Neverwinter

Neverwinter

Alarich9 Apr 9, 2024 @ 8:28am
which class combo for duo-coop
Hi,
I just want to have a try on neverwinter for I like the DND lore and the game is free to play.

The usecase is for me and my wife to have some relaxing time after work and kids. We will probably play by only us two.
My research so far showed that there are three groups of classes, tank, healer and DPS.
I will most likely play a tank paladin, my wife a dps class. We don't have much spare time, thats why I want to narrow our choices down, based on your experience and suggestion.
My question:
Could a tank, DPS combo work?
Can I, as a paladin be tank AND healer, or wouldn't that make sense?

Thanks for your input.
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76561198379507013 Apr 9, 2024 @ 9:55am 
Hi Alarich,

A Paladin, combined with a DPS, can work well solo when leveling (from level 1-20), and also in Adventures.

However, if you are going to do dungeons (Queue Randoms), to acquire AD (Astral Diamonds, the game's main currency), then you couldn't do worse choose, as the Paladin is a very difficult class for a beginner.

The Paladin class is essentially Tank; however there is also a Healer paladin.
You can change the class through Loadouts, a system to be able to change without starting over from scratch.

I advise beginners to make a Fighter, as it has good defense and attack, and it's easy to learn the mechanics, and for pure DPS, make a Barbarian, as It's an easy class to learn and goes well with a Fighter.
Last edited by fr.perola; Apr 10, 2024 @ 4:25am
Alarich9 Apr 9, 2024 @ 11:15am 
Thanks for the answer. Is it possible to queue with my wife for dungeons or will we be forced to play in different groups?

First I wanted to start with a fighter tank, but then saw a YT ranking giving the paladin a "very easy" score.
I am not a total noob to RPGs, but only to this game, if that was your thought.
76561198379507013 Apr 9, 2024 @ 11:56am 
You can share quests, including Queue Random, and you can also form private groups to do them.

I was referring to this game, Neverwinter, which is much more difficult than it looks, and I don't recommend Paladin.

I can tell you that the main reason people abandon the game prematurely, even before finishing leveling, is because newbies make wrong choices, either regarding characters or races, or because they gave points to the wrong skills.

Unfortunately, we see this every day, and the only way to counter this is to learn how the game mechanics work.

Cryptic is also responsible, because it has a very insufficient tutorial, and because there are a series of errors that induce players also in error.
Alarich9 Apr 9, 2024 @ 12:52pm 
Good to know. Which class, preferably ranged damage dealer, would you suggest as a combination to a fighter tank?

Because you mentioned race. I would take human or dwarf for the Richter tank.
76561198379507013 Apr 9, 2024 @ 4:12pm 
Well, for ranged attacks, the Ranger would be the best, but it is quite difficult to play, as you have to be always moving, to dodge and distribute friction among opponents, in addition to having to be very attentive to the opponents' position.
The Wizard is also a good ranged attacker, although it was recently nerfed and has difficult mechanics to learn.
Perhaps the Warlocke is the best option, as it is a little easier to play than the Wizard and, in addition, it has one more companion, which is the soul.

As for races, they should not be chosen based on race bonos, as, unfortunately, many players do.
They must be chosen based on the highest skills initially required for each class.

Let me explain: All classes that do physical damage, such Fighter, Barbarian, Ranger and Rogues, have Strong as their main skill, as a secondary skill normally Dexterity or Charisma, and as a third skill Constitution. But as we must only give points in two Skills, we must therefore choose races that have the highest Strong, Dexterity, Charisma and Constitution values.

For classes that do magical damage, such as Wizard, Warlock or DPS Clerics, the main skill is Intelligence, the second is Charisma and the third is Constitution.

Therefore, in the case of the Warlock we must choose the race that has the highest skills in Intelligence, Charisma and Constitution, and during leveling we should only give points in Intelligence and Charisma. Later, after leveling we can give some points in constitution with the magical equipment of neck and belt, which is relatively cheap and can be purchased at the Auction House.

Classes such as the Paladin (Tank) have Constitution as their main ability and Wisdom as their secondary ability and Charisma as their third ability, and Healers have as main skill Wisdom, secondary Charisma and third Constitution.
Alarich9 Apr 10, 2024 @ 4:39am 
So contrary to my prejudice one shouldn't focus on I.e. strength and constitution, when starting with tank paladin, but constitution and wisdom and charisma. So the best race choice here would be
Half-elf - +2 constitution, +2 charisma /wisdom or
Dwarf - +2 constitution, +2 strength / wisdom or
Tiefling - +2 charisma, +2 constitution/ intelligence
Did I understand that right?
MiniPinkMaggit Apr 10, 2024 @ 4:52am 
For a new player just choose race which looks you like. You can buy a race changer in the game donation store later. That params like charisma e.t.c. gives you a small percentage of stats which can be related only in endgame. If you will play just for fun like a hour a day you will get to the endgame in a couple of years so in that case just make ingame decisions that will bring you more fun in your opinion.

And you can easely find class guides on youtube. Search for Aragon or Northside
Last edited by MiniPinkMaggit; Apr 10, 2024 @ 4:56am
Alarich9 Apr 10, 2024 @ 5:25am 
Thanks for the input.
76561198379507013 Apr 10, 2024 @ 6:26am 
I think you didn't understand what I said about the choice of races.
We must choose the races with the highest skill values ​​in absolute terms, with the race bonus included.
The race bonus, in itself, does not define the race to choose.

PALADIN: Tiefling - Constitution 14, Wisdom 14, Charisma 20 (bonus +2 Charisma and +2
Constitution)

Human - Constituiton 15, Wisdom 14, Charisma 18 (bonus+3 Constitution)

Give points in Constitution and Wisdom

WARLOCK and WIZARD: Tiefling - Intelligence 18, Charisma 18, Constitution 14
(bonus+2 Charisma and +2 Intelligence)

Give points in Intelligence and Charisma

FIGHTER: Human - Strength 16, Constitution 16, Charisma 13 (bonus+3 Charisma)

Give points in Strength and Charisma


RANGER: Half-Orc - Strength 18, Dexterity 18, Charisma 12 (bonus +2 Dexterity and +2
Strength)

Drow - Streng 16, Dexterity 18, Charisma 14 (bonus + 3 Dexterity and + 2
Charisma)

Human - Streng 16, Dexterity 16, Charisma 15 (bonus + 3 Charisma)

Give Strong points and divide the remaining points by Dexterity and Charisma,
because the from the introduction of the Forte Stat, Charisma becomes very
important for almost all classes.
Alarich9 Apr 10, 2024 @ 9:41am 
I really apreciate your help, and will try that out. Thanks for your support.
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