'fire wall' is listed and it wouldn't be too far off to then also grant fire ball.
For later rules have a look at:
https://www.dndbeyond.com/spells/fireball
which list Fireball as part of the Light domain
or
https://www.dandwiki.com/wiki/Fire_Domain_(5e_Subclass)
I did a run with 4 battle cleric, and it was cake
you are a cleric / wizzard , without any restriction
but the homebrewed wizzard archetype that boost your spell with +1 lvl is also OP
whats even more OP is Magic missile 100% hit rate xD
Considering that Magic Missile requires a target that you can SEE you should not be able to target anything within magical darkness in the first place -- unless you are a Warlock with Devil's Sight -- or have other means to see through magical darkness.
That's no different in 5E. Magic missile always hits and does very low damage to compensate.
I don't see the issue?
The PNP Domains do give the Cleric Wizard spells but they are mostly thematic spells that make sense for the Domain.
Sheesh, though, everything useful has a 50/50 chance of being a concentration spell.
And that's for a good reason. So you don't get polymorphed invisible, hasted, spirit guards warded characters who cast hypnotic pattern all day long.
It makes spell balance entirely different and makes people look to spells that were considered sub par before.
If you think True Strike is useful, I don't know what to tell you. It's the worst cantrip in the game, and that's saying a lot when Blade Ward is a thing that exists.
True strike was good in 3.5 when it added 20 to your next attack, but in 5, yeah it straight up sucks. Especially when you can do something like fire bolt which scales to a useful spell all the way to level 20
Yes. 5E True Strike is strictly and vastly inferior to just attacking, which over the course of the two turns that would take you to make a True Strike'd attack gives you the same chance of hitting with one attack and the possibility of hitting with both.