Neverwinter
NWO or DDO?
Hello everyone,

So, I'm looking into getting back into MMORPG, last game I played was DAoC back over 10 years ago. So, which is better NWO or DDO? I've been looking around trying to find actual, side-by-side comparisons, but it's not easy. So I'm hoping to get it right from the fans. I'm asking this question in both forums. I'll tell you a little about by playing style, since I'm sure that'll factor in.

**I would play for 2-3 hours per night on the weekdays and then a lot more time on weekends (1-2 weekends per month).
**I'm used to playing single-player games. I like joining guilds and having other people on quests, but I also like having some time to myself.
**I like to explore, when I go into a dungeon, I attempt to find every nook and cranny, I don't want any secret to go untouched.
**I know they are both F2P games. I don't have a problem paying some money (either lump sum or each month) to play, but I also don't want to spend a lot of money.

So does anyone have any recommendations as to which game? And which DLC/items should I start off with, should I feel like spending a little money?

Thanks!
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I would get DDO but Im biased towards Turbine and I love the more traditional setting in that game. Also DDO's 'adventure packs' offer up many of popular dungeons people group up for if you want to mix n match your runs or you can go sub and unlock them all
Отредактировано Shrapnel; 15 авг. 2014 г. в 8:38
They are very different games based on different rulesets. Someone else could probably answer you on DDO but I will tell you about NW specifically concerning your playstyle:

Neverwinter is all about action and has zero roleplaying in it (which DDO does have). For example, via the rulesets, the traditional concept of a "thief" class hiding in the shadows and spotting traps just doesn't exist in NW. This should be an important factor to consider. Neverwinter is NOT D&D. It is a DPS-centric killfest with D&D clothes.

The guild system in NW is good ONLY in order to get social interaction and form dungeon parties. There is no other guild functions (like projects or housing or anything).

Exploration. During the level up process you can basically play the entire game solo, but bear in mind that there aren't any "secrets" of any kind. Every new area, whilst different, uses the same "recipe" as before. Dungeons per se are extremely badly designed and are AOE speedfests. There are very few people in the game that actually "explore" dungeons or use class strategy. Most people you will ever play with are hell bent on DPS as fast as possible to get to end boss loot (there are many reasons for this).

If you are ok with paying money it is going to make your life much easier. Having said that, I would advise NOT purchasing anything right off the bat and to wait until you hit max level. The only things I would spend money on during the level up process is an Augment pet, a 110% mount (any of them) and Quality of Life improvement, i.e. extra bank space, Greater Bag of Holding, etc. I say this because you will no doubt discover that what you need for your character at end game is quite different than how you went about it during levelling.

I'll say this though, the levelling process for NW is quite fun first time around, as long as you don't expect any sort of "story". For long term play... not so much.
Does DDO have more of a story? It appears that is the way I'm leaning. I loved all the Bioware D&D games, BG, NWN, etc. The name Neverwinter is why I'm considering NWO, but it appears that it's that in name only.
I am not sure, someone else could probably tell you. By the way ... you are not going to find ANY MMO with any sort of story even remotely close to the old Bioware games. Trust me on this. It just doesn't exist.

MMOs in general do not have story as their focus, although some are certainly better at it than others.

PS. For the ultimate story... hit up Planescape Torment.
Отредактировано Caribear; 15 авг. 2014 г. в 9:04
wow that game sounds like Dragon Age 2: button mash your way to victory.
DDO is much more tabletop based: you have to plan your party for groups, rogues are essential for dungeon crawls and are not just there to look cool with 2 swords.
Traps must be detected and disarmed, many of them are fatal in the later game.
Healer class is needed, Tanks are needed, very much team based. The dugeons/campaigns very in length, longer ones actually contain elements of roleplay.
Definitely not for the Mtn Dew crowd.
But the game isnt P2W which NWN is sounding like. Yes, you buy the packs, but once purchased they are yours to keep and drop the same loot quality as subs and can be re-run after cooldowns.
Автор сообщения: csuperman7
Does DDO have more of a story? It appears that is the way I'm leaning. I loved all the Bioware D&D games, BG, NWN, etc. The name Neverwinter is why I'm considering NWO, but it appears that it's that in name only.
As stated, you wont find most MMOs providing a story as deep as any BioWare game, but Turbine is from the old-school, as I mentioned, the adventure packs you buy follow an arc, each arc has an end boss, as you make your way to the boss through each dungeon you'll find more lore and be able to perform quest based interactions within the dungeons that get really in-depth, in order words, DDO isnt all about higest DPS. All the runs in the game do follow the overall arc of DDO, so the packs intertwine within each other, but you dont have to get all the packs to follow the main arc.
NW isn't pay to win per se (although PvP most defintely is). Having said that, unless you pay to some extent you are going to have a "lesser" experience.

@Shrapnel, what you described of DDO doesn't exist in NW. There is "strategy" in NW IF you can find people willing to play via actual strategy but for the most part, the "trinity" doesn't exist. Dungeons are really just cannon fodder to be mowed down by classes focussed on AOE dps.

There are "tanks" in NW, however, power creep has taken care of them and they are unwanted in parties to a large extent. Healers only exist to enable DPS classes to cause faster burn. In regular Dungeons the NW version of a "thief" class is almost universally shunned because it is focussed on single target dmg, but the game content is not designed to allow for single target damage.

NW does have a story arc, but it may as well have been written by a 10 year old since it it is totally forgettable and since there is no story interaction or choices of any kind, the only function of the story is to drive you towards the next bit of content.
Thanks for the review Ishanda, this game sounds exactly what I try to avoid in gaming.
DDO, for a myriad of reasons

1: An actual fair market place, you buy dungeons as you want to play them or subscribe and unlock everything and get free cash.

2: far more complex builds, and custumization

3:closer to pen and paper game then this will ever be

4: story,

5: actual interesting dungeons and unique game play, DDO still has some of most entertaining dungeons to date, full of all kinds of variation and not just kill X monsters. Some dungeons require a rogue or, the traps will eat you alive. some have puzzles or a comination of both even riddles!

ect ect

DDO is far better in every aspect but, mostly pricing model that wins here!
Alright, I appreciate all the input. In both of the forums, the evidence suggests that, at least for what I'm looking for, DDO wins. So, I'm going to jump in, play a little, and go from there. Thanks for all the suggestions!!
DDO plays closer to a real PnP DnD game - you have traps and locks that only Rogues can pick for example. Other spots have things that can only be accessed by a character with sufficient intelligence or strength. Hidden doors and levers to deactivate traps or open shortcuts.

Of course, this is an MMO so the Berserker sucks down a potion and the runs through every trap in the level anyway.

4th edition seems better suited for translation over to CRPG, but there's little beyond endless hack and slash combat in NWO. Though I will say that both have pretty good combat. NWO's is fairly streamlined (both allow mouse use for primary attacks, a limited selection of skils but the skills are distinctive and fill specific roles) while DDO actually allows *movement* while attacking, and positioning is important. DDO suffers from the 'I have 200 skills on screen but only use three of them' design philosophy.

DDO allows (even rewards) going through missions/quest without killing anything, which is damn near unheard of in an MMO - now if they would add in speech checks . . .

Its actually hard to say which is *better*. Both do some things really well and both fall short, just in different areas.
NW is just Champions/Star Trek online with a fantasy skin. It plays well and is very fun in PVE & PVP, but unfortunately it's one of the worst P2W/grindy MMOs on the market. If you want to get to the top in PVE you either had to take advantage of post release exploits and launder your profits well enough to avoid the early bans or you need to open your wallet. You can top a PVP match for free though opening your wallet also helps here too.

I've never played DDO but based on the responses here, it's probably more your style and will appeal to the RPG purist on a budget.
Another MMO you might want to try is Lord of the Rings Online (LOTRO). Has a great community, great atmosphere, F2P, and it's also run by Turbine who make DDO.
Отредактировано ExcessivelySalty; 15 авг. 2014 г. в 19:31
DDO is slower paced and deeper, has fairer f2p model. However, a lot of its content is group-based. I would suggest a few others too depending on what you're looking for:
- LotRO if you're mainly into PvE and like LotR lore, it has a nice story and I enjoyed playing it a lot
- The Secret World if you like contemporary world, some of the best quests I have seen
- Elder Scrolls Online, I really like quests and storytelling, also one of the very few in which I like to explore, it's nice to find a chest on some faraway coast and pick it open, or some open world event/boss, I like riddles and treasure maps as well.
DDO > NWO.

Looks like others have explained why, so I won't echo them.

(Oh, & TSW is kind of terrible and ESO is mediocre but might get better.)
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Дата создания: 15 авг. 2014 г. в 8:33
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