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Neverwinter is all about action and has zero roleplaying in it (which DDO does have). For example, via the rulesets, the traditional concept of a "thief" class hiding in the shadows and spotting traps just doesn't exist in NW. This should be an important factor to consider. Neverwinter is NOT D&D. It is a DPS-centric killfest with D&D clothes.
The guild system in NW is good ONLY in order to get social interaction and form dungeon parties. There is no other guild functions (like projects or housing or anything).
Exploration. During the level up process you can basically play the entire game solo, but bear in mind that there aren't any "secrets" of any kind. Every new area, whilst different, uses the same "recipe" as before. Dungeons per se are extremely badly designed and are AOE speedfests. There are very few people in the game that actually "explore" dungeons or use class strategy. Most people you will ever play with are hell bent on DPS as fast as possible to get to end boss loot (there are many reasons for this).
If you are ok with paying money it is going to make your life much easier. Having said that, I would advise NOT purchasing anything right off the bat and to wait until you hit max level. The only things I would spend money on during the level up process is an Augment pet, a 110% mount (any of them) and Quality of Life improvement, i.e. extra bank space, Greater Bag of Holding, etc. I say this because you will no doubt discover that what you need for your character at end game is quite different than how you went about it during levelling.
I'll say this though, the levelling process for NW is quite fun first time around, as long as you don't expect any sort of "story". For long term play... not so much.
MMOs in general do not have story as their focus, although some are certainly better at it than others.
PS. For the ultimate story... hit up Planescape Torment.
DDO is much more tabletop based: you have to plan your party for groups, rogues are essential for dungeon crawls and are not just there to look cool with 2 swords.
Traps must be detected and disarmed, many of them are fatal in the later game.
Healer class is needed, Tanks are needed, very much team based. The dugeons/campaigns very in length, longer ones actually contain elements of roleplay.
Definitely not for the Mtn Dew crowd.
But the game isnt P2W which NWN is sounding like. Yes, you buy the packs, but once purchased they are yours to keep and drop the same loot quality as subs and can be re-run after cooldowns.
@Shrapnel, what you described of DDO doesn't exist in NW. There is "strategy" in NW IF you can find people willing to play via actual strategy but for the most part, the "trinity" doesn't exist. Dungeons are really just cannon fodder to be mowed down by classes focussed on AOE dps.
There are "tanks" in NW, however, power creep has taken care of them and they are unwanted in parties to a large extent. Healers only exist to enable DPS classes to cause faster burn. In regular Dungeons the NW version of a "thief" class is almost universally shunned because it is focussed on single target dmg, but the game content is not designed to allow for single target damage.
NW does have a story arc, but it may as well have been written by a 10 year old since it it is totally forgettable and since there is no story interaction or choices of any kind, the only function of the story is to drive you towards the next bit of content.
1: An actual fair market place, you buy dungeons as you want to play them or subscribe and unlock everything and get free cash.
2: far more complex builds, and custumization
3:closer to pen and paper game then this will ever be
4: story,
5: actual interesting dungeons and unique game play, DDO still has some of most entertaining dungeons to date, full of all kinds of variation and not just kill X monsters. Some dungeons require a rogue or, the traps will eat you alive. some have puzzles or a comination of both even riddles!
ect ect
DDO is far better in every aspect but, mostly pricing model that wins here!
Of course, this is an MMO so the Berserker sucks down a potion and the runs through every trap in the level anyway.
4th edition seems better suited for translation over to CRPG, but there's little beyond endless hack and slash combat in NWO. Though I will say that both have pretty good combat. NWO's is fairly streamlined (both allow mouse use for primary attacks, a limited selection of skils but the skills are distinctive and fill specific roles) while DDO actually allows *movement* while attacking, and positioning is important. DDO suffers from the 'I have 200 skills on screen but only use three of them' design philosophy.
DDO allows (even rewards) going through missions/quest without killing anything, which is damn near unheard of in an MMO - now if they would add in speech checks . . .
Its actually hard to say which is *better*. Both do some things really well and both fall short, just in different areas.
I've never played DDO but based on the responses here, it's probably more your style and will appeal to the RPG purist on a budget.
- LotRO if you're mainly into PvE and like LotR lore, it has a nice story and I enjoyed playing it a lot
- The Secret World if you like contemporary world, some of the best quests I have seen
- Elder Scrolls Online, I really like quests and storytelling, also one of the very few in which I like to explore, it's nice to find a chest on some faraway coast and pick it open, or some open world event/boss, I like riddles and treasure maps as well.
Looks like others have explained why, so I won't echo them.
(Oh, & TSW is kind of terrible and ESO is mediocre but might get better.)