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Relatar um problema com a tradução
"Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll."
So I'm guessing you didn't have advantage against the target. What all of the conditions for getting advantage are, I dunno. Btw, in case you're unaware about advantage/disadvantage and what it means: It's a bonus/penalty status where instead of rolling 1d20, you roll 2d20 and choose the best result for advantage/worst result for disadvantage.
I don't know what I am doing wrong but my rogue seems to be unable to perform a sneak attack - I quicksaved before that fight and tried it over and over just to check if I am missing something.
Edit:
I was a total dork. My rogue for all that time was equiped with non-finesse weapon. Doh! I switched to short sword and ... voila! It works!
I'm guessing that the problem with the situation you described in your original post is that the game doesn't have a way of handling in-combat stealthing. I noticed that the rogue doesn't have a "hide" action (or actually nobody does) for use in combat, particularly with his cunning action. In 5e, mid-combat stealth should be doable if you meet certain conditions. My guess is that as soon as combat begins, none of the party are considered stealthed. So the rogue was not hidden. I have successfully sneak attacked with his bow when firing from stealth on the orcs to initiate that fight, so it's possible to get it from stealth. Just maybe not during combat.
It's a real shame and something that I hope is addressed before the game is released. Ducking in and out of cover, using your bonus action to hide and firing a ranged weapon while hidden, is a tried-and-true method of combat for rogues in the rules of 5e that hasn't been translated faithfully into this game.
In the meantime, just have the rogue attack enemies that are next to his allies. Ranged is safer, obviously, but more difficult because of cover. Melee is riskier but gives you two chances to hit and deliver the sneak attack damage because of dual wielding.