Neverwinter

Neverwinter

Lokthar Dec 8, 2013 @ 4:58pm
Only three skill at a time?
I just see we can only equip three skill. So all the other skill is useless? Damn... It's a very bad game if we can't change this. We take only the best skill and leave 90% of the skill tree alone.. No strategy of all.
Last edited by Lokthar; Dec 8, 2013 @ 5:23pm
< >
Showing 1-15 of 16 comments
Sloot Dec 8, 2013 @ 5:08pm 
i agree
Arngrim Dec 8, 2013 @ 5:18pm 
Only, they are mostly usefull for different stuff, if im in pvp i swap them out, if i do a single target boss i swap em out, need lots of AoE? Swap em out. Its all about changing with the situation. Need to learn what is needed where, instead of just trying to rush in and throwing 20 skills at a boss.
Lokthar Dec 8, 2013 @ 5:25pm 
6 or 8 skill like Guild wars is OK. But only 3 skill? Come on! It's so annoying. We repeat the same move again and again and again :-/
Last edited by Lokthar; Dec 8, 2013 @ 5:26pm
Aytee Dec 8, 2013 @ 5:36pm 
You can equip your basic attack plus 5 other skills and 2 ulties . Are you blind?
Last edited by Aytee; Dec 9, 2013 @ 12:57am
Jayshua_Lyn Dec 8, 2013 @ 7:53pm 
Yeah. You can equip 7 Active Skills and 2 Passive Skills and a Class Specific Skill! You must be really blind!
Kirzan Dec 8, 2013 @ 9:16pm 
Active Powers:
2x At-Wills (Left and Right Click)
1x Mastery (TAB) Note that this changes per class. For instance, CW powers have an added effect for being used in that slot. Cleric's mastery changes all of your abilities so you could say Clerics pretty much get twice as many abilities.
3x Encounter Powers (which are the 3 you're talking about, I assume)
2x Daily Powers(1 and 2) Everyone builds up AP and when it's full you can use either of these. Those usually hit very hard and/or give you a massive advantage. They're the ones you can't wait to use.
1x Artifact

For a total of 9 MINIMUM. Remember, Cleric's mastery changes every power you have slotted to do something else (usually more healing oriented). Clerics actually have a pretty damn intense job in group play lol. Cause you need to switch out your "stance" using TAB to build up a class-specific bar and then switch again to do some big healing on top of having to check for people's health and AIM at them (most of the time) + dodge boss mechanics + gauge range...

Passive Powers:
You get to choose between 2 out of at least 7. All are tailored for a specific role/build.

-

No strategy? You will swap out abilities for AoE heavy VS mostly single target fights within the same build and instance, right on the spot. Control Wizards can have a loadout focused on Control for tough trash and a loadout focused on pure DPS for DPS races.

The point is: You have 9, and you're more than welcome to swap things around for specific situations. So, no strategy? No. Only 3 abilities? Definitely not. If you randomly spend points for powers and just do whatever without thought, you'll see that 4th or 5th place in DPS a lot more than someone who actually understands how video games work.
Last edited by Kirzan; Dec 8, 2013 @ 9:23pm
Avalanche Dec 9, 2013 @ 12:49am 
You just use what is best for the situation you are going into.

Ultimately, there is really no strategy beyond using the skills needed for the content you are going to be doing.
Last edited by Avalanche; Dec 9, 2013 @ 12:51am
Twitchy Kitty Dec 9, 2013 @ 3:18am 
kirzan... gj :3
Boneslark Dec 9, 2013 @ 10:50am 
Also ranger class ability switches ranged skills to melee ones back and forth instantly which have seperate cooldowns , so essentially it doubles the number of skills
Yuen Dec 9, 2013 @ 11:53am 
I think it's a good way on how to actually think on using your character.
Demion Dec 9, 2013 @ 2:01pm 
you open more skills after lvls:P
THAC0 Dec 9, 2013 @ 4:15pm 
Originally posted by Lokthar:
I just see we can only equip three skill. So all the other skill is useless? Damn... It's a very bad game if we can't change this. We take only the best skill and leave 90% of the skill tree alone.. No strategy of all.

Not True 3 Encounter power Skills, 2 At Will power Skills, 2 Daily Power skills 2 Passive Power skills.

It forces you to think on how to use your character and such, But in truth thats what kinda like ♥♥♥♥♥♥ 4E? ifyou never played that, lets add up the abilitys outside of at will powers
7 Powers?
+ You can have artifacts or items on your slot to use (Some gives buffs and such)
some classes with TAB swich to a different skill set/tree So yay!
the 7 isnt counting the class ability/power (Via Tab or such) as in some chases this puts you into a different skill tree what so ever for some classes.

or Artifacts with there abilitys and such <3

Did you only open the game and count at the bottom and go THIS GAME SUCKS? becouse you where looking at something to complain about to be a obvioius troll or did you not realy know it atall?
yea Encounter only 3 skills,... another useless,... please add swap button to change another encounter skills idles for example: after i using Harrowstorm immediately i can change to Dreadheft quickly. In this chase Harroswtrom placed in R key, please add custom keys for to change R, R2, R3 etc. Where R2, R3 is temporary skills to change R using alternative key such as; first Shift R to change R to R1, 2nd Shift R to change R2 to R3, and back to R ar rotary ... thanks..
Cypher Jun 29, 2018 @ 3:29am 
Teenagers! Bah...
Back in my day we only needed ONE move : Left click to attack! no need for these fancy pants passive or you're higgity boogy special moves!

damn kids, and your Station boxes


......

but in all fairness, I kinda like it.. with the # of skills there are and how many you can use at a time. it acually gives some sense of identity/customization for each player,

(though some will wine about the Meta or some other garbage)'

Edit: I've been Goobered! nerco thread!
Last edited by Lord Doober De La Goober MXI; Jun 29, 2018 @ 6:27pm
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Dec 8, 2013 @ 4:58pm
Posts: 16