Neverwinter

Neverwinter

Not a D&D adventure
I have just played the game and it has nothing of D&D adventure. For what i saw in my 1h and 50 minutes of plaing i strongly not recomende this game. There is no stats customisation, no mage specialisation not weapon selection no feets. stuff like D&D shuld have, its like plaing diablo 3 with badder grafics and pour story. i strongly recomend if u whant a D&D adventure get BGEE 1 and 2. this game has nothing to do with neverwinter stories (wich i have played) i realy think it was a waste of my time, and of resources of people and time form D&D creators.

it has not game rules of 2.0 or 3.0 even nerfed 3.5
it might be like 4th edition of D&D but i never palyed in table. (but there is no dice rolls so i think its not like 4th edition)

i know people will not be very happy with this coment but i realy think there are much more better games out there that can emulate D&D, like baldurs gate or icewind dale. try neverwinter nights with its 3 expacions.

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Showing 1-15 of 18 comments
HobbyCathartic Dec 9, 2013 @ 1:16am 
It is an action RPG set in the D&D universe.

There are specializations and feats, so I have no idea what you are talking about.

The game is set in Neverwinter, how much more Neverwinter can you get?

As far as rules go, it's an action RPG and the dice rolls are done behind the scenes when you attack.

It may not be the D&D you are looking for, but it's a D&D game nonetheless.
i know what u mean but if u put the city name neverwinter, and a character god named tempus does not mean it is a D&D stile. u say there are specialisations.. ok how many per class? 3, there are skills to chose... where? runing 3/5 / 7 faster? i can get much more of neverwinter in the games i posted. neverwinter nights its a super cool game.

action rpg. that doesnt mean its D&D. u can play diablo 3 at the same fundamental base. i even think dungeons and dragons online it was much enjoiable that this one.

im not tring to counter people from palaing it or enjoing it. in fact im sure there are people that think is the best game they have ever played.

but is like cigarrets, u are free to smoke and enjoy. but that does not mean its good thing ^^
Last edited by Vodkaso con Hielo; Dec 9, 2013 @ 1:37am
Zaxis Dec 9, 2013 @ 2:40am 
It's using/implementing most of the DnD 4th Edition rules. If you've never read the change 4th Ed makes on the DnD world, get yourself a copy of the PHB. Read it, then you'll understand and if you've read the beta reviews it explains why the game is developed this way. It still follows alot of 4th Edition stuff, which I dont think you know about. Read & research, then evaluate. And dont forget that A LOT of people out there dont know what is DnD, even the word dungeon itself; they are also the kind of people this game wants to attract so this game can continue on "living".

I've been playing pnp from start till 4th Ed DnD, even the 3.75 Ed and I still like this game coz if you love something, you'll like anything that has to do with it and since I really like 4th Ed...take a guess. You've played this game for only 1hr plus; I've played since beta. Yes, nothing so far can beat the crpg originality of BG (1 & 2), NwN (1 & 2), IWD (1 & 2), ToEE, PoR and Torment. I know coz i own each one. Even got copies of some (thanks to GoG sale). Neverwinter Online is MMORPG, not single player games. It's like trying to compare a whale and a chihuahua.

