Neverwinter

Neverwinter

Why does this game feel like a cheap copy of WoW ?
Not meaning to be rude and I am playing this for the first time in my life, I usually played WoW back in the days, Diablo, Guild Wars, Sacred, Spell Force...

First 45 minutes in playing Neverwinter, I get this very strong WoW vibe, like the game is trying to be like WoW but in a rather shallow manner, with worse graphics and literally only slaughtering monsters instead of some little differing quests....

Not sure if this is for me, I surely have not understood yet why this game has such a good reputation..maybe I get the feels for it within the next hours of play ?
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115/23 megjegyzés mutatása
It seems like you have not heard about the world famous 'Dungeons and Dragons' IP. D&D was created way back in 1970 whereas the Warcraft IP was created in 1990. Also lots of games were created from D&D like Neverwinter Nights 1 and 2, Baldur's Gate 1 and 2, Icewind Dale 1 and 2, Planescape torment, Forgotten Realms Demon Stone, etc. This game is a sequel to Neverwinter Nights 2. So tell me how can this be a copy of WoW when D&D came out 20 years earlier than Warcraft?
neuronfly eredeti hozzászólása:
It seems like you have not heard about the world famous 'Dungeons and Dragons' IP. D&D was created way back in 1970 whereas the Warcraft IP was created in 1990. Also lots of games were created from D&D like Neverwinter Nights 1 and 2, Baldur's Gate 1 and 2, Icewind Dale 1 and 2, Planescape torment, Forgotten Realms Demon Stone, etc. This game is a sequel to Neverwinter Nights 2. So tell me how can this be a copy of WoW when D&D came out 20 years earlier than Warcraft?

I know what D&D is, even though I was born in the early 90s.

Still feels like a copy as D&D was nothing like this, only storywise. They copied the gameplay from WoW and some of the features.
BlackCobraFst eredeti hozzászólása:
neuronfly eredeti hozzászólása:
It seems like you have not heard about the world famous 'Dungeons and Dragons' IP. D&D was created way back in 1970 whereas the Warcraft IP was created in 1990. Also lots of games were created from D&D like Neverwinter Nights 1 and 2, Baldur's Gate 1 and 2, Icewind Dale 1 and 2, Planescape torment, Forgotten Realms Demon Stone, etc. This game is a sequel to Neverwinter Nights 2. So tell me how can this be a copy of WoW when D&D came out 20 years earlier than Warcraft?

I know what D&D is, even though I was born in the early 90s.

Still feels like a copy as D&D was nothing like this, only storywise. They copied the gameplay from WoW and some of the features.

dont bother with his bad troll attempt. or maybe he just did not understood what you were saying? either way...

this games good reputation is mainly due to its fast, actionpacked gameplay. its completely different then wow's tab-targeting and more reflex based. it is fun, especially in chaotic big fights, but can get overwhelming quick if you space out. wow in comparisson is just slower.

the main issue is everything that surrounds the gameplay. like you said, it "feels" very wowy aesthetically because it has its cartoonish look, and the questdesign is, just like wow, a copy of everquest. it gets different enough later with campaign settings, but the early leveling experience is basically every mmo out there.
Nain eredeti hozzászólása:
BlackCobraFst eredeti hozzászólása:

I know what D&D is, even though I was born in the early 90s.

Still feels like a copy as D&D was nothing like this, only storywise. They copied the gameplay from WoW and some of the features.

dont bother with his bad troll attempt. or maybe he just did not understood what you were saying? either way...

this games good reputation is mainly due to its fast, actionpacked gameplay. its completely different then wow's tab-targeting and more reflex based. it is fun, especially in chaotic big fights, but can get overwhelming quick if you space out. wow in comparisson is just slower.

the main issue is everything that surrounds the gameplay. like you said, it "feels" very wowy aesthetically because it has its cartoonish look, and the questdesign is, just like wow, a copy of everquest. it gets different enough later with campaign settings, but the early leveling experience is basically every mmo out there.

Ah I see,

yeah I also noticed it is more fast paced, which is something I like though.

Just as WoW copied it's features from games that came before it, this and any other game you want to mention has pretty much stuck with that same formula; quest hubs, fetch and carry quests, kill X number quests etc... etc......

The main problem really is WoW became such a success that people think it was the first and only to ever do any of this, hence all the 'X is a WoW clone'.

I'd have to flip it and ask why WoW is a poor copy of D&D.

As to Neverwinter Online itself. It's more of a wack a mole type game, not as deep as many others, just kind of mindless fun. Or it was in the beginning. The last couple of major changes have up'd the difficulty factor.
NavFamG eredeti hozzászólása:
Just as WoW copied it's features from games that came before it, this and any other game you want to mention has pretty much stuck with that same formula; quest hubs, fetch and carry quests, kill X number quests etc... etc......

