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No one is forcing you to cough up cash to play the game, just spend your money somewhere else and keep NWO on a F2P basis, until the Devs give you good reasons to start spending money here again.
About Strongholds, there is no room for casuals and solo players in there, it's either be in a big guild, or no usefull Stronghold benefits for you.
And when you think about getting into a big guild, you might want to check out their "requirements" first... some of them are even demanding 3k IL characters.
To add some spice to the whole mess, there're stories going around from players, that were in a guild, donated a lot to the guild Stronghold, but one day just got kicked from the guild...
What happened?
It looks like the guild leader saw the opportunity to make some extra cash by selling his account for real money. And the new account owner started kicking members from that guild, the moment he took the over.
Some of those members even spend a lot of their own money to help the guild progress...
So you really should think twice about putting money into your guild... unless you're the guild leader.
Also take a look at the Steam Charts,
http://steamcharts.com/app/109600
they have lost more then 18% of their players in the last month.
And to those with hopes clinging to Underdark, the next new thing will probably be just another rushed and therefore bugged riddled module.
Btw. there are even plans on placing some of the new Underdark equipment into lockboxes or with the Trade Bars merchant.
and guess what happened...
http://forum.arcgames.com/neverwinter/discussion/1205873/we-need-more-protection-against-guilds-being-sold-or-leaders-going-mental/p1
there you go, i also doubt that this is the only case...
And you can get kicked out of any guild at any given time, which means you lose access to all the Stronghold benefits you "donated" real money or time into.
So much for "spouting rumors".
And i didn't quote you or named your guild in my whole post, but looks like you took it personal... any particular reason for that?
Btw. i'm curious, what is going to happen, when you reach the 150 accounts guild limit, but there're more players around, that would like to join your guild?
Sure you can start another quild with a new Stronghold, but who's going to build that one up to a usefull ranking?
Or what when it all boils down to sorting out and in the end kicking members?
About AD there is only
+ invoking
+ a few rare leadership tasks, that require certain resources and are on a rotation
+ dungeons/skirmish/pvp runs, with the possibility to salvage gear from it for extra rAD
+ a few weekly quests
to create rAD, and with a 24k AD limit per day and per character, you can calculate for yourself, how much time you have to invest now to make enough AD to progress.
To get AD through the AH, you need either a lot of loot luck in some way, or you have to grind your way through a profession to make something to sell.
And any AD you earn through the AH, has to be produced one way or the other from another player, AD doesn't just appear out of thin air.
Anyway, just saying be aware of those facts before you join any guild.
And about the part with Underdark Dusk equipment coming from lockboxes, go into the official NWO forums and read it up for yourself.
Here's a bit more about Underdark:
http://forum.arcgames.com/neverwinter/discussion/1206392/mmo-play-underdark-interview/p1
and you can find more there:
http://forum.arcgames.com/neverwinter/categories/neverwinterpreview-announcements-release-notes
As to AD, there are many items you can farm, i.e. Dragon Bone weapons, Greater Refinement Stones (Marks of Union, Power, etc...on the weekends) from Dread Ring, Resonance stones from Well of Dragons (Dragon Runs many times a day)... Then there are the weekend events, farming Medalions, coins, bags of waukeen to name a few are easy things to sell for crazy amounts of AD for the amount of work put into getting them, the work being just to play the game. Another way is by Salvageing gear you get in Epics... and yes I did invest some of the AD i earned into buying Blue level Proffesionals to work my professions, Mail Smithing, PlateSmithing and Leather Working so that i could make shirts and pants to sell on the AH for EASY AD... EVERYONE should do that, its just smart and is a small start up cost for BIG rewards later. But most important, the best way to earn AD is to earn AD on Multiple characters. The game gives you 2 automatically and buying 2 more with AD which you transfer into ZEN is easier than ever. 4 Characters beieng the magic number and just by doing half the things on each toon even just on the weekends and you can earn LOTS of AD and then transfer it to whichever is your main character. So per day at minimum without selling stuff on the AH you could in theory make 24K on each 4 toons... thats 96k a day, times 7 days a week is 672,000 AD a week. ...and thats without doing the stuff i listed above like farming Resonance stones or Greater Marks of Union and Power in Dread Ring or special event weekneds to name a few or just selling the stuff i make via professions... Like I said pretty easy, but most people don't think out of the box and just do what is known.
Nothing against you Ironshield, but you just seem like a glass half empty kinda guy and rather unhappy with the game. Rather than look at the good things about the game you only focused on the negative... your posts being the example and you site a few instances that are terrible and hopefully nevber happen again, I agree with you... but there are far more good examples of good guilds suceeding and doing good than there are bad. I would rather focus on the positive, I am tired of the negative debby-downers constantly nay-sayng everything in this game. And trust me, I know, this game needs lots of work... better end game game-play and servers, etc... But if you are so unhappy with the game and don't like it, play something else. Its as if you are trying to convince me and the original poster that there is no hope for this game and that it is sooo terrible...BUT i disagree, my experience with this game has been for the most part: GOOD. I believe the greater portion of NWO is not as bad as you say it is, Guild-wise and game-wise. Just my opinion. I enjoy myself and am apart of a great guild. As to your question as to what happens after we reach the 150 player mark... then i guess we are full. It is not our responsibility to make a home for everyone looking to join a good guild, and some people may not even like our relaxed take on the game and thus would not want to join us anyways but I am sure there are other good guilds out there and hopefully they have room and not do anything terrible like the examples you shared. I guess in the end we will have to agree to disagree as I think we both have strong opinions on all these matters. My reality of the game is just different than yours.
And as you can see from the links, i'm not "spouting rumors", i just name the problems here.
In the case of the guild strongholds, i'm with that idea presented in those threads, that guild donations should be tied to the player accounts.
Players and guilds should be a two way road, and if a guild leader goes nuts or the account is compromised/sold, then the guild members should at least have the insurance of getting their donations back, if they get kicked out of that guild.
And as i said before, any rAD has to be produced in some way from either you or any other player. You can add those Waukeen bags to the rAD list, but you need luck to pull a rewarding amount of rAD out of those, and their drop is limited to the event time only.
Any AD that you get from the AH or from playing the ZAX has to be produced and then refined by another player first, and this amount is limited per day.
If every player goes into professions and starts crafting gear, then the prices for those items will drop too - supply and demand.
Which also means, that you will make less and less AD from your crafted items per sale.
Anyway, before anyone starts throwing real money into the guild coffer, take a look at the facts, and be sure about what you're getting into.
In the end, if something goes wrong, your investment is lost and you won't get any help from the support in those cases.
And again, this is just being realistic and not aimed and any specific guild at all.
Have fun with your guild stronghold and your way to rank 16 to get access to the guild weapons.
Last but not least, ranking a guild Stronghold up will not take years, but it will take at least 190 days pure building/upgrading time (you can check that in the official forum too) to get to rank 20.
You keep saying that everything you say are FACTS, they are not, they are your opinions and in the case of your Forum thread you produced to prove your point its just a "WHAT IF" question... lol!!!! As to your second example, that really sucks for the members of that guild... I wiuld be furious too, but then agin i would just get over ity and start over rather than let it eat me up. In the end that is really just one bad example in a game that has hundreds of Guilds!!! 1 out of 500 doesn't scare me. Your supposed facts are based on your experiences and the representations of others on the forum threads which you believe whole heartedly (aka those Forum threads you referenced) because if they are absolute facts then I must be playing a different game. And just because you read something in the forums doesn't mean it is FACT. Thats like saying everything you read online is a fact. lol. For example I have read that the Devs are going to nerf the Scourge Warllock and the GWF... I have been reading this for a year now and guess what? According to the most sacred forums, (now) they are buffing the Scourge Warlock and not touching the GWF's at all... so which "rumor" is the fact, the older post or the new ones???? So you may have a Negative "REALISTIC" view of the game... I suggest quiting and doing something else with your time. You will become instantly a happier person. Just my own humble prediction, because you sound pretty down on this game. If you don't like it so much please allow people who still enjoy it to have their fun. Like I said, my reality of the game is very different from yours.
As to the Strongholds taking up your idea... I agree that your idea would be wonderful for the individuals and the smaller guilds, but thats not what the devs want apparantly. Why not just do your research and shop around for a good guild and stay when you find one that meets your needs. You only tell about the horror stories and you leave out all the success stories when it comes to Strongholds. In the case of Myrmidons, we originally had a very strong tight nit player base of around 30-some 'active' players from around the world, then Strongholds came out and because our leadership is so organized and good at selling our "relaxed" idea of a guild to others, we had 3 other smaller guilds merge with us so that we could all gain the benifit of a guild with big numbers and build a proper Stronghold ina relative amount of time, how ever long it takes. There is no rush to getting the Guild Hall 16, we will get there when we get there and we aren't sweating it, we are just having fun. And it has been great, I have made new internet friends and have gained new options in as to who i play with on a daily basis and i have gained new knowledge of the game from some of the new people I have met. Getting on our TeamSpeak channel is like entering aroom with a bunch of friends and having a blast playinga game thatw e all enjoy. Great success! Should i write this in the forums so you believe me???
Lastly why keep hoping the devs are all of a sudden going to change and start listening to you, they won't. Case in pioint the underdark expansion... had so much promise but from what some of my guild mates are saying and describing to me (the Great Demogorgon "pit-fight") from the Preview server, its nothing that the players have been asking for and will likely be a huge dissapointment when it comes to the new end game-play we all have been asking for. Am I mad? No. Dissapointed? Slightly.I will get over it. But then I think, "well its better than getting nothing at all," and i know if i get bored with this game or stop having fun, I will just leave and play something else. So just accept the game as it is and work within the system provided... or... play something else because the devs will not listen to you or me and thats the case in the greater majority of games because the free-to-play model is always and will always be about making money. This is how the game stay up and running let alone making a profit which gives the devs insentive to keep it going. Nothing is free in this world despite the Free-to-play model, It is a business.
BTW i will no longer be responding to this post it has become redundant. Hope you find enjoyment in the game again. But arguing with you is just feeding the nagative, i would rather enjoy myself and have fun. We just disagree on the reality of NWO and thats that. Good luck and cheers.
one lost paying customer.
such a shame because the game was quite fun. appart from all the moneygrabs.
To say otherwise only insults us both.
Strongholds being only for the hardcore, no life, gamers is bs. If that was the intention then F this game, i'm out. Why release an expansion which alienates such a vast majority of the player-base?
Realistically speaking, I'm betting they made the requirements asinine for two major reasons.. One to sucker all the rubes into blowing cash to get their stronghold up, and two to make sure the stongholds didn't hit max level right away and then they can pull back on the requirements to more reasonable levels.
It will obviously get changed, people will eventually complain long enough about how the "expanision" is pointless and worthless, no one cares about it and it was a waste of time and money for everyone involved, then they will fix the requirements. But by then people will have left to find a new game to play, one that has acheivable goals and is a fun adventure, instead of a tedious grind.
But alas, this is the way all of the pay 2 win (micro-transaction) games end up, devs are understandably busy trying to squeeze more money out of the playerbase while the game lies in tatters, unfinished, buggy, retooling projects left to die, all to chase that next expansion or next way to entice the masses into opening their wallets without any regard for the actual game.
Strongholds sounded like a great idea.
Sadly it was a failure, due to outrageous requirements.
What i would change... after building the Lumberyard, you can produce wood, so the Farm would require wood, some gold and some AD to be build.
With a Farm you can produce food, upgrading your Guild Hall to rank 2 would require wood, food, some gold and some AD.
The Market would also need wood, food, gold and AD to be build. The same would go for the Quarry and the Mine, and you could trade resources from the Lumberyard, the Farm, the Quarry and the Mine for other resources on the Market.
... in a way like building up a "real" Stronghold and it's surrounding.
And NPCs your rescue during HEs or directly from Orcs on the Stronghold map, would help (labour points) you build your Stronghold too.
Anyway, getting rank 1-5 structures would be easy, so that even solo or casual players would get access to some low Stronghold boons/buff food/equipment.
Maxing a Stronghold would still require a lot of resources and time, and it would reward the bigger guild with better boons/buff food/equipment.