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I'm not saying acceptable or unacceptable. I'm saying it isn't P2W.
I quit because the game design, steep prices and exploits were unacceptable. I also find it unacceptable to dilute endgame to the degree they did. You're not talking to a fanboy.
What I'm saying is that the game isn't, by definition, P2W.
I've been gaming for over a decade. Been playing MMORPGs for several years. Anything else?
And there is in no way a 30 day grind for $5 cash shop item. Not unless you barely play. That's silly.
I'm 24. I only got Steam because friend were on it, and I finally noticed teh awsum of Steam Sales. Previously, I just directly downloaded games.
It shows a lot though, that you assume so quickly.
EDIT: Plus, if I were 12, so what? There's a lot of very intelligent 12 year olds; in fact, a few utter geniuses.
Huh? World boss?
And there's specific rewards that cannot be bought but require significant endgame activities.
And nothing in the game is only obtainable with money. Everything you could buy from the ZEN store, you could play/grind and obtain by just playing.
Now, the game comes close with enchanting, and that leads into PvP... Enchanting runes are the item you can slot onto a piece of gear and add stats... Each type of enchantment has 10 ranks, and you can get a lvl 1 enchant and potentially level it to 10.. That's where the P2W comes in.
You level an enchantment by using other runes on it, and upgrading it. When you do this, it has a % chance to succesfully upgrade to the next level. Like level 1-2 is 95%, 2-3 is 85%. If it's unsuccesfull, you lose it. BUT! you can buy 'wards' with real $, that make upgrading an enchantment 100%...
So a level 9 enchantment has a 1%... 1%! chance of upgrading to 10... The amount it takes to get to level 9, no one would be crazy to try upgrading it at 1%, so obviously you buy the ward...
So PvP is filled with people with really high level enchantments, and then the rest of the normal players.
NOTE: You may find a F2P mmo that truly isn't P2W, but it's going to be rare, and you will not find one that doesn't have some way to give a player who pays a nice advantage in either PvE, PvP or both... That's the whole business model.
Regarding the enchanting though, I have heard that people sell the Wards on the Auction House for a reasonable enough price, like 100,000 AD (dunno if that's considered reasonable but I'm going off of old rumors)? If so, then it's not so bad. Cryptic then just wants SOME people to get money towards them - not YOU specifically to buy wards. Just make some AD from the dailies, AH, stuff like that.
But yeah, Neverwinter isn't strictly P2W, but in some areas it goes right up to the edge. Enchantments and PvP competition are the big ones.
But to Savar, 1 or more weeks? Is that a big deal? ..Really? Are you saying 1+ weeks of regular grinding for it?
That's actually a lot less grinding than other games.
You do know that with the best gear, there isn't much left to do progression wise? Why the rush?
Just wondering.
TSW is absolutely full of grind. It's just all stacked at the top. (QL10.5, filling out ability wheel, and now auxilary weapons and weapon skins and the new 'augment' system to evolve the abilities even FURTHER).
It is also mostly horizontal. There isn't much tiering, except from Green to Blue to Decimal gear in endgame, and for almost all content, you're fine with Blue/Elite QL10 gear.
But that's the same with Neverwinter. For at least everything non-PvP (like TSW..), you're pretty damn good with the gear they give you normally, without grinding...
I was just looking to see if something could take me away from TSW. Neverwinter might be a lot of fun but people are polarized enough on it where its a pass for me. And fantasy...meh.
Have fun though it sounds pretty decent
RIFT --> Main game, but I take breaks. Regularly into some part of the endgame, and its the only MMO where I've really sunk into raiding to a significant enough degree.
TSW --> I want it to be my secondary game (I'm mostly QL10 Blues, almost all missions done), but I'm waiting for my boyfriend to catch up (he's in Savage Coast, needs new GPU to play again). At the very least, I'm very much looking forward to the ...eventual... Tokyo zone :)
GW2 --> Can't get much into but prepared for it at some point, probably with at least one IRL friend.
SWTOR --> Still in Chapter 3 of my main's class story. Taking forever for me... Once I finish Makeb and get into endgame, I'll finally see if I can deal with the game as a whole. So far, I can, but it doesn't grip me outside of a few aspects.
Neverwinter --> Just mid-levels actually, so whatever I say on endgame is ultimately speculative. Enjoying it so far with a certain perspective put on ;). There IS a lot of good stuff! It's just mixed in with meh stuff you'll need to (easily enough, unless super picky) ignore, and a few BAD things that will never get fixed due to the nature of the game, the cash shop, and the developers' and publishers' reputation. Not a broken game so don't believe those who say that, but it is perfectly justifiable to refuse to play, or refuse to pay money.
I've played several others but not to a huge extent. I barely remember my time in WoW now.