P.S: Have you seen the new ddo system? Go see for yourself how they've "mauled" the rules. Been playing it (ddo) since 2006 and still loving it (and still a vip) coz it's still DnD no matter how they've change it.
Last edited by Zaxis; Dec 9, 2013 @ 2:45am
Revencher Dec 9, 2013 @ 3:44am 
It is 4e that why it sucks
it actualy does rules are the fundamental stones of the world. i undertand that u can simplificate some to get the game flowing. but the essence of the game must not. since english is not my strong as u can read ill try to keep it short ^^.
as i sayed in another post this kind of game are like cofee, some people like with 2 sugar, other with 4 sugar. and other people dont like cofee.
in this case the game (cofee) is a mixture of a lot of things. witch i undertand why the did it. as u say to atract people that dont know the universe, dont know the rules and defenetly have no idea of the table game. but that doesent mean its a tipicaly D&D game. ok u say its like 4th editon of rules, realy im not familiar whit that rules, still if u call any D&D game it will be nothing like this. and im not talking about rules coz bg and neverwinter nights are 2.0 and 3.0 and they are both grate games. but i cant agree with this one. and truly it felt like diablo3 no skill tree and very few skills. i was expecting more character personalisation more stats build, more complex interface. and whit the name of neverwinter i was expecting a lot more.
Originally posted by revencher2:
It is 4e that why it sucks
i agree with u bro, best rules were 3.0 i remember having a shadow adept that culd cast 16 fantasmal killer in one turn. or the beautiful combo ---> fiend form -----> polimorf self marilin ----> kiss of the vampire. 3 spels u can use after any mage is lvl 10+. first spell let u sue the natural atacks and avilities of fiends the polimor marilin (demon with 8/ 10 atacks per turn ) and then kiss of the vampire let u touch and drain 1d4 lvl for a limeted time at touch atack armor ^^ old school the best^^
Twitchy Kitty Dec 9, 2013 @ 4:13am 
omg guys. if you want a good d&d game with many dice rolls then go play progress quest. google it. its not on steam (yet)
Last edited by Twitchy Kitty; Dec 9, 2013 @ 4:13am
Daidabus Dec 9, 2013 @ 4:30am 
Oke if you want real D&D style of gameplay download NWN2 and play it XD, this is not dnd play , even with talent aka feat specialisation. But game as MMO is good, its not buy to win , you can farm donor itesm etc. its god game . and yea cuz game is newervinter must be pute dnd online game, who the ♥♥♥♥ will play it as mmo, i mostly hate dnd games on pc because its not fan cuz your companion cant take a mug hit a Dwarf in head richoshee it into half orc behind him and start a bar fight, so yea its not D&D game but its good game
Grimjaw Dec 9, 2013 @ 4:42am 
Its an MMO......deal with it, i play Pathfinder pen and paper and i know that this is not "D&D" the actualy RPG but it is a D&D game set in neverwinter. In no way did they say "Exact replica of D&D but in a game"
Splashbang Dec 9, 2013 @ 4:49am 
Originally posted by Grimjaw:
Its an MMO......deal with it, i play Pathfinder pen and paper and i know that this is not "D&D" the actualy RPG but it is a D&D game set in neverwinter. In no way did they say "Exact replica of D&D but in a game"

^ This.

Still, i quit playing it though because Perfect World Ent and their money grabs tactics with their ingame mall. Horrible pricing on everything ($100+ for a companion...!) that makes you want to just smash something.

I'm a bit sad that this game went down the F2P path. I'd gladly pay a monthly fee to play the game without an item mall and whatnot. Least that'd be less expensive. Yes, F2P is by no means "free". It's just a sales pitch to draw stupid people in and to rip them off with their cash grabs and restrictions :)
Rooster Dec 9, 2013 @ 10:10am 
After reading this thread, OP has no idea what is going on. Bad Review.
Coldhands Dec 9, 2013 @ 11:22am 
Originally posted by Zaxis:
It's using/implementing most of the DnD 4th Edition rules.
It's really not. Neverwinter uses a lot of names and terms from the 4E rule set, but that's about where the similarities end. It's kind of interesting to see how they took aspects of 4E and changed them to fit an action RPG, but the mechanics in Neverwinter are a lot closer to Diablo than something like Baldur's Gate was to AD&D.
Last edited by Coldhands; Dec 9, 2013 @ 11:36am
Coldhands Dec 9, 2013 @ 11:35am 
Originally posted by Vodkaso con Hielo:
Originally posted by revencher2:
It is 4e that why it sucks
i agree with u bro, best rules were 3.0 i remember having a shadow adept that culd cast 16 fantasmal killer in one turn. or the beautiful combo ---> fiend form -----> polimorf self marilin ----> kiss of the vampire. 3 spels u can use after any mage is lvl 10+. first spell let u sue the natural atacks and avilities of fiends the polimor marilin (demon with 8/ 10 atacks per turn ) and then kiss of the vampire let u touch and drain 1d4 lvl for a limeted time at touch atack armor ^^ old school the best^^
It's funny you say 3.0/3.5 are "old school" when they're anything but. The real Old Ways of D&D were, if anything, closer to the initial release of 4th than 3rd. You couldn't build ridiculous three+ class characters, you didn't have half the crazy classes or prestige classes, and you couldn't min/max your character so far it completely broke the system. Actual old school D&D was super restrictive and complex and out to kill parties dead; great for power mad DMs but players got funneled down min/maxed builds out of necessity and lack of options. 3rd switched it up completely so that players could build any stupidly powerful JRPG-like character they wanted and DMs were left with a rule set that was laughably inadequate to control them.

Most people I see saying they miss 3rd or 3.5, are the players who think a Half-Dragon Paladin/Sorcerer/Monk is a legitimate character.

Every D&D rule set has it's strengths and weakness, and they all have their place. Third Edition's place is fast and loose crazy campaigns run by very understanding DMs.
Last edited by Coldhands; Dec 9, 2013 @ 11:36am
Splashbang Dec 9, 2013 @ 1:26pm 
Originally posted by Coldhands:
It's funny you say 3.0/3.5 are "old school" when they're anything but. The real Old Ways of D&D were, if anything, closer to the initial release of 4th than 3rd

I still prefer 3.5 personally, but i've been playing with strict rules as to what type of character you're allowed to make during a campaign.

But, that's kinda the key. Set up rules for yourself and your group, and you'll end up with a much more enjoyable experience on the P&P RPG. You don't have to follow the Ruleset to the point. You can add your own rules, exclude some other rules, mix it up a bit.

That said, NWNO is nowhere near being a 4E D&D adventure. The only similarities are the names used for and in the game.
Originally posted by Coldhands:
Originally posted by Vodkaso con Hielo:
i agree with u bro, best rules were 3.0 i remember having a shadow adept that culd cast 16 fantasmal killer in one turn. or the beautiful combo ---> fiend form -----> polimorf self marilin ----> kiss of the vampire. 3 spels u can use after any mage is lvl 10+. first spell let u sue the natural atacks and avilities of fiends the polimor marilin (demon with 8/ 10 atacks per turn ) and then kiss of the vampire let u touch and drain 1d4 lvl for a limeted time at touch atack armor ^^ old school the best^^
It's funny you say 3.0/3.5 are "old school" when they're anything but. The real Old Ways of D&D were, if anything, closer to the initial release of 4th than 3rd. You couldn't build ridiculous three+ class characters, you didn't have half the crazy classes or prestige classes, and you couldn't min/max your character so far it completely broke the system. Actual old school D&D was super restrictive and complex and out to kill parties dead; great for power mad DMs but players got funneled down min/maxed builds out of necessity and lack of options. 3rd switched it up completely so that players could build any stupidly powerful JRPG-like character they wanted and DMs were left with a rule set that was laughably inadequate to control them.

Most people I see saying they miss 3rd or 3.5, are the players who think a Half-Dragon Paladin/Sorcerer/Monk is a legitimate character.

Every D&D rule set has it's strengths and weakness, and they all have their place. Third Edition's place is fast and loose crazy campaigns run by very understanding DMs.

i know what u mean by saing 3.0 is broken. becose there are characters that realy breake the game its true. but tere is not the ultimate character, in the long run all good build can be countered u just need to read and serch in my opinion. forexample. and evil pary of lvl 16 wizards (at this lvl they have all done with prestige class) just a ring of spel turning blast the wizzard. a forsaken monk, another wizzard can fight them. i do agree that making character monk+ rogue+ ranger+ wizzard to get feets and skills and stuff are not characters, they are skills i agree with u. but i dont think u can breake the game. yes u might breake the game of people that just reded dungeon master manual ana wana create a party. but is u wana play an over power character just lvl up and kill, rules can bend and be alowed. for example my old D&D dungeon master sayed that he did not liked mixturing much classes so he only alowed 2 classes and 1 prestige class. he knows that rules aloed players to do too much thing if not puting some restrictions. but that does not mean rules are bad. i actualy think that the freedom of 3.0 was the best one on creating characters. not beeing able to restric them is like in BG making a sorcerer just use like 5 spells and automaticaly win solo. but that doesent mean rules are broken. in fact its actualy rewarding that people with more knolge of the rules are more OP.
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Date Posted: Dec 9, 2013 @ 1:10am
Posts: 18