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That include doing foundry missions, that will give 4 K for 4 missions a day, given by Rhix. And the same mission given my Lord neverember, giving 6 K I think, only once a week.
The Daily Dread vault, non epic, giving 4 K form Rhix daily, and about 5 K from Lord neverember once a week.
Same thing with the pvp daily/weekly and Gauntgrim stuff.
T2 dungeons arent that hard but everyone needs to know their role and be efficient at it. There's no place for "DPS tanks" etc.
http://neverwinter.gamepedia.com/How_to_REALLY_make_Astral_Diamonds_in_Neverwinter
It's a little wordy and a little of the info may be out of date but you may find it useful.
As I thought....
Also, be sure to run your Sharandar and DR dailies - the boons you get there are meaningful, and will make you more powerful even absent an epic armor set.
Look into a professions bot online - you can find one that runs on Firefox and works pretty well with a simple script add-on.
Dread Vault is an extremely labor intensive method of AD farming, and I do not recommend it.
Artifacts - You can get them by playing. I'm level 60 and I only have one - don't worry about it.
Pets and mounts - Purple mounts are going to cost you, no doubt. You should have enough gold to easily buy a white mount by now. Pets can be obtained in a few ways - CTA events typically offer a green pet, for example - or you could pay gold for white ones. There's a blue pet for 200 Drake seals, which will rain upon you when you get to T2 dungeons.
Gear you can get for free, or buy on the auction house for super cheap. If you haven't already, you should get yourself a set of cheap blue (or even purple) level 60 gear. You can get a full set of blues for under 1000 AD, which you should already have on hand. If you don't, there are countless ways to pick up quick AD to pay for it. Then start doing your daily Dread Ring and Sharandar missions, and T1 dungeons, and you'll just get gear for playing. As your gear improves, you can start taking on T2 dungeons, and your gear will improve more. Pay special attention for Dungeon Delve, and try to get in in time to unlock the final chest. You should be able to get two chests, if you time it right, and if you're fast enough you might get three. After a while, you'll have excess purple gear, which you can auction for AD. And you can salvage your old purples for AD too.
All of this is much easier if you join a guild, by the way. Dungeons especially are far easier when you're teaming up with a group of friends rather than strangers, and if you go with a guild you don't have to worry (as much) about losing rolls for gear you need. My guild, for example, is really strict about sharing loot, to make sure that new and lesser-geared guildies get what they need first. Your guild will also likely have strategies for getting through the harder dungeons. Heck, your guild might have purple gear for free in their guild bank that they'll just give you. Also, guild mates might also be willing to lend you workers and tools that you can use to either quickly knock out a certain item you want to craft or unlock additional profession slots.
Anyway, if you actually enjoy the game, it seems like the honorable thing to do would be to pay something for it once in a while. Buying a purple mount is money well spent, for example, because it unlocks for your whole account - meaning you only ever need to pay it once. Or you could just buy $10 worth of Zen and trade it straight for AD to use for whatever.
I did give some money for this game. Now I have a purple pet and a full purple T1 armor.
I am playing with a small group of friends, we did make a guild, but we are not experienced players....so it's very hard for us to finish dungeons most of the times we can't kill the final boss..even after 3 hours playing.
I would be happy if you guys would feel ok to play together sometimes, I do not ask any gear or anything...I just would like to learn from experienced people how to enjoy more this game.
Thanks!
For boss fights, always make sure you have a plan and everyone's clear what it is. The simplest strategy, which applies for most fights, is to have one team member kite all the smaller creatures and everyone else fights the boss (make sure everyone reslots their powers so that they're high damage against a single target and not area effects, except your kiter who will want crowd control, aggro, and survivability). A Guardian Fighter is especially good for this, I find - just get the smaller guys' attention, run as far from the boss as you can, and keep running. There's also the opposite strategy, where one character holds the boss's attention while everyone else deals with the mobs, though in most boss battles your best bet is to kill the boss as soon as possible and then worry about his minions. And of course, many battles have their own particular boss behaviours or even environmental effects. It may take some time, but once you figure out those rhythms it will get easier.
Make sure your team is balanced. A (good) Divine Cleric is pretty much the most valuable member of the team, and can turn a whole battle around. I don't like to go without one, ever. Make sure you have someone who can run into the fight or stand up to the boss without dying - a Great Weapon Fighter or a Guardian Fighter. Everyone else should be capable of doing massive damage, either one-on-one or against groups. If you're short of players for the dungeon, ask around for someone who can fill your needs. Take a look at L4G requests. Whatever you do, make absolutely sure you've got the group you want before you go in.
The last bit of advice is to accept that sometimes you're not going to win. Every dungeon has multiple boss fights. Each one you win earns you seals (for each player) and one purple (for the group to figure out). Make sure you pick those up and put them to use, and that you're dividing the loot fairly so that anyone who needs an item gets it. You can keep them even if you don't beat the dungeon, so even if you can't win the whole thing, you'll get something out of it.
Good luck!
I'll follow your suggestions to the letter ^_^
First, if you're fighting a boss (other than the last) and you've killed it, but the adds then kill you, just stay dead until either your team wins the fight or everyone's dead. Don't respawn until after the fight. The reason is that if the boss is dead and everyone on your team is dead, all the adds will simply reset and disappear. Then you don't have to fight them. It's not that you won't be able to beat them - they're weaker than the boss, so sooner or later you will beat them - but rather it will save you a lot of time and maybe a few more deaths. You don't get anything good from them anyway, and you don't need the exp, so just don't fight them.
Second, put your companions away. The only companions you should bring into a T2 dungeon are augments (Ioun Stones or Cats), because the other ones will only draw the attention of enemies. You can't order them around, so pretty much everything they do will mess up your strategies, and running a T2 dungeon requires careful coordination (in most cases). You won't be losing much by dismissing them anyway. Ioun Stones and Cats just provide passive bonuses to you and don't directly engage enemies, so by all means use them if you have them.
Another thing to note is the importance of lifesteal in PvE. While having more than about 1.5-1.6k is probably a mistake, having much less is a bigger one. Combined with adequate armor pen and critical strike, life steal can make nearly every class into a tank. (I've seen a CW solo the final encounters of T2 dungeons)