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So you would think that if you had all four people in the party with the ability it should shift that chance but it doesn't seem to, at the best you will have more people awake if an ambush occurs. Since it is only used for a long rest you don't get any benefit from a short rest with the ability. It sounds nice but I don't see it as much of a reason to play high elves or take the feat that offers the same benefit as it just isn't implemented in a way that there is any real benefit to it.
This isn't to say high elves don't have other reasons to play them but this is the weakest bonus ability they get.
All the crafting is done while preparing camp so there is no way with how the system is setup to take advantage of those 4 hours the character isn't sleeping while in camp. The only benefit is they would be awake when/if an ambush happened.
A long rest has always required 8 hours to gain the full benefits but Elves only needed to sleep for 4 of them; they could be in a trance for the other 4.
As noted by DiceWrangler, a long rest is always 8 hours regardless of how much time is spent sleeping/in trance. What I've noticed with mixed race groups in Solasta is that when attacked during camp time, my elf was awake about 80% of the time. It's possible they're doing some sort of calculation which is weighted in favor of elves to see who is awake in these cases.
So it is official rules for 5e. Elves do, in fact, make long rest in 4 hours. Or, at least, have to.
During 8 hours rest time, it seems Humans or Half-Elves sleep 6 hours.
And Elves trance 4 hours.
If a Half-Elf and a Sylvan-Elf craft "Potion of Healing" at the inn, the Sylvan-Elf (who has a Trance Feature) attempts a crafting four times in the party's rest time. And the Half-Elf attempts a crafting two times in the current version.
(I can see it in the log.)
I always feel that Elves craft faster than Half-Elves. Maybe they can potentially craft a potion or some other things in a super long dungeon (or maybe user made dungeons?) without the world map traveling or without rest spam.
The old and the future version of Solasta can have different rule, but these details are interesting for me.
https://www.dndbeyond.com/sources/basic-rules/adventuring#LongRest
> A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
I can't expect 4 more hours of travelling with party full of elves?
I assume they are using this rule, and they travel 8 hours a day if I remember correctly. (I haven't checked, though)
https://roll20.net/compendium/dnd5e/Movement#toc_2
> Forced March. The Travel Pace table assumes that Characters Travel for 8 hours in day. They can push on beyond that limit, at the risk of Exhaustion.
> For each additional hour of Travel beyond 8 hours, the Characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour.
> The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of Exhaustion (see Conditions ).
https://www.reddit.com/r/dndnext/comments/kiw9xk/what_happens_in_the_other_8_hours_of_the_day/
> When characters are travelling through the wilderness, they spend 8 hours on the move and 8 hours taking their daily long rest. Pushing for more travel or not taking this rest results in exhaustion so characters would not reasonably do either of those things unless being forced to by external factors.
And I also encountered this experience two or (maybe) more times.
In my surprised night encounter, a High-Elf and a Sylvan-Elf are not in the sleep, but a Half-Elf and a Halfling are sleeping.