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Сообщить о проблеме с переводом
We had access to the changes on the Preview server for a while, which gave people time toi figure out what to do. For some the required changes were minor - for example I mostly had to rearrange things I already owned - switch companions and such, but for others, the changes were just too much.
What exactly was the idea?
You should not be having problems like that. What's your Power, CA and Crit/CritSev percentage...you should have those at least at 70% - ideally closer to 90% when fully buffed and in combat. What about your defensive stats...Defence and Awareness?
What's your companion?
How are you maintaining CA ?
If you have problems like this, the chances are good you are doing something wrong .. maybe it is easy to fix - maybe not, but without a bit more info it is just too hard to tell.
I am fairly certain you are doing something wrong. Granted, levels 25-30 can be a bit hard - things become easier with paragons/forte but you should not have any major problems.
So, the usual questions: what's your power, CA and crit/critsev percentages? What's your companion? How are you maintaining CA? How are you avoiding letting the mobs have CA against you?
honestly I don't think it's worth the effort to try and help them, they just want to vent,
they're looking for "the mindless spam moves and win" kinds of fights.
even though I do enjoy these fights I don't think it was a good idea to up this to..."GW2 difficulty" when the majority of the playerbase couldn't handle FFXiV on a good day
These were completely new characters, strictly following the quest lines. All the gear and companions were obtained through questing, and at level 25 I hit a wall on both occasions. Is it expected of me to spend cash on gear at level 20 or what are you trying to say? What about my defenses and awareness? I have no means to improve them, my gear is basically just quest rewards,I dont have in-game gold either to buy better gear or companions, but how could I ?? As I said already, I just started the game.
Following the quest rewards should give you enough power to get through the solo content up to the cap level--and its definitely not the case here, unlike in any other MMORPGs I played over the last 20 years.
No, that's not what I am saying.
About gear....gear matters very little at start - in fact, I did an experiment a while ago, played a character up to level 20 without any gear at all, except the starting weapons you got - "naked" otherwise. No problems. However, above level 20 gear starts to matter a little bit, and the problem is that the game marks as "recommended" anything that has a higher IL than what you are using - regardless of whether the stats it gives are useful for you or not.
This is why I asked "what's your power, CA and crit/critsev percentages"? Those are the stats that primarily matter for DPS purposes. If they are low, but you have put points into less useful stats, like accuracy or deflect severity, then that might be a part of the problem.
I then asked " What's your companion?" - A low level character typically uses one of the free companions, but they are a bit different. You need a companion , both because of the damage they do, and for their ability to boost your damage.
Finally I asked " How are you maintaining CA? " and "How are you avoiding letting the mobs have CA against you?". It seems to me that the single most common reason for problems is a failure to appreciate CA - and if you ignore it, you will do less damage to enemies and they will do more damage against you.
I said nothing about spending money.
As I said previously, all my gear comes from quest rewards, thus I have no means to modify my crit/critsev/awareness/deflect stats. All these stats are 46% +/- 0.5% except for crit severity, which is 54%. I really dont know what you meant by putting points into accuracy or deflect severity (if you dont think of gear), the only things I was putting points so far into were the primary attributes (i.e. Strength).
I have 5 mounts in stable, and about 50% of insignia slots are used - again - everything that came from quest rewards and drops, I was following the main questline and ended up with these.
I have a Minstrel companion, obtained through the companion introduction quest - again - I have no other companion, this is what I ended up with by following the quests.
So it all comes down to CA? In a standard situation, I ran up to a group of mobs standing in the middle of flat plane, no wall around, what should I do? They surround me automatically, should I kite them to a wall or higher ground or something? This is actually what I described as a chore in my initial reaction.
What I mean is that when you have a choice between two pieces of equipment, you should pick the one that gives points in the stats that are important. Let's say, for example that you had a choice between a piece that gives +X points in Power, and one that gives slightly more points in, say, Accuracy. The game would recommend the second one, but the first one would probably be better. You really want the important ones above 50% - long term you want them to reach 90%, but you need a lot of buffs for that (potions//elixirs/guildfood/eventbuffs//trinkets/etc).
Nothing wrong with that. The question is if any of the mounts support an insignia combination that gives an useful bonus. Some insignia bonuses are highly useful...others totally useless.
Minstrel is OK, not the best, but not useless. It can give Redemption, which provides an useful heal. It gives a bonus Power and Awareness in a Defense or Utility slot. As an active companion, however, it is not a great DPS one, as it is primarily a healer.
Well, first, your CA against them. You really want to keep repositioning yourself so that the enemies are between you and your companion - watch the circle around the enemies...if it is blue in the direction towards you, you have CA, otherwise not - and having CA makes a massive difference.
Then it's their CA against you....you must avoid having them surround you - if you are stuck between two enemies, both will do significantly more damage against you.
Now, some things are easier for characters with a good selectioon of ranged attacks - you attack a group of mob from the maximum distance - pull them towards you, and hopefully manage to kill some of them before they reach you. when they do, reposition constantly, back up and again, try to pull them in a way so that they are all to one side, and your companion is on the other side. For melee characters, things are a bit harder, I admit.
The rewards were quite linear. I just checked my inventory, and I didnt vendor-sell a single piece of equipment yet, and no piece of equipment in my inventory would increase my crit/severity or power or CA. So im pretty much at a cap right now with those. There was no room for error on my part, and the state of my gear and attributes is just a reflection of the quest rewards and drops so far
I didnt have any power over the selection of useful insignias whatsoever. These mounts were given to me throughout the quests, as well as the insignias. Again, there was no room for error on my part, and the state of my mount insignias is just a reflection of the quest rewards and drops so far
On my first character (Ranger) I went with the Dog. I died constantly, so on my second character (Barbarian) I went with Minstrel. Both seemed equally bad.Again, no room for error on my part.
I am pretty much doing that whenever possible.
With that in mind, among other MMORPGs, I have spent thousands of hours in DDO (Dungeons & Dragons Online), which is a much more complicated game, in which there is a huge room for error on the player part, in particular by messing up the character development. I dont see that room for error in Neverwinter. I dont think I did anything wrong or that I could do anything better. The combat difficulty is thus not a result of poor skill or preparation. Its just slow, tedious, and unfair for new players like me.
I've only played the game totally free and only have the companions I've gotten from the game and the various free give away's that have been posted here.
I found the minstrel to not be the best choice. (Now I'm going to talk about how it used to be ...) I found that pretty much any of the companions were OK with the regular mob's, but unless I used the man at arms on the end zone bosses I'd constantly die.
Part of what helps with using the man at arms is he sucks up some of the aggro; he'll actually fight the mob's / bosses with me, where the minstrel, wizard, demon etc... just do their spells / buffs and don't take on any of the aggro.
The dog and panther we've gotten in the past do take on aggro via attacking, but are weaker than the man at arms.
Keep an eye out for things like this, my take on it is any freebie is a good freebie:
https://na.alienwarearena.com/ucf/show/2149836/boards/contest-and-giveaways-global/Giveaway/neverwinter-sharandar-pack-giveaway
https://neverwinter.gamepedia.com/Cambion_Magus
free companion, and the code is simply manyeyes
Also:
https://neverwinter.gamepedia.com/Promotional_Item_Giveaway_Codes