The main problem really is WoW became such a success that people think it was the first and only to ever do any of this, hence all the 'X is a WoW clone'.

I'd have to flip it and ask why WoW is a poor copy of D&D.

As to Neverwinter Online itself. It's more of a wack a mole type game, not as deep as many others, just kind of mindless fun. Or it was in the beginning. The last couple of major changes have up'd the difficulty factor.

There is a difference between taking over features and copying a game. WOW was first of it's kind.
BlackCobraFst eredeti hozzászólása:
There is a difference between taking over features and copying a game. WOW was first of it's kind.

wow was not first of its kind. it used ideas from everquest and ultima online and iterated on them, or straight up copied some ideas directly. what blizzard did was in essence what it always did before. copy something, make it easier to play/understand, and massmarked the living poop out of it.

by your logic neverwinter is also the first of its kind.
Nain eredeti hozzászólása:
BlackCobraFst eredeti hozzászólása:
There is a difference between taking over features and copying a game. WOW was first of it's kind.

wow was not first of its kind. it used ideas from everquest and ultima online and iterated on them, or straight up copied some ideas directly. what blizzard did was in essence what it always did before. copy something, make it easier to play/understand, and massmarked the living poop out of it.

by your logic neverwinter is also the first of its kind.

As I have already said, taking over features or as you call it " using ideas " is not copying.

Neverwinter feels and looks like WoW not only featurewise but in regards to how its made graphically and playstyle wise. So many things point towards it being a copy of the 2004 released WoW.

Would not be the first game to copy WoW as it was one of the most succesful games in gaming history with an entry in the book of world records.
I played WoW for years and I don't see it at all.

If by "graphically it feels the same" you mean a fantasy forest/cave/city looks like a fantasy forest/cave/city then yeah sure in which case MANY games and movies have copied WoW by that definition.

Playstyle being the same is just not true at all. WoW is tab targeting, rotational, CD stacking gameplay and Neverwinter is more of an action RPG.

I genuinely cannot fathom how you're managing to see the two as similar as you seem to see them.
Th4n4t0s eredeti hozzászólása:
NavFamG eredeti hozzászólása:
Just as WoW copied it's features from games that came before it, this and any other game you want to mention has pretty much stuck with that same formula; quest hubs, fetch and carry quests, kill X number quests etc... etc......

The main problem really is WoW became such a success that people think it was the first and only to ever do any of this, hence all the 'X is a WoW clone'.

I'd have to flip it and ask why WoW is a poor copy of D&D.

As to Neverwinter Online itself. It's more of a wack a mole type game, not as deep as many others, just kind of mindless fun. Or it was in the beginning. The last couple of major changes have up'd the difficulty factor.

There is a difference between taking over features and copying a game. WOW was first of it's kind.

WoW owes it's existence to Everquest and Ultima Online.
okay so maybe I'm an idiot, but you gotta explain in better detail than just : "They copied the gameplay from WoW and some of the features." because I'm not seeing not a damn thing similar thats iconic from WoW thats in neverwinter (Blizzard does not hold an patent for medieval fantasy )


♥♥♥♥, you're better off saying they copied off of Gw2 rather than WoW
Legutóbb szerkesztette: Lord Doober De La Goober MXI; 2021. febr. 20., 4:38
As a 15 year player of WoW who stopped playing like a week ago, this game feels nothing like it.
Legutóbb szerkesztette: tracksone; 2021. febr. 27., 16:04
just, wow , thought these threads died in the 2000's
Draig eredeti hozzászólása:
just, wow , thought these threads died in the 2000's


Nah. In every mmo that isnt wow, go into the chat and someones either s*it talking wow, or doing this right here. Itl never end. Wow is still #1 so thats part of the reason
Senshi1 eredeti hozzászólása:
NavFamG eredeti hozzászólása:
Just as WoW copied it's features from games that came before it, this and any other game you want to mention has pretty much stuck with that same formula; quest hubs, fetch and carry quests, kill X number quests etc... etc......

The main problem really is WoW became such a success that people think it was the first and only to ever do any of this, hence all the 'X is a WoW clone'.

I'd have to flip it and ask why WoW is a poor copy of D&D.

As to Neverwinter Online itself. It's more of a wack a mole type game, not as deep as many others, just kind of mindless fun. Or it was in the beginning. The last couple of major changes have up'd the difficulty factor.

There is a difference between taking over features and copying a game. WOW was first of it's kind.

..... ROFLMAO!!!!!!!!!!!!! GTFO troll LOLOL First of its kind?!? You are a funny little troll





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115/23 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2021. febr. 8., 15:46
Hozzászólások: